Turn 53: Forming Travel Plans
Ghazkull, do you want to die? 'cos I can mind-wipe you if you'd like. Just stop trying to kill'n'revive those two.
Go visible, rally the masses against the Tyrant while still keeping the illusion-horde following me
((If you're intending to have the masses follow you like a lynch mob to the tyrant, I'm not sure how I'll handle that when it comes to combat.))
[2][luck:5]For some reason, you fail at first to go visible, but get it on a second try. [5]You have little trouble in rallying the masses against the Tyrant and they are willing to rebel, whether they are willing to sacrifice themselves against the many defenses surrounding the Tyrant is a completely different issue.
Give Drex a proper burial.
[3]You manage to find a useable spot just outside the city, create a shallow grave, and bury Drex in there with improvised rites. Afterwards, you find and catch up to where everybody else is.
Help rallying the masses and gather any useful information we need.
[6]It doesn't look like the masses need any more help getting rallied up, so you try to gather any useful information. There aren't many in the crowd that can give useful information, but of those few that did, you gain some insight into the defenses.
1. The Tyrant employs a few with powerful psychic capabilities as part of his defenses and other purposes. Whether they are willingly working for him or are doing it against their will isn't known. The Tyrant is believed to be a powerful psychic himself.
2. Among the defenses are huge 'golems' that are magically and physically enhanced in various ways. It is rumored that some are actually ancient mechanical constructs from the early days of the singularity.
3. As is rumored with the 'golems', there is a rumor that he employs ancient advanced technology inside his citadel and for his defenses. You're not sure of the facts beyond the rumor itself because they vary widely.
4. While it is known that the Tyrant moves from base to base after a period of time, he always returns to his main citadel and stays there for longer lengths of time.
I see when i am defeated...well i will give in to your demands but dont begin to cry around if i am right...Although i am diasappointed by you Son of Odin...you should know the principles of your father and not ignore them...and one of the 8 principles is that of revenge...
give in to the demands of the others and help them were i can...
[4]You calm down and decide to save your axe blows for the Tyrant, or anybody else who gets in your way. However, there isn't anything you can actually help with right now.
Try and find out more information on the tyrant.
[1]You are unable to find more information on the tyrant than what has already been said.
AI
Introduce yourself to Captian Gurjon
[6] You introduce yourself to him and explain that you are part of the group that he tried to capture earlier.
Explain plan
As the Demigods that he wished to speak to gathered near him, he begins to explain his origional plan. "Before this chaos started, I had a plan in mind that would get you past some of the defenses, or at least as close to the citadel as possible. However, I'm not so sure it will work. My origional plan was that after I captured you, I would arrange a wagon to be driven by trusted allies of mine. The trick here is that you wouldn't
actually get delivered to the Tyrant, despite word being sent ahead that I am doing so. At a spot of my trusted allies choosing, they will make it look like you broke free, tied them up and escaped custody." He stood silent for a moment in thought and then has a lightbulb moment, "I see that you have an earth elemental mount. There is legend that earth elementals can travel over mountains faster than a horse running on flat ground at full gallop. I haven't observed this myself and only have travellers and old soldiers stories to go by, but I have a feeling that this may be a viable option to get past some of the first layers of defense."
Health: Fine
Statuses: none
Equipped: a deceptive baton type club (both belted), and a iron chainmail shirt.
Powers/Abilities: Mind Control, Illusions, Invisibility, meditative trance (autofail on dodge when under trance).
Inventory: Greek style travelling clothes, a bag of 10 coins,
a deceptively nonlethal baton type club, and
a iron chainmail shirt, ancient map.
Health: fine
Statuses: none
Equipped: Steel breastplate w/backplate, Bag of runes (belted), sword (belted, shield (strapped to arm), javelin (strapped to back)
Powers/Abilities: Wisdom, Martial Trance, Rune Rituals
Inventory: Leather, Norse style clothing, has a big fur cloak,
a bag containing his whole set of runes,
a Viking era style sword,
a ‘shield', and a javelin,
steel breastplate w/ backplate., large amount of vines useable as rope, 80 coins.
Health: maximally healthy
Statuses: none
Equipped: Knife (belted), extradimensional satchel (belted)
Powers/Abilities: Shapechanging (Cosmetic and functional), Illusions, Minor Telekenesis
Inventory: Native american style leather trousers, leather vest, old book detailing the history of a cult, finely crafted knife, decorative headband, healing herb stash,
an extradimensional satchel , 40 coins,
battered and rusted piece of torso armor.Health: fine
Statuses: none
Equipped: Mithril helmet, Backpack, battle hammer (in hand), steel chainmail shirt, gauntlets, iron buckler, steel greaves, steel boots.
Powers/abilities: Godly forging, fire magic,
Godly Inspiration, healing fire,
hitting things with hammersInventory: Travellers clothes,
fire-proof backpack filled with all the tools that a traveling Omni-smith needs,
a large, beautifully crafted hammer made for both battle and smithing that was a gift from Hephaestus himself,
heat-resistant steel chain-mail,
steel greaves and boots,
iron buckler,
pair of steel gauntlets, 4,180 coins in a bag, 45 units of metal,
chunks of scrap, alchemical documents, drawings of various machines, sketch of alchemical diagram,
The Bastion of Reason, a mithril helmetHealth: totally fine
Statuses: none
Equipped: Fighting staff (tied to back), steel shield.
Powers/abilities: Avatar Of Storms, Healing mist,
Control Weather,
Peace,
Void, can create lightning bolts, and fully flight capable.
Inventory: Thin silk and linen travelling clothes, and a long fighting staff,
steel shield,
Winged Scarab amulet of ShuHealth: Normal
Statuses:none
Powers/abilities: Reviving the Dead (can lead to general necromancry), Axe Fighting, Regeneration.
Equipped:viking axe
Inventory: Norse style clothing, viking axe.
Health: Normal
Statuses:is mounted
Eqipped: armored (-1 to damage)
Other: none