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Start over or continue on?

Start fully over with new characters
- 9 (60%)
Start over with old players keeping all their inventions
- 0 (0%)
Start over with old players keeping one invention
- 5 (33.3%)
Continue on from where we were
- 1 (6.7%)

Total Members Voted: 15


Pages: 1 ... 29 30 [31] 32 33 ... 57

Author Topic: For Science! - A Mad Scientist RTD Reborn - Turn XXVII - Think Fast  (Read 82712 times)

ExKirby

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Re: For Science! - A Mad Scientist RTD - Turn 35 - Oh Not Again
« Reply #450 on: November 03, 2010, 03:40:27 pm »

Just so you know, this thread has managed to get its way onto the Wikia.

Also, I would like to be wait-listed.
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Derm would be a Half-Minute Hero boss. YOU HAVE 30 SECONDS TO FUCK HIM UP OR HE DOES IT TO THE ENTIRE WORLD!

SHAD0Wdump

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Re: For Science! - A Mad Scientist RTD - Turn 35 - Oh Not Again
« Reply #451 on: November 03, 2010, 03:46:46 pm »

Just so you know, this thread has managed to get its way onto the Wikia.

Also, I would like to be wait-listed.
And there is nothing for the Dwarven Races? Why it was one of the oldest RTDs on the forums! I'm ashamed!
 >_>

Also full of myself, but whatever.
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ExKirby

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Re: For Science! - A Mad Scientist RTD - Turn 35 - Oh Not Again
« Reply #452 on: November 03, 2010, 03:56:05 pm »

Just so you know, this thread has managed to get its way onto the Wikia.

Also, I would like to be wait-listed.
And there is nothing for the Dwarven Races? Why it was one of the oldest RTDs on the forums! I'm ashamed!
 >_>

Also full of myself, but whatever.
Just tack it on yourself.
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Derm would be a Half-Minute Hero boss. YOU HAVE 30 SECONDS TO FUCK HIM UP OR HE DOES IT TO THE ENTIRE WORLD!

Digital Hellhound

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Re: For Science! - A Mad Scientist RTD - Turn 35 - Oh Not Again
« Reply #453 on: November 06, 2010, 10:19:17 am »

In a fit of rage, level a nearby building and use the raw materials to make a rock cannon.

[4] You run around in a mad rage, breaking down everything that comes into view. [1] Unfortunately, you have no idea on how to create a cannon from them. [4] Atleast you don't waste any of it.

Some Scrap Metal increased to Scrap Metal in Inventory!
Some Computer Parts increased to Computer Parts in Inventory!


Create better tools

[1] You begin bashing your tools against the wall. [2] You continue until they're all unusable and heavily damaged, though you could still probably repair them. You can't build or break down anything until they're fixed.
 
Simple Tools changed into Unusable Simple Tools!
 
Reactive legs and go searsh for more part to create  Biomechanical arms

[6] You turn on the legs again and look around for more free parts. [5] You find them in abundance, unguarded.
 
Computer Parts added to Inventory!
Mechanical Parts added to Inventory!
 
I loot any papers the noble had on him, then return to the bridge triumphantly.

[3] You search the rich idiot's body for any papers or a wallet. Finally, you find a wallet; empty but for a few gene-locked access cards and some ID papers. His name means nothing to you. [4] You wade through the mass of people, heading towards the side of the hall. [3] Assuming you are just another strange-dressing rich idiot, a group of three suddenly stops your progress. There are two women and one man, all with an athletic build and covered in tattoos. They are wearing insanely body-fitting suits, more like transparent sheets of paper than clothing. They are... very distracting, especially because they keep pushing against you. You're not entirely sure what they want, with all three talking at the same time, but one keeps pushing small, blue bottles at you.
 
Nobleman's Wallet added to Inventory!
 
Park the car out of sight and send the swarm inside the building to search for the facility's most recent project. Have them split up until they find it so they won't be seen.

