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Poll

Start over or continue on?

Start fully over with new characters
- 9 (60%)
Start over with old players keeping all their inventions
- 0 (0%)
Start over with old players keeping one invention
- 5 (33.3%)
Continue on from where we were
- 1 (6.7%)

Total Members Voted: 15


Pages: 1 ... 55 56 [57]

Author Topic: For Science! - A Mad Scientist RTD Reborn - Turn XXVII - Think Fast  (Read 82304 times)

Nirur Torir

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Re: For Science! - A Mad Scientist RTD Reborn - Turn XXVII - Think Fast
« Reply #840 on: May 06, 2011, 01:23:47 pm »

I'm more worried about the layout of the train, and whether or not it would actually cut them off.

I'm guessing the layout is something like this?

Engine Room <> 2nd squad <> Control Room <> Rest of the train
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FuzzyZergling

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  • Zergin' erry day.
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Re: For Science! - A Mad Scientist RTD Reborn - Turn XXVII - Think Fast
« Reply #841 on: May 06, 2011, 01:24:23 pm »

Untie myself, and try brewing up some more pills from the organs.
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Digital Hellhound

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Re: For Science! - A Mad Scientist RTD Reborn - Turn XXVII - Think Fast
« Reply #842 on: May 06, 2011, 01:25:33 pm »

I'm more worried about the layout of the train, and whether or not it would actually cut them off.

I'm guessing the layout is something like this?

Engine Room <> 2nd squad <> Control Room <> Rest of the train

Yup, exactly. So it would cut off everybody else than the second team.
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Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ¡No parmesan!

blackmagechill

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Re: For Science! - A Mad Scientist RTD Reborn - Turn XXVII - Think Fast
« Reply #843 on: May 06, 2011, 04:25:34 pm »

Surrender, ask for amnesty. If not, fire the rifle grenades.
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iceball3

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Re: For Science! - A Mad Scientist RTD Reborn - Turn XXVII - Think Fast
« Reply #844 on: May 06, 2011, 06:38:09 pm »

Huff, then turn my labcoat inside out so it displays it's civilian inside of it. Walk through the train like a civilian, using clever trickery, dimension twisting, and Obsidian powder.
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Nirur Torir

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Re: For Science! - A Mad Scientist RTD Reborn - Turn XXVII - Think Fast
« Reply #845 on: May 06, 2011, 07:28:41 pm »

I'll build a remote-controlled spike trap to skewer the second commando squad when it enters the control room.
Marco will attempt to reroute control to the accelerator and get the train accelerating again.
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Jetsquirrel

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  • In the end, i will win.
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Re: For Science! - A Mad Scientist RTD Reborn - Turn XXVII - Think Fast
« Reply #846 on: May 07, 2011, 05:34:35 pm »

MAKE THE GAUNTLET WORK WITH SHEER WILLPOWER AND PUNCH A WALL THEN!!!!!!! but if that doesn't work look for some computer stuff
« Last Edit: May 13, 2011, 12:37:14 pm by Jetsquirrel »
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Dermonster

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Re: For Science! - A Mad Scientist RTD Reborn - Turn XXVII - Think Fast
« Reply #847 on: May 07, 2011, 05:43:54 pm »

You can't upgrade inventions like that.
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Moved to SufficientVelocity / Spacebattles.

Digital Hellhound

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Re: For Science! - A Mad Scientist RTD Reborn - Turn XXVII - Think Fast
« Reply #848 on: May 09, 2011, 06:10:45 am »

I'll try to update at some point today.
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Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ¡No parmesan!

Taricus

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Re: For Science! - A Mad Scientist RTD Reborn - Turn XXVII - Think Fast
« Reply #849 on: May 15, 2011, 07:23:37 pm »

Today eh? :P
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Digital Hellhound

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Re: For Science! - A Mad Scientist RTD Reborn - Turn XXVII - Think Fast
« Reply #850 on: May 16, 2011, 09:06:55 am »

Right, right, this is a thing that totally exists.
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Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ¡No parmesan!
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