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Poll

Start over or continue on?

Start fully over with new characters
- 9 (60%)
Start over with old players keeping all their inventions
- 0 (0%)
Start over with old players keeping one invention
- 5 (33.3%)
Continue on from where we were
- 1 (6.7%)

Total Members Voted: 15


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Author Topic: For Science! - A Mad Scientist RTD Reborn - Turn XXVII - Think Fast  (Read 82678 times)

Digital Hellhound

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Re: For Science! - A Mad Scientist RTD - Turn 37 - Derek Does It Again
« Reply #495 on: November 12, 2010, 10:50:17 am »

I'll, umm, update soon-ish, I swearz.
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Digital Hellhound

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Re: For Science! - A Mad Scientist RTD - Turn 37 - Derek Does It Again
« Reply #496 on: November 14, 2010, 10:35:49 am »

As soon as Jetsquirrel fixes that action. Can't upgrade existing creations.
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V-Norrec

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Re: For Science! - A Mad Scientist RTD - Turn 37 - Derek Does It Again
« Reply #497 on: November 16, 2010, 05:37:01 pm »

Just give Jetsquirrel the action "derp" and update?

SHAD0Wdump

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Re: For Science! - A Mad Scientist RTD - Turn 37 - Derek Does It Again
« Reply #498 on: November 16, 2010, 05:46:27 pm »

If I was around his area in game I'd try to kill him for you. 03
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Digital Hellhound

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Re: For Science! - A Mad Scientist RTD - Turn 37 - Derek Does It Again
« Reply #499 on: November 17, 2010, 09:14:21 am »

((Surprisingly, heeeeeere's the update!))
 
Give then man a kiss on the cheek to confuse the hell out of him, and then leave on my rocketboard.

Where? To the action of course!!!


[4] You plant a light kiss on the man's cheek and hop on your rocketboard. The battle raging in the east seems like the best place to be right now. [4+1=5] You're soon at the battle, though it is quite clearly almost over. The Battlecruisers have done short work of the Council fleet. [3] A Flechette Cannon gunner aboard Nyx spots you. [1+1=2] He doesn't react in time to open fire, though. You quickly flee from it's line of sight, enjoying the view of the battle above the two Battlecruisers.

Have ananke link up to the map while the two swarms join up in the room swarm 2 found. For now they will just watch what is going on.

[2+3=5] Ananke links up to the map easily enough. It seems that Council troops are being engaged over key strategic points in the city. Quite a lot of the attacking transports have been shot down, including one that fell just nearby. It's hard to tell who'll win at this point, though. [6] The Swarms merge back together and hide in the shadows of the room while Ananke keeps security cameras locked on them. [4] The old man is raised up to the throne, where he sits down, somewhat nervous. The scientists begin operating the machinery around it. [4+1=5] Soon the entire construction lights up, and the old man pales visibly. There is a low humm, and the Swarm can read something happening inside, but otherwise it seems like nothing much is happening. Soon the thing goes dark again and the man drops down. [5] The Swarm overhears something like 'Thank you for doing this, minister. No, it was perfectly safe. She knows what she's doing, she was hand-picked by the Governor. Yes, it will be ready soon, don't worry.'
 
Not being stupid heroic enough to save the girl, I'll act like part of the crowd and try to find a path back to the entrance.

[2] You try to move back to the entrance, but end up getting pulled deeper and deeper inside the hall. The edges of the room are only barely visible now. [3] You come upon a few men and women staring into the distance with smiles on their faces. A bored-looking man sits next to them, obviously waiting for them to return from whatever drug trip they've entered.
 
Search for more scrap metal

[6] You find metal lying around.
 
A Little Scrap Metal increased to Scrap Metal!
 
Manifest new tools. The best tools.

[2-1=1] You fail to manifest new tools. [2] Although you do send away a sizeable chunk of the floor beneath you, [Dodge:6] but jump away masterfully.
 
Now build a small charger for my boots and leap onto an airship. Kick a hole in the wall and clear out the room using the rest of the charge in my boots (Kicking etc.). Plug them into a wall and begin working on a power glove which should allow you to falcon punch if you wear them.

