Er...uhm....er....
Forcing people into clans. Is that the same as creating factions for games that you must be part of, as part of the game framework? Like MAG, or WoW?
I didn't actually mean a hard force, more of a "soft force". In essence, that your gaming ability will be crippled if you don't join a clan and gain access to their resources and connections. So while World of Warcraft has two sides you *have* to be a part of, there are clans or guilds that will provide benefits, bonuses, or just access to pre-gathered materials that would increase your grind twentyfold if you try to go it alone.
As for as being part of something bigger, I happen to love that feeling. Few things inspire me more than people working together, and I have no qualms with taking a subordinate or less-than-heroic position in order to further a greater cause.
However, I consider most of the clans I find in positions of authority or power to actually be a step down for me. Instead of a group of individuals who are united by common cause and principle, it's the same bunch of hooligans as anywhere else, except now they're all wearing the same shirt.
I guess it's more that I have a problem with
established clans with open-door policies. There's no real reason for being part of that clan as there's no cohesion between the members. But you still have to be ranked as a member of that guild in order to get the stones and tax cuts (...) necessary to advance in the game.
And in some cases, games will attempt to cut down on the number of low-membership clans by imposing strict requirements that must be met before founding your own group. This makes the big clans bigger because A) Most people will just cave in and join one of the bigger clans rather than split off, and B) The requirements and materials necessary to start your own guild are made much easier to procure
through the benefits of being a guildmember.
More and more, guilds and clans seem to be more of an economic or otherwise selfish decision, rather than a joint interest that unites people. And when game developers dangle more and more carrots-on-sticks for clanmembers in order to raise clan numbers and thus give the illusion of teamwork, the problem gets compounded.
I'm reminded of a much smaller-scale example from my short time playing Battlefield 2 multiplayer. Squadmembers would be granted an in-the-field spawnpoint through their leader, and the leader could call in special support from the commander. I think you even got extra points for just being in a squad, I can't remember.
Even just this tiny little adjustment made it so that every player joined a squad. It didn't matter that each player had at least half a mile between him and the next squadmember (spacing, dammit, spacing!) and couldn't give a damn about following orders, they were still going to be part of that squad and get those damned extra goodies.
I guess I'm just too damned principled for gaming...
Pre-post EDIT: Damn, I think this is the fastest-growing topic I've ever posted.