One of the following sets of items may be chosen by those who received their item coupon from the librarian.
-3 vials of modified bladeshimmer (applied as a full-round action; it makes your weapon see-through. The bladeshimmer wears off as you attack, and will be fully worn off after 3 successful hits. The first attack with a bladeshimmer weapon reduces the target's dex bonus to AC by 3, the second attack reduces it by 2, and the third by 1. This can reduce the target's dex bonus to AC below 0. If this effect would cause a target's total dexterity and dodge bonus to AC to drop to 0 or below, the target is considered to be "denied their dex bonus to AC", and consequently flat-footed, for effects that require them, such as sneak attack.)
If you select this as your reward, you pick three crystals; if you want, you can pick 3 different types, or 3 of the same type, etc.
The crystals are activated as a swift action, by throwing them against the ground... but you have to be holding them to do so.
-Focus: you gain +2 to attack rolls until the end of your next turn.
-Dodge: you gain +2 dodge AC until the end of your next turn.
-Protection: you gain a +2 untyped bonus to saves until the end of your next turn.
-Toughening: you gain DR 1/adamantine until the end of your next turn
-Aura: you cast spells at +1 caster level until the end of your next turn.
-Running: You gain +30' enhancement bonus to movement speed until the end of your next turn.
-Healing: Heals you 2d4 damage.
-Perception: You gain +5 to listen, search and spot checks for 30 seconds. (5 rounds)
-Acrobatics: You gain +5 to climb, jump, and tumble checks for 30 seconds.
-Teaching: You gain +5 to knowledge checks for 30 seconds. (if used immediately after making a knowledge check, then treat your previous roll as if it had a +5 bonus.)
-Magisense: Casts identify on up to 3 objects (within reach of the user) when used.
-Elemental sheath: your weapon does +1d6 energy damage with each attack until the end of your next turn. The energy type must be chosen when you pick the crystal.
-element-proof cloak (fireproof, waterproof, disperses electricity, and is thick and cushioned; provides energy resistance 1 against all energy types when worn, weighs 2 lbs)
-grip burst shoes (usable once per day, activated via command word as a free action; user gains +5 to balance checks, a +4 bonus to resist overrun attacks, and +10' movement for 1 minute)
-the omnitool (a strange, black box. It has a dispenser to spout tools, and a slot to put them back. Only one of each type of tool can be outside the box at once. It contains: masterwork artisan's tools, climber's kit, disguise kit, healer's kit, magnifying glass, a small merchant's scale, masterwork thieves' tools, 30 feet of silk rope, a tent-in-a-box (good for 4 people), a small assortment of vials and beakers, plus some other miscellaneous widgits. Provides a +2 bonus on climb, heal, disguise, appraise, disable device, open lock, use rope, forgery, or profession checks. Provides +1 to craft(alchemy) checks, +2 to all other craft checks. Weighs 15 lbs)
-the last option is a kit of alchemical items, containing: 4 vials of acid, 4 vials of alchemists' fire, 2 antitoxins, 2 vials of holy water, 4 sunrods, a smokestick, a tanglefoot bag, 3 doses of Good Ale powder (when mixed into an alcoholic drink, the beverage removes exhaustion and fatigue from 1 good-aligned person, and tastes great
), and 20 hollowed sling bullets (alchemical substances such as acid can be put into them) for good measure.
Maelrigar receives 200 roleplaying experience, Doctor Moon receives 100 roleplaying experience, and Mystellar receives another chance to make a decent journal. A stutter and a passing mention to liking books does not a good journal make.
100 exp. Should be enough for me to level up. DO we get the standard two free spells?
When wizards level up, they automatically master 2 new spells and write them into their book. That's how wizard's that don't hang around scroll shops 24/7 learn any new spells at all. You're able to learn more spells in addition to this, but it costs money to write, and you have to have someone show you the spell or buy a scroll or spend 1000 coins and a week of time per spell level to research it yourself...
Next session is going to be at 9:00 PM GMT, on either Saturday or Sunday. I haven't picked yet.