[6] You begin construction on a recharger while still wall-running. [Power:5] Those boots will get back to full power amazingly quickly. [Size:1] You somehow end up with a miniature version of what you aimed for. Unfortunately, this also means it's somewhat hard to use. [Functionality:2] They don't work very well otherwise either. [Fuel:1] You better plug that thing in somewhere if you're actually planning on recharging the boots. Even then, hope it doesn't bring the entire district down.
[3] You leap as well as you can - but don't think you can make it. The airship is simply too far away. After the moment of fear, you land exactly on the edge of the airship's envelope, frantically searching for something to hold onto. [4] You manage to grab onto something and are left hanging above a huge fall down into the Descent. You don't exactly have time to work on a power glove.
 
Boot Recharger added to Inventory!
A Few Mechanical Parts removed from Inventory!
Some Scrap Metal reduced to A Little Scrap Metal in Inventory!
Computer Parts reduced to Some Computer Parts in Inventory!
 
Statuses
 
SHADOWdump
Spoiler (click to show/hide)
 
Professor Nirur
Spoiler (click to show/hide)

Derek
Spoiler (click to show/hide)

Dragnar
Spoiler (click to show/hide)

Background Roll [2]: Nobody spots anything interesting. Dawn is breaking, though.
« Last Edit: November 17, 2010, 01:43:46 pm by Digital Hellhound »
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SHAD0Wdump

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Re: For Science! - A Mad Scientist RTD - Turn 38 - Poor Derek
« Reply #500 on: November 17, 2010, 09:28:09 am »

"Yo Hank, did'ja see that flak cannon on that huge ship? toss the piledriver, you've got a new weapon!"(Hank drops the piledriver and tears the flechette cannon right out of the turret for his own usage)

Holobot attempts to blind the gunner while I make sure the flechette cannon still works and keep it supplied with ammunition.
« Last Edit: November 17, 2010, 10:46:08 am by SHAD0Wdump »
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dragnar

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Re: For Science! - A Mad Scientist RTD - Turn 38 - Poor Derek
« Reply #501 on: November 17, 2010, 10:43:02 am »

I use the rest of my materials to build a personal shield generator, based on the same shields the drone swarm uses. The drones will follow any scientists leaving the room to find one alone.
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Dermonster

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Re: For Science! - A Mad Scientist RTD - Turn 38 - Poor Derek
« Reply #502 on: November 17, 2010, 11:24:51 am »

Calibrate the PRB

By which I mean is like trying to meditate in preparation for a spell in a fantasy RTD. I don't actually know what calibrate means, but I hear it a lot when people talk about repairs so wheeeeeee.
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Nirur Torir

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Re: For Science! - A Mad Scientist RTD - Turn 38 - Poor Derek
« Reply #503 on: November 17, 2010, 12:32:23 pm »

I try once more to go back up. Why, cruel dice? Why trap me in such a hive of decadence and rich people?
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iceball3

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Re: For Science! - A Mad Scientist RTD - Turn 38 - Poor Derek
« Reply #504 on: November 17, 2010, 12:48:35 pm »

Hmm, i can't see my status...
Use my boots to bash out a small cave in the side of the descent and chill out so i can heal or something.
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Digital Hellhound

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Re: For Science! - A Mad Scientist RTD - Turn 38 - Poor Derek
« Reply #505 on: November 17, 2010, 01:29:36 pm »

Hmm, i can't see my status...

What the... it was right there! A status spoiler can't just disappear!
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iceball3

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Re: For Science! - A Mad Scientist RTD - Turn 38 - Poor Derek
« Reply #506 on: November 17, 2010, 01:39:48 pm »

Hmm, i can't see my status...

What the... it was right there! A status spoiler can't just disappear!
Nope, It's not even in the post, I'm littleweed, remember?
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Digital Hellhound

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Re: For Science! - A Mad Scientist RTD - Turn 38 - Poor Derek
« Reply #507 on: November 17, 2010, 01:44:24 pm »

This is weird. It is in the post, I can see it when I edit. It's just not showing up.

Here it is for you anyhow

Littleweed Petalbug
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Jetsquirrel

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Re: For Science! - A Mad Scientist RTD - Turn 38 - Poor Derek
« Reply #508 on: November 17, 2010, 01:47:46 pm »

i cant see my status in the post
Create a miniature cold fusion reactor

Digital Hellhound

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Re: For Science! - A Mad Scientist RTD - Turn 38 - Poor Derek
« Reply #509 on: November 17, 2010, 01:49:17 pm »

...

I'm pretty damn sure it was there just moments ago.

OH GOD THE FORUM IS EATING UP MY POST
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