Turn 16: The democentaur has left feet
find my approximate location and head of in the direction detailed in the map.
((For the trail thing, I'm using #'s 1-3 as left and 4-6 as right. The first roll was an actual RTD/luck roll.))
[3] You're kind of confused as to your approximate location, but manage to get on the trail. [1] When you come to the branch on the trail, you turn left, [2] left again (forward actually), [2] then left, then [1] you try turning left and wonder why the hell you keep turning left, you must have four left hooves or something.
Decide my failings are due to lack of rest, and take a nap.
[1] You utterly fail to take a nap, so [3]you get up again, at least this time without falling over.
try making a buckler using a combination forging and alchemy.
[5] You get off to a great start with forging, things are looking bright, so you choose [3] elemental earth for your first attempt at elemental forging. Here comes the moment of truth, [2] *CLANG!*, you fail to get any elemental power into it.[Luck:3] At least you've got a useable buckler that you can block attacks with. (used up one bar of metal, gained iron buckler (+1 dodge))
Head towards nearest castle while invisible, explore.
Uhh, yeah.
Who wants to come with me?
((If nobody comes, consider my action just helping people))
[4] You slip into invisible mode and head eastward. After a short while, you stop at a ridge which is at he edge of the large forest thats on your map. The trail continues down the hill and into the thicker forests, you can faintly see mountains in the far distance, the canopy spreads to the horizon and can hear the sounds of various wildlife.
Perform a protection ritual on the forest spirit. (E.g a blessing that protects it!)
Then follow Digital Hellhound. Bodyguard, here!
[1] You um, completely mess up the ritual, accidentially putting a curse on it. [2]You try apologizing to the spirit, but it just makes a PO'ed face at you. At least the spirit doesn't retaliate at you and it's powerful enough to remove the curse. Facepalming yourself, you continue on with Alethe.
Shift into an inconspicous animal, ans scout in the direction that i ended up going
[2] You... don't shapeshift into anything. So you just go and scout around on foot. [6] You start scouting in the direction you ended up going, scout yourself into the opposite direction and start following Alethe. You manage to get to the ridge shortly before Alethe does and while you were waiting, you spotted what you think are the ruins of some large temple in the distance to the southeast.
Alethe, Tharin, and Arngrim are at the forest edge, everybody else is in the area of the ruins. Also, I'm going to abandon my idea of keeping things geographically correct since well, wheres the fun in that?
Health: totally fine.
Statuses: invisibility mode
Equipped:2x throwing daggers and a deceptive baton type club (both belted), iron chainmail shirt.
Powers/Abilities: Mind Control, Illusions, Invisibility
Inventory: Greek style travelling clothes, a bag of 10 coins,
a deceptively nonlethal baton type club, two throwing daggers, and
a iron chainmail shirt, ancient map.
Health: full health
Statuses: None
Equipped: Dagger (belted), bow (on back)
Powers/Abilities: fireball,
bow and arrow, summon imp,
Resistance/invulnerability to fire +2 fire magic resistInventory: Belt, quiver, bow, dagger, 3 hot wings and a squirrel on a stick, crudely sketched treasure map.
Health: full health
Statuses: none
Equipped: Steel breastplate w/backplate, Bag of runes (belted), sword (in hand), shield (strapped to arm), javelin (strapped to back)
Powers/Abilities: Wisdom, Martial Trance, Rune Rituals
Inventory: Leather, Norse style clothing, has a big fur cloak,
a bag containing his whole set of runes, a Viking era style sword,
a ‘shield', and a javelin,
steel breastplate w/ backplate.Health: maximally healthy
Statuses: none
Equipped: Knife (belted), extradimensional satchel (belted)
Powers/Abilities: Shapechanging (Cosmetic and functional), Illusions, Minor Telekenesis
Inventory: Native american style leather trousers, leather vest, finely crafted knife, decorative headband, healing herb stash,
an extradimensional satchel , 40 coins.
Health: Your inner fire is at maximum.
Statuses: None
Equipped: Backpack, artifact hammer (in hand), steel chainmail shirt, gauntlets, iron buckler.
Powers/abilities: Godly forging, fire magic,
hitting things with hammersInventory: Travellers clothes,
fire-proof backpack filled with all the tools that a traveling Omni-smith needs,
a large, beautifully crafted hammer made for both battle and smithing that was a gift from Hephaestus himself,
heat-resistant steel chain-mail,
iron buckler,
pair of steel gauntlets, 30 coins, 88 units of metal,
chunk of scrap, alchemical documents, drawings of various machines, sketch of alchemical diagram.
Health: fine
Statuses: none
Equipped: Fighting staff (tied to back), steel shield.
Powers/abilities: Healing mist,
Control Weather,
Peace,
Void, can create lightning bolts, and fully flight capable.
Inventory: Thin silk and linen travelling clothes, and a long fighting staff,
steel shield