Repair tools.
[1] You throw the tools at the wall in hopes of them fixing themselves. When they hit the wall, however, they suddenly shatter like ice, sending thousands of tiny metal fragments spiralling throughout the factory hall. [4] None hit you, though.
Unusable Tools removed from Inventory!Create Biomecha arms and if possibe head
[6] You get to work on artificial arms. [Power:3] They are not different from your normal arms in any way, except for being weak metal instead of flesh. [Size:5] They are, however, much larger than your arms, enveloping them in a huge metal shell. Humm. [Functionality:5] Due to your good design, the arm jams or malfunctions only rarely. [Fuel:3] They use up fuel quite rapidly.
Bio-mechanical Arms added to Inventory!Scrap Metal reduced to A Little Scrap Metal in Inventory!Mechanical Parts reduced to Some Mechanical Parts in Inventory! Construct a pair of boots that will somehow allow me to jump and run around almost like a ninja. Using these, leap across a couple of buildings and land on top of one of the ships. Transmit a copy of skarmee's A.I. into the ship and ask her what she can find out about what the hell is going on.
[5] You begin your project. [Power:3] The jumps you can pull off with these aren't too impressive, but you should be able to catch a low-flying airship. Wallrunning is slow and hazardous, as well. [Size:5] The boots are hilariously oversized. [Functionality:6] They
always work perfectly. [Fuel:1] Unfortunately, you can't keep them on for very long. They use up their charge faster than you'd have thought possible. [1+3=4] You set off to find an airship. [3] You run up the side of the Descent - a quite invigorating experience, actually - and spot a descending troop transport you might be able to jump aboard soon.
Jump Boots added to Inventory!Scrap Metal reduced to Some Scrap Metal in Inventory!Mechanical Parts reduced to A Few Mechanical Parts in Inventory! Have Ananke replace the Facility AI, attempting to make the disruption look like just a temporary malfunction.The swarms will keep looking around.
[2+3=5] Ananke agrees to your suggestion, easily impersonating the Facility AI. She regains control of overall security and makes the security bots blind to the Swarm.
[4][5] Leaving the vast databank, the first Swarm quickly locates something else; a hologram map of the city and the surrounding area, showing City troop positions and Council attackers. Ananke could easily establish permanent a link to it.
The other Swarm moves on, the security bots now harmless, and moves on. It soon locates a high-security door, which Ananke opens for them. Stairs lead down, and the Swarm follows them. They soon come across a single, high room with a throne-like machine in the center. A few scientists and an old man in civilian clothes stand near it. They haven't noticed the Swarm yet.
I steal their bottles and run outside.
[5-1=4] You grab the bottles and spring into a run, leaving them shouting at you in amazement. Unfortunately, they were standing where you wanted to go, and you have to run back deeper into the hall. [2] You very nearly bump into someone and force yourself into a stop. Atleast they didn't come after you. You soon realize you are standing in a half-circle of people, all looking at the scene unfolding in front of them. A large hover-craft sits in the clearing, supporting a disturbingly overweight nobleman and his four bodyguards. The bodyguards are all strange constructs, large humans with the head of an eagle. Rifles sit in their hands, and they are constantly scanning the crowd for trouble.
The nobleman is trying to pick up another performer - this one more modestly dressed - who obviously doesn't want to go. [1] She pulls out a knife from somewhere in her dress and slams it into the nobleman's vast bulk with one swift movement. He doesn't even seem to feel it, simply frowning a little. Then he says something to one of his guards, who raises his weapon [Dodge:4-1=3] and fires [BP:1] it point-blank into the girl's head. [Damage:2+2=5] She collapses with a surprised gasp, white-hot flames digging deep into her skull. The crowd quickly scatters, deciding to pretend nothing ever happened. The girl is probably still alive - if only barely.
3 Unmarked Bottles added to Inventory! Me and my bots corner a random person and I ask them nicely...
"Hey, tell me about what's going on, or... Well, you've seen what the little psycho midget will do to you..."
[3] You three quickly surround a random person on the station and begin interrogating him. The station's gone mostly empty now, no doubt due to the invasion occurring overhead. [5] After your threats, he's more than happy to tell you. That he doesn't actually know much. The Council's invading the city, which you could have gathered on your own. He's having trouble remembering anything else, mainly because, well, the Council is invading the city.