[5] The Swarm begins it's descent towards the facility while you begin looking for a landing spot. [2+1=3] The Swarm gets incredibly close to the entrance before the defensive lasers spot them and wake up. Only the two closest ones have a clear shot, though. [Dodge:1+1=2][Damage:6+1-3=4] A beam of energy dances across the landscape and vaporizes a good chunk of the Swarm in a single shot, despite their formidable shields. [Dodge:4+1=5] The second laser is too slow, however, and misses by a mile. The Swarm disappears inside. [6] The Swarm successfully splits into two, though their intelligence is now reduced.
 
[5][1] The groups go on their ways. The first soon comes upon a large, round chamber. A large cylinder stands in the middle, filled with what they recognize as AI Libraries, or something similar.
The second group, however, is soon spotted and the alarm sounded. [4] Four buzzing security bots detach themselves from the wall and attack. [2][6][2][6][Dodge:2+1=3][Dodge:1+1=2] Only two open fire, but they both score hits. [Damage:1-3=1][Damage:3-3=1] The Swarm just ignores them, safe behind their shields.
 
[5] You land safely some distance away from the facility.
 
Drone Swarm 1: Moderately Damaged
Drone Swarm 2: Moderately Damaged
 
Tell Hank to go reload Khan Bot, me and Holobot go around asking people about current events again.

[3] Hank goes over to pick up Khan-bot and reloads the catapult again. You go with Holobot. [1] Nobody wants to talk to you, though.
 
Statuses
 
SHADOWdump
Spoiler (click to show/hide)
 
Professor Nirur
Spoiler (click to show/hide)

Derek
Spoiler (click to show/hide)

Dragnar
Spoiler (click to show/hide)

Littleweed Petalbug
Spoiler (click to show/hide)

Shurelia
Spoiler (click to show/hide)

Background Roll [4]: The attacking transports begin landing in different parts of the City. The bombers ignore the Descent and the rich industrial zones it contains, heading towards the administrative centre of the city instead. Some are brought down by the Watch cars, but most continue on their way. The same it true for the transports as well. The twin battlecruisers seem to be faring much better, though, laying waste to the warships of the Council invaders.
---
 
NPC's
Quote from: Soldiers
Umm.

[2] The hell with it; all the soldiers run happily down to the sea of people. But they have their commbeads, the Captain can summon them if she wants.
 
Quote from: Facility AI
Repel invaders. Go to full alert.

[5+2=6] The research facility's own AI finds the comm channels connecting you to the Swarm and attempts to take control. Ananke jumps in in their defense. [Facility: 3+1=4]vs[4+3=7] Ananke swiftly cuts off the tendrils of the facility AI's influence and shuts it out from the channel. Then she goes on the offensive. [Dodge:1][Damage:6+3+1=3] In one, graceful move, Ananke paralyzes her opponent and then, without the facility AI even realizing what's happening, erases it from existance.
This all takes two entire seconds. [3] The security bots continue on though, control of security transferring to the human staff.
« Last Edit: November 06, 2010, 10:20:56 am by Digital Hellhound »
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Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ¡No parmesan!

Dermonster

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Re: For Science! - A Mad Scientist RTD - Turn 36 - Ananke Has Some Fun
« Reply #454 on: November 06, 2010, 12:19:50 pm »

Grr...

Repair tools.

HIGHLY SIMPLISTIC ACTIONS SEVERAL TURNS IN A ROW GOGOGO
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Jetsquirrel

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Re: For Science! - A Mad Scientist RTD - Turn 36 - Ananke Has Some Fun
« Reply #455 on: November 06, 2010, 04:29:10 pm »

Create Biomecha arms and if possibe head

Nirur Torir

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Re: For Science! - A Mad Scientist RTD - Turn 36 - Ananke Has Some Fun
« Reply #456 on: November 06, 2010, 04:47:42 pm »

I need suggestions on how to best deal with the vermin that are accosting me.
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Digital Hellhound

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Re: For Science! - A Mad Scientist RTD - Turn 36 - Ananke Has Some Fun
« Reply #457 on: November 06, 2010, 05:06:04 pm »

Show them the ways of love, Nirur.

