Turn 51: Norse Politics
@LordInquisitor: I wasn't even up yet, you posted when it was 5:26 AM local time for me.
Not a great turn this time as people mostly got low rolls. Also, wolfchild hasn't been on for several days, which isn't usual for him, so I'm putting him on AI until further notice.
Oh yea, there aren't any actual effects from the 'political debate' Jorn and Arngrim had, unless you choose to make one.
Sweet, free loot! Thanks, Drex!
Hear Drex's death screams, return and take the bag with the money. Then find Arngrim and his friends.
[2]You hear Drex's death screams but can't find the location ((you can try again)), [4]so you just go and find Anrgim and his posse. When you arrive, you see a small crowd near two tied up prisioners and Arngrim is talking to them. Because you are still invisible, they don't notice you yet.
Oh... erm... Huh.
Massive Peace spell over the entire town.
I probably should have done this last turn...
[3]You do a massive peace spell over the entire town, however, either because of the area involved or spell strengh, it calms down all but the most fired up.
BURN THE BASTARDS!
((Torc is angry if you can't tell...))
[2+2][luck:2] You unleash an average sized fire cone, but it gets so thinned out that it doesn't even reach the soldiers. The soldiers just look at you, wondering if you're actually going to attack or mess around.
Now, now, it seemest like thou art not as wicked as i thought. And your comrade seems reasonable, too. I decide to show mercy. I wanted to sacrifice one of you to Odin, my father, but i see that it would be in his, and mine, interest to show mercy. Instead i will sacrifice the tyrant- But you`ll have to help me. I reckon that the mindless violence isn`t appropiate. It is time to stop that madness."
Free the two guards and try to calm that village down again.
[1][luck:6]You tell your posse to release the guards and for some reason they don't respond, so you yell at them again, this time they respond and release the two captives.
Suddenly one of the Ex-Prisoners who have brought in the two officers speak up. He seems literally half dead
You really want to let them live? Those traitors? I am a son of Hél and i can smell their lies from a thousand feet. Let me join you Son of Odin. They have commited atrocities beyond imagine on us.
The prisoner spit in the direction of one of the officers
Let us slaughter them all...no one lving in this town and no one of that garrison deserves mercy...
Execute the two guys if Lordinquisitor allows it...then revive them and the corpses of all the guards. THEY SHALL SERVE ME FOR WHAT THEY HAVE DONE TO ME! although i still dont know what...
No, i don`t want them killed.. Anymore. But it could be a motivation to keep them loyal.
"Thou arst a son of Hel? Be greeted, noble brother in belief. It is true that they angered us and deserve punishment- But their punishment shall be to help us. It seemest that they are just as oppressed as we were. They will help us to find and kill the one who deserves it the most.
Son of Odin they can serve us in death. They lived as traitors and now they shall die and serve as traitors. I will kill and reanimate them and then they can prove their worth to the gods and repent for their so easily changeabale loyality.
Defend my opinion...verbally...
[6]You grab a box out of nowhere, stand on it and verbally defend your opinion with deep speeches and politicial maneuvers.
Defend my opinion verbally.
[1]You also grab a box out of nowhere and stand on it, however you have trouble even getting out what you want to say, if this were a real political debate, you would lose.
AI
Turn into a monkey and climb a building
[1]You attempt to shapeshift into a monkey and completely fail at it, so you just try climbing [2]but can't get more than a few feet up it before falling off.
Health: Fine
Statuses: *invisibility mode*
Equipped: a deceptive baton type club (both belted), and a iron chainmail shirt.
Powers/Abilities: Mind Control, Illusions, Invisibility, meditative trance (autofail on dodge when under trance).
Inventory: Greek style travelling clothes, a bag of 10 coins,
a deceptively nonlethal baton type club, and
a iron chainmail shirt, ancient map.
Health: fine
Statuses: none
Equipped: Steel breastplate w/backplate, Bag of runes (belted), sword (belted, shield (strapped to arm), javelin (strapped to back)
Powers/Abilities: Wisdom, Martial Trance, Rune Rituals
Inventory: Leather, Norse style clothing, has a big fur cloak,
a bag containing his whole set of runes,
a Viking era style sword,
a ‘shield', and a javelin,
steel breastplate w/ backplate., large amount of vines useable as rope, 80 coins.
Health: maximally healthy
Statuses: none
Equipped: Knife (belted), extradimensional satchel (belted)
Powers/Abilities: Shapechanging (Cosmetic and functional), Illusions, Minor Telekenesis
Inventory: Native american style leather trousers, leather vest, old book detailing the history of a cult, finely crafted knife, decorative headband, healing herb stash,
an extradimensional satchel , 40 coins,
battered and rusted piece of torso armor.Health: fine
Statuses: none
Equipped: Mithril helmet, Backpack, battle hammer (in hand), steel chainmail shirt, gauntlets, iron buckler, steel greaves, steel boots.
Powers/abilities: Godly forging, fire magic,
Godly Inspiration, healing fire,
hitting things with hammersInventory: Travellers clothes,
fire-proof backpack filled with all the tools that a traveling Omni-smith needs,
a large, beautifully crafted hammer made for both battle and smithing that was a gift from Hephaestus himself,
heat-resistant steel chain-mail,
steel greaves and boots,
iron buckler,
pair of steel gauntlets, 30 coins, 45 units of metal,
chunks of scrap, alchemical documents, drawings of various machines, sketch of alchemical diagram,
The Bastion of Reason, a mithril helmetHealth: totally fine
Statuses: none
Equipped: Fighting staff (tied to back), steel shield.
Powers/abilities: Avatar Of Storms, Healing mist,
Control Weather,
Peace,
Void, can create lightning bolts, and fully flight capable.
Inventory: Thin silk and linen travelling clothes, and a long fighting staff,
steel shield,
Winged Scarab amulet of ShuHealth: Normal
Statuses:none
Powers/abilities: Reviving the Dead (can lead to general necromancry), Axe Fighting, Regeneration.
Equipped:viking axe
Inventory: Norse style clothing, viking axe.
Health: Normal
Statuses:is mounted
Eqipped: armored (-1 to damage)
Other: none