Statuses SHADOWdump
Health: Torso: Slightly Wounded
Inventory: Simple Tools, 4 Canisters of Cheap Oil (74/80), Radical Rocketboard, Mechanical Replacement Head, Communicator, Autopistol (Ammunition Left: 6/6), 2 Pistol Clips [12/12], Robot Communicator,
Creations: Radical Rocketboard (Power [4], Size [3], Functionality [3], Fuel [5])
Fuel Left: 100/100
Ultimate Nacho Dispenser (Power [2], Size [1], Functionality [2], Fuel [3]
Fuel Left: 60%
Hologram Bot - In Use (Power [5], Size [5], Functionality [2], Fuel [6], Intelligence [3])
Main Body: Slightly Damaged
Charge Left: ∞
Mechanical Replacement Head In Use (Power [5], Size [1], Functionality [4], Fuel [5])
Charge Left: 90%
Robot Communicator(Power [5], Size [6], Functionality [6], Fuel [1])
Charge Left: 60%
Scavenger Bot (Power [4], Size [5], Functionality [3], Fuel [5], Intelligence [5])
Fuel Left: 92/100
Pile Driver (Power [2], Size [5], Functionality [4], Fuel [4])
Fuel Left: 100/100
Khan-bot (Power [5], Size [1], Functionality [4], Fuel [6], Intelligence [1])
Charge Left: ∞
Hank's Catapult (Power [4], Size [1], Functionality [1], Fuel [5])
Charge Left: See Scavenger Bot
Professor Nirur
Health: Torso: Slightly Wounded
Right Leg: Dead (-1 to tough physical actions using your right leg)
Wipe in 1 turn(s)
Inventory: Simple Tools, Box of Immortality Pills [3/10], Muscle Tissue, Fresh Brain, Grenade Launcher, Personal Shield Projector, Ripper Canisters (Power: 4) [4/4], Nobleman's Wallet, 3 Unmarked Bottles
Creations: Immortality Pills (Power [5], Size [2], Functionality [4], Fuel [3])
Personal Shield Projector In Use (Power [5], Size [2], Functionality [3], Fuel [6])
Charge Left: ∞
Derek
Health: Head: Moderately Wounded
Wipe in 2 turn(s)
Inventory: Prototype Reality Bender, Some Mechanical Parts, A Little Scrap Metal, Plan Papers, Computer Parts, Giant Metal Arms
Creations: Prototype Reality Bender (Power [4], Size [3], Functionality [2], Fuel [5])
Charge Left: 82%
Power Cord (Power [4], Size [4], Functionality [6], Fuel [3])
Charge Left: 100%
Giant Metal Arms (Power [2], Size [6], Functionality [2], Fuel [6])
Dragnar
Health: Fine
Inventory: Simple Tools, 2 Canisters of Cheap Oil [40/40], Nanite Factory, Some Mechanical Parts, A Lot of Computer Parts, A Little Scrap Metal, Stasis Disk, Active AI Library, Some Mind Control Soda
Creations: Nanite Factory (Power [4], Size [4], Functionality [3], Fuel [3])
Moderately Damaged
Fuel Left: 90/100
Stasis Disk (Power [1], Size [4], Functionality [2], Fuel [6])
Charge Left: ∞
AI Library/Tux Communicator (Power [6], Size [4], Functionality [6], Fuel [2], Intelligence [6])
Charge Left: 69%
Supercar (Power [5], Size [4], Functionality [5], Fuel [5])
Fuel Left: 94/100
- Mini-Missiles (Power [4], Size [2], Functionality [3], Fuel [3])
Missiles Left: 20/20
Drone Swarm 1(Power [6], Size [1], Functionality [4], Fuel [5], Intelligence [3])
Charge Left: 96%
Moderately Damaged
Drone Swarm 2 (Power [6], Size [1], Functionality [4], Fuel [5], Intelligence [3])
Charge Left: 96%
Moderately Damaged
Littleweed Petalbug
Health: Head: Slightly Wounded
Inventory: Simple Tools, 2 Bags of Food [30/40], Skarmee AI Box, Skarmee Comm Device, A Lot of Modified Organs, A Few Mechanical Parts, Some Scrap Metal, Computer Parts
Creations: Skarmee Comm Device (Power [1], Size [2], Functionality [6], Fuel [3])
Charge Left: 90%
Jump Boots (Power [3], Size [5], Functionality [6], Fuel [1])
Charge Left: 60%
Shurelia
Health: Fine
Inventory: Simple Tools, Mechanical Legs, A Little Scrap Metal, Computer Parts, Some Mechanical Parts,
Creations: Mechanical Legs (Power [4], Size [3], Functionality [3], Fuel [4])
Left Leg: Slightly Damaged
Charge Left: 80%
Mechanical Arms (Power [3], Size [5], Functionality [5], Fuel [3])
Charge Left: 100%
Background Roll [3]: A Council warship, already on fire and falling, decides to take one of the twin battlecruisers with it and slams into the side of Nyx. It hits the envelope and goes off in a massive explosion. Unfortunately, the battlecruiser isn't going down yet, and the Council armada is nearly finished. They seem to realize this as well, the bomber planes suddenly turning around and heading towards the battlecruisers.
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NPC's
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((Bleh, probably lots of typos and errors this turn, sorry 'bout that. The lack of NPC's isn't an error, though, nobody's really doing anything right now.))