Or, alternatively, just take the damn bottles and run.
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Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ¡No parmesan!

iceball3

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Re: For Science! - A Mad Scientist RTD - Turn 36 - Ananke Has Some Fun
« Reply #458 on: November 06, 2010, 05:46:55 pm »

Construct a pair of boots that will somehow allow me to jump and run around almost like a ninja. Using these, leap across a couple of buildings and land on top of one of the ships. Transmit a copy of skarmee's A.I. into the ship and ask her what she can find out about what the hell is going on.
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dragnar

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Re: For Science! - A Mad Scientist RTD - Turn 36 - Ananke Has Some Fun
« Reply #459 on: November 06, 2010, 07:05:54 pm »

Have Ananke replace the Facility AI, attempting to make the disruption look like just a temporary malfunction.The swarms will keep looking around.
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Nirur Torir

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Re: For Science! - A Mad Scientist RTD - Turn 36 - Ananke Has Some Fun
« Reply #460 on: November 06, 2010, 07:17:46 pm »

Show them the ways of love, Nirur.
A good plan, but my grandfather, may he rest in peace, warned me against this when I was six: "Always remember, sonny, never, ever seduce a gang of strippers. They'll just mock you for your lack of endurance, then steal your shield belt. Now stop yer yackin' and fix my car already, then go power it with that big runnin' wheel in the basement. Hurry up, the dishes need washing after that. Now move!!"

They never did find his body.

I steal their bottles and run outside. I wonder if I can survive a fall from the top of this building. I assume the shield would greatly reduce my chance of splatting, and I'd be fine on the next turn.
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SHAD0Wdump

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Re: For Science! - A Mad Scientist RTD - Turn 36 - Ananke Has Some Fun
« Reply #461 on: November 06, 2010, 08:52:10 pm »

They don't want to talk to me eh? I wonder why... ::)

Me and my bots corner a random person and I ask them nicely...
"Hey, tell me about what's going on, or... Well, you've seen what the little psycho midget will do to you..."
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kilakan

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Re: For Science! - A Mad Scientist RTD - Turn 36 - Ananke Has Some Fun
« Reply #462 on: November 06, 2010, 08:57:33 pm »

Haha that's basically all I ever wanted my character to do, ride around on a giant bot and rip things to pieces.
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Nom nom nom

Digital Hellhound

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Re: For Science! - A Mad Scientist RTD - Turn 36 - Ananke Has Some Fun
« Reply #463 on: November 08, 2010, 10:57:25 am »

Repair tools.

[1] You throw the tools at the wall in hopes of them fixing themselves. When they hit the wall, however, they suddenly shatter like ice, sending thousands of tiny metal fragments spiralling throughout the factory hall. [4] None hit you, though.

Unusable Tools removed from Inventory!

Create Biomecha arms and if possibe head

[6] You get to work on artificial arms. [Power:3] They are not different from your normal arms in any way, except for being weak metal instead of flesh. [Size:5] They are, however, much larger than your arms, enveloping them in a huge metal shell. Humm. [Functionality:5] Due to your good design, the arm jams or malfunctions only rarely. [Fuel:3] They use up fuel quite rapidly.
 
Bio-mechanical Arms added to Inventory!
Scrap Metal reduced to A Little Scrap Metal in Inventory!
Mechanical Parts reduced to Some Mechanical Parts in Inventory!
 
Construct a pair of boots that will somehow allow me to jump and run around almost like a ninja. Using these, leap across a couple of buildings and land on top of one of the ships. Transmit a copy of skarmee's A.I. into the ship and ask her what she can find out about what the hell is going on.

[5] You begin your project. [Power:3] The jumps you can pull off with these aren't too impressive, but you should be able to catch a low-flying airship. Wallrunning is slow and hazardous, as well. [Size:5] The boots are hilariously oversized. [Functionality:6] They always work perfectly. [Fuel:1] Unfortunately, you can't keep them on for very long. They use up their charge faster than you'd have thought possible. [1+3=4] You set off to find an airship. [3] You run up the side of the Descent - a quite invigorating experience, actually - and spot a descending troop transport you might be able to jump aboard soon.
 
