See if I can make some more nanofibers to make the body armour cover the rest of my body.
[4] You determine most of the labs in the area have the materials needed to create nanofibers. If you remember correctly, there's one such lab just outside the station.
I sit down and admire my powered armor plans. Such complexity is the true mark of a Scientist!
[1] You have a sudden realization when you begin admiring your plans. They're not nearly complex enough! [5] You quickly rewrite the thing to be more confusing. [-4 to constructing this invention, wow]
Fire my nanogun at Ludd from the floor.
[5-1=4] You bring up the nanogun and aim it at Ludd with shaking arms. [Dodge:5+1=6] He laughs and simply moves aside.
Stare the thief down using power eyes. Then disregard him like trash and look for a Cultist to combat.
[3] You fix the thief with your most fearsome gaze. He isn't affected much, though, and wanders off after a while. [5] You run through the train like a madman, screaming something about cultists.
Keep with the city guard for safety reasons, rebuild the Carbine.
[4] You break down the Carbine, unfortunately wrecking some pieces of it in the process. You still salvage some metal and parts from it and begin to build. [Power:2] There's something wrong with the reload system that reduces the speed of the accelerated particle, and the targeting system's a bit wonky. As a result, it's actually less powerful than it's predecessor. [Size:2] It's about the same size, though. [Functionality:5] It's also works more smoothly overall and easy-to-use. [Fuel:2] It uses up ammo with similar speed. [Rate-of-Fire:Full-Auto] You do make tremendous upgrades to it's rate of fire, perhaps good enough to compensate for the lack of stopping power.
Accelerator Carbine removed from Inventory!
Accelerator MG added to Inventory!
Mechanical Parts reduced to Some Mechanical Parts!
A Little Scrap Metal added to Inventory! Try to remember what materials I need to create more pills while attacking Ludd/Ludd's lacky.
[1] The materials you used are, unfortunately, extremely expensive and rare. It took you years to gather the amount for just those pills. [3+2=5] You move towards [1] Ludd confidently, dropping into a familiar attack stance and aiming for Ludd's heart. [Dodge:3-1+1=3] He's still focused on Tor and doesn't see you coming. [BP:2] Your blade races towards his chest and [Damage:6-1=5] sinks deep with a very satisfying splash of blood. Your vibroblade rips his ribcage open from the inside, shattering bone and tearing apart muscle. Ludd doubles over, staring at the blade inside him with disbelief. You pull the blade out and let him fall. Amazingly, he's still fighting on and staying conscious. Ludd begins dragging himself towards the door again. [1+2=3] You walk up to him and raise your blade. [Dodge:6+1=6] Despite his horrible wounds, he rolls away from your attack and brings you down with a well-placed kick. Before you can get back up, he's already hurrying towards the door.
---
Background Roll: [4] The heavy engines stop right overhead. After a few minutes, a weary-looking man in a dark blue air uniform and a squad of city troopers rush. This must be the Grand Admiral Tbasi Nirur found out about, though it's not clear if he's the only VIP you're expecting. When he comes downstairs, a swarm of doctors and medics surround him until he waves them away. The crowd focuses their complaints at him, seeing an obvious figure of authority. Abruptly, heavy gunfire begins just overhead, accompanied by what seem to be missile strikes. The lights on the station briefly flicker before returning to normal.
StatusesDoctor Nirur III
Health: Fine
Inventory: Simple Tools, Material Converter, Mechanical Parts, A Lot of Scrap Metal, Power Armor Plans
Creations: Material Converter (Power [3], Size [4], Functionality [2], Fuel [4])
Charge Left: 100%
Tor Kataiser
Right Arm: Slightly Wounded
Torso: Heavily Wounded
Inventory: Simple Tools, Nanogun, Some Scrap Metal
Creations: Nanogun (Power [4], Size [4], Functionality [2], Fuel [3], Rate-Of-Fire [One-Shot])
Fuel Left: 90/100
Littleweed Petalbug
Head: Slightly Wounded
Inventory: Simple Tools, Skarmee Comm Device, Scrap Metal, Magnificent Hat, Hat AI Box Plans
Creations: Skarmee Comm Device (Power [1], Size [2], Functionality [6], Fuel [3])
Charge Left: 90%
Scrap Nun-chucks (Power [3], Size [3], Functionality [2])
'Lightning Hook' Johnson
Health: Fine
Inventory: Simple Tools, THUNDAFIST, Some Mechanical Parts, Computer Parts, Accelerator MG, A Little Scrap Metal
Creations: THUNDAFIST (Power [4], Size [2], Functionality [3], Fuel [3])
Charge Left: 80%
Accelerator MG (Power [2], Size [2], Functionality [5], Fuel [2], Rate-Of-Fire [Full-Auto])
Ammo Left: 100/100
Dr. Fuzz
First Right Arm: Slightly Wounded
Second Right Arm: Fine
Second Left Arm: Fine
Inventory: Simple Tools, Empty Box of Shapeshifter Pills, Scrap Metal
Creations: Shapeshifter Pills (Power [3], Size [2], Functionality [4], Fuel [3])
Vibroblade (Power [3], Size [4], Functionality [5], Fuel [4])
Charge Left: 90%
Taric Al-Sayyid
Head: Slightly Wounded
Inventory: Simple Tools, Nanofiber Vest, Mechanical Parts, Some Scrap Metal, Computer Parts, High-Tech Cannon
Creations: Nanofiber Vest (Power [4], Size [3], Functionality [3], Fuel [3])
High-Tech Cannon (Power [4], Size [6], Functionality [6], Fuel [3], Rate-Of-Fire [One-Shot])
Ammo Left: 90/100
---
NPC's Lieutenant, move these people onto that train.
[2+2=4] The Grand Admiral is used to leading, and has no trouble shouting down the crowds. Soon, all but a few invidiuals are back inside the train. Most of the soldiers follow, and only a few return upstairs to watch the entrance.
To hell with this, let's get out of here!
[3+1][1][6] The heavily wounded cultist and Ludd push themselves out of the door, holding eachother up. The third trips and falls, and is left alone to face the two invincible madmen. Ludd and his friend are bound to bump into other cultists soon, so there will be reinforcements soon.