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Author Topic: Clan Gaming  (Read 1872 times)

Nilocy

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Re: Clan Gaming
« Reply #15 on: September 03, 2010, 02:27:25 pm »

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I think you even got extra points for just being in a squad, I can't remember.

No.

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Even just this tiny little adjustment made it so that every player joined a squad.

Very much no. Plenty of people go Lone Wolf in BF2. There's even a stat for tracking your time solo.

I wonder if he's meaning BF:BC2, cause teams are divided up into squads and it actually does pay to be a member of one. Its great getting 3 of your friends and getting other people serious XP bonuses from doing awesome cool cooperative stuff. Like someone distracting an MG gunner and another dude sniping him when he does.
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Re: Clan Gaming
« Reply #16 on: September 03, 2010, 02:47:47 pm »

I am in a "clan" I guess, called Overlord Operations or [oo]. When TF2 first came out we'd organize our group. I was pretty good at being a heavy and one of the other guys was great at medic, so we were always teamed up.

Very few things I've done in a game were as cool as SMASHING the red team and seeing all the top blue players with [oo] tags.

[oo] is a group of guys I've known for 10 years, they are easy to play with. In Eve (beta and early release) I played with strangers. They were wary to let me in and I was wary to join them, but it turned out very good. We worked together to achieve goals and towards the end of beta owned something like 5% of the total ingame wealth.

I don't think there is any sort of a problem rewarding team work, even at the expense of solo players, particularly in MMOs. In fact, I think the team work aspect is one of the most powerful life lessons video games can teach us. I can have similar conflicts online as I do at work and people could react in similar ways. The difference is that if I am a total asshat online I can learn from it without having an impact on my career.

I am going to have to agree that BF:BC2 nailed the squad/team aspect. It always annoyed me that if you and your buddy died at different times, you’d spawn at different times and if you spawned at different times, there was very little chance of working together. BF:BC2 lets you spawn together and work/move as a team.

Kagus

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Re: Clan Gaming
« Reply #17 on: September 03, 2010, 08:19:19 pm »

No, this was Battlefield 2: Bog Standard.  No Bad Company.  First couple years when it was released, public servers.

People would join up into a squad and then promptly have nothing at all to do with one another.  The only time you'd see two squadmates in the same vehicle is when somebody spawned in one the leader was driving.  And that would only last until they crashed into someone else.


The only difference between a squadmember and a lone wolf was the color they showed up with on the map.  In general, the only time I'd see two people of the same squad in one place was when I was following someone around like a lost puppy.

Not to say my experience with BF2 was completely teamwork-free.  I do clearly remember one time playing that Yellow River Valley (or whatever it's called) map, and I was part of a group (group, not squad) that took the temple point.

Shortly thereafter, we ended up getting pinned down behind the waist-high wall surrounding the temple by a damn good sniper hiding up in the woods across the river.  It looked bad, but we stuck together goddamnit...  And by pooling our resources and watching each other's backs, we...

...well, we got pinned down behind the wall until somebody in a hummer drove up and slaughtered the lot of us before taking the point back.  I later went on a hunting trip into those woods to find the sniper, whereupon I stepped on the guy without noticing before he stabbed me in the back with a knife.  Then I just shot at the whole damn forest with a machinegun until something died.



But that's all highly irrelevant.  Point is, I do like being part of a group of people working together for a common goal.  I don't like joining up with some arbitrarily named and operated group purely for the sake of getting some bonus, and being heavily penalized if I don't.

I have no problem with clan hierarchies, chats, etc...  But I don't like having special handouts specifically restricted to clan members.  If I'm going to join a clan, I want it to actually mean something.  I like being loyal to a group I respect.  But if my only reason to join a clan is to, well, be part of a clan...  I don't really see the appeal. 

If some group calls itself "the Jamesville construction party" and is created for the sake of gathering together players who want to be involved in the settlement of a particular area, I'd be quite happy to take part.  If there's a group of people who will lend out warriors for defense of trade caravans and whatnot, I might be interested in joining up.

If someone walks up to me on some digital street and says "Hey, wanna join my clan"?  I have to say that my answer would, almost certainly, be "No".

Cheese

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Re: Clan Gaming
« Reply #18 on: September 04, 2010, 08:07:27 am »

In WoW I join a clan for the social stuff, someone to talk to while I level. I hate it when the group has about 4 or 5 players on except when raiding even though it advertises itself to be a social group.
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