Jump Boots added to Inventory!
Scrap Metal reduced to Some Scrap Metal in Inventory!
Mechanical Parts reduced to A Few Mechanical Parts in Inventory!
 
Have Ananke replace the Facility AI, attempting to make the disruption look like just a temporary malfunction.The swarms will keep looking around.

[2+3=5] Ananke agrees to your suggestion, easily impersonating the Facility AI. She regains control of overall security and makes the security bots blind to the Swarm.
[4][5] Leaving the vast databank, the first Swarm quickly locates something else; a hologram map of the city and the surrounding area, showing City troop positions and Council attackers. Ananke could easily establish permanent a link to it.
The other Swarm moves on, the security bots now harmless, and moves on. It soon locates a high-security door, which Ananke opens for them. Stairs lead down, and the Swarm follows them. They soon come across a single, high room with a throne-like machine in the center. A few scientists and an old man in civilian clothes stand near it. They haven't noticed the Swarm yet.
 
I steal their bottles and run outside.

[5-1=4] You grab the bottles and spring into a run, leaving them shouting at you in amazement. Unfortunately, they were standing where you wanted to go, and you have to run back deeper into the hall. [2] You very nearly bump into someone and force yourself into a stop. Atleast they didn't come after you. You soon realize you are standing in a half-circle of people, all looking at the scene unfolding in front of them. A large hover-craft sits in the clearing, supporting a disturbingly overweight nobleman and his four bodyguards. The bodyguards are all strange constructs, large humans with the head of an eagle. Rifles sit in their hands, and they are constantly scanning the crowd for trouble.
The nobleman is trying to pick up another performer - this one more modestly dressed - who obviously doesn't want to go. [1] She pulls out a knife from somewhere in her dress and slams it into the nobleman's vast bulk with one swift movement. He doesn't even seem to feel it, simply frowning a little. Then he says something to one of his guards, who raises his weapon [Dodge:4-1=3] and fires [BP:1] it point-blank into the girl's head. [Damage:2+2=5] She collapses with a surprised gasp, white-hot flames digging deep into her skull. The crowd quickly scatters, deciding to pretend nothing ever happened. The girl is probably still alive - if only barely.
 
3 Unmarked Bottles added to Inventory!
 
Me and my bots corner a random person and I ask them nicely...
"Hey, tell me about what's going on, or... Well, you've seen what the little psycho midget will do to you..."


[3] You three quickly surround a random person on the station and begin interrogating him. The station's gone mostly empty now, no doubt due to the invasion occurring overhead. [5] After your threats, he's more than happy to tell you. That he doesn't actually know much. The Council's invading the city, which you could have gathered on your own. He's having trouble remembering anything else, mainly because, well, the Council is invading the city.
 
Statuses
 
SHADOWdump
Spoiler (click to show/hide)
 
Professor Nirur
Spoiler (click to show/hide)

Derek
Spoiler (click to show/hide)

Dragnar
Spoiler (click to show/hide)

Littleweed Petalbug
Spoiler (click to show/hide)

Shurelia
Spoiler (click to show/hide)

Background Roll [3]: A Council warship, already on fire and falling, decides to take one of the twin battlecruisers with it and slams into the side of Nyx. It hits the envelope and goes off in a massive explosion. Unfortunately, the battlecruiser isn't going down yet, and the Council armada is nearly finished. They seem to realize this as well, the bomber planes suddenly turning around and heading towards the battlecruisers.
 
---
 
NPC's
 
---
 
((Bleh, probably lots of typos and errors this turn, sorry 'bout that. The lack of NPC's isn't an error, though, nobody's really doing anything right now.))
« Last Edit: November 17, 2010, 09:09:32 am by Digital Hellhound »
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Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ¡No parmesan!

SHAD0Wdump

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Re: For Science! - A Mad Scientist RTD - Turn 37 - Derek Does It Again
« Reply #464 on: November 08, 2010, 11:03:57 am »

Give then man a kiss on the cheek to confuse the hell out of him, and then leave on my rocketboard.

Where? To the action of course!!!
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