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Author Topic: Why didn't you people tell me sooner? Dead State  (Read 23671 times)

Duuvian

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Re: Why didn't you people tell me sooner? Dead State
« Reply #75 on: August 28, 2010, 09:47:47 am »

Troika?! Sweet
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Sort of finished and awaiting remix due to loss of most recent song file before addition of drums:
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Tilla

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Re: Why didn't you people tell me sooner? Dead State
« Reply #76 on: August 28, 2010, 11:43:56 am »

Looked through the offerings of Iron Tower studios, and if they ever manage to release a game, I will be happy. Their Age of Decadence game looks and sound like a lot of fun and will likely be out a lot sooner than the zombie game.

Yah AoD has been on the top of a lot of CRPG fans radar for a while. It's unfortunately been slow going but there's a playable combat demo to get an idea of it. Combat will be refreshingly familiar to Fallout players :D

Sadly Iron Tower is more a hobby shop than a serious studio at this time, they're ambitious as hell but of their four projects it's still unclear when any of them is coming. AoD has been described as having it's contents finished but being in polishing mode for about half a year. Most of the work on the game is part time :/

The Cyclopean game sounds cool too, there are not enough Lovecraft CRPGs by far.
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Farce

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Re: Why didn't you people tell me sooner? Dead State
« Reply #77 on: August 28, 2010, 09:36:28 pm »

I thought Age of Decadence was an already released the game that the board was made for, really old and obsoleted and stuff?

Also, I heard about this ages ago, when they just called it Zombie RPG.  (/unwarranted superiority)  I hadn't learned it had gotten an actual name until this post, though.

I'm kinda sad there isn't dynamic enter-a-building-and-pile-crap-up-by-the-doors barricading mechanic that'd let me make my safehouses anywhere I wanted - my dream zombie game is seriously to just rebuild a settlement/safe haven/SUPERSAFEHOUSE in the ruins, with rooftop-to-rooftop bridges and stuff - but this is definitely cool too.

If stealth is such an important thing... what happens if I get my hands on a bow?
« Last Edit: August 28, 2010, 09:40:05 pm by Farce »
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Tilla

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Re: Why didn't you people tell me sooner? Dead State
« Reply #78 on: August 28, 2010, 09:46:29 pm »

Nope, Age of Decadence has always been an ongoing attempt at recreating the feel of classic RPGs like Fallout and Arcanum. I think if we're lucky it'll be done within the next year :P
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Puck

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Re: Why didn't you people tell me sooner? Dead State
« Reply #79 on: August 28, 2010, 11:21:16 pm »

-dary.

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Re: Why didn't you people tell me sooner? Dead State
« Reply #80 on: August 29, 2010, 02:50:26 am »

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Re: Why didn't you people tell me sooner? Dead State
« Reply #81 on: August 29, 2010, 03:13:49 pm »

Do want.

A zombie survival game based more around SURVIVAL rather than just shooting everything in sight would be better than the generic slop Resident Evil has brought to the table.
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nenjin

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Re: Why didn't you people tell me sooner? Dead State
« Reply #82 on: August 29, 2010, 05:26:00 pm »

You could try Fort Zombie in the meantime. It has a lot of gun play, but it's tough. Zombies home in on you, running away is limited by stamina, and it's got all the collection aspects. It's more of an explorer with an high lethality than a survival game with exploration. Still, a much better zombie experience than Resident Evil as far as the theme goes....(performance wise, it has issues.)
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Tilla

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Re: Why didn't you people tell me sooner? Dead State
« Reply #83 on: August 29, 2010, 06:03:57 pm »

I probably would have skipped fort zombie if I knew it's quality before I bought it. Was only $10 but that's $10 I could have spend on getting an SA account earlier than I did or some delicious pastry
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Sowelu

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Re: Why didn't you people tell me sooner? Dead State
« Reply #84 on: August 29, 2010, 06:15:01 pm »

For $10, that would be a damned awesome pastry.

Now I want one.
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Tilla

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Re: Why didn't you people tell me sooner? Dead State
« Reply #85 on: August 29, 2010, 06:16:03 pm »

For $10, that would be a damned awesome pastry.

Now I want one.

Well I must have paid close to that earlier for a Cornish Pasty, $15 between an ice mocha, a cookie, and the pasty :P
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Goron

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Re: Why didn't you people tell me sooner? Dead State
« Reply #86 on: August 29, 2010, 09:55:05 pm »

don't know if it came up yet, but the 7.62 Smart Pause Mode would probably work well... After playing 7.62 I've decided that SPM is superior to 'turn based' in all ways... I cannot think of a single game (tactical-like game, that is) that was turn based that would not have been better in SPM.

nenjin

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Re: Why didn't you people tell me sooner? Dead State
« Reply #87 on: August 29, 2010, 10:00:59 pm »

I'm not 100% sure what you mean by Smart Pause Mode...but if it's anything like, oh, Dragon Age: Origins or Neverwinter Nights, it's ok.

I don't like ultimately how I feel after playing an hour of it though, of smacking the space bar at just the right moment to get the game to stop. One of the big appeals to TBS is that you can calculate a lot of results way in advance. It's for people who like chess as much as real time action.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
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Always spaghetti, never forghetti

Tilla

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Re: Why didn't you people tell me sooner? Dead State
« Reply #88 on: August 29, 2010, 10:03:02 pm »

Vastly prefer the fine control of turn based. It looks like it's a moot point, Brian and crew are set in their plans and all :P
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Goron

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Re: Why didn't you people tell me sooner? Dead State
« Reply #89 on: August 29, 2010, 10:23:38 pm »

I'm not 100% sure what you mean by Smart Pause Mode...but if it's anything like, oh, Dragon Age: Origins or Neverwinter Nights, it's ok.

I don't like ultimately how I feel after playing an hour of it though, of smacking the space bar at just the right moment to get the game to stop. One of the big appeals to TBS is that you can calculate a lot of results way in advance. It's for people who like chess as much as real time action.
Nah, SPM is different.
It is essentially real time, but it automatically can pause after each 'action'. Each action takes a certain amount of time (a base time, that is modified by your attributes). If I have my character reload a gun, that takes 2.3 seconds, as soon as he is done with that action it will pause and I can give another order, like, walk to that building, which takes 15.2 seconds. Midway there, say 4.5 seconds into the action, an enemy may turn a corner, that will automatically pause- at which point I may cancel my order and replace it with one to raise my firearm (.46 seconds), then shoot at its head (.95 seconds), but, all the while the enemy is doing stuff as well, so during the time I am raising my firearm for better aim, it may be dropping down to prone, or something, taking a second or two.
It is ultimately real time, but it pauses after everything you do, and everything has a 'time' to complete which makes it really feel turn based. You spend a heck of a lot more time paused than not, and more often than not time is going at 1/5 speed, so a 1 minute fight will often take 15-20 minutes to play out.
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