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Author Topic: DemiGods RTD: Turn 62: Cave Mystery  (Read 68290 times)

dwarfguy2

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Re: DemiGods RTD: Turn 16: The democentaur has left feet.
« Reply #240 on: August 31, 2010, 07:10:16 am »

set up camp for the night, eat.
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Digital Hellhound

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Re: DemiGods RTD: Turn 16: The democentaur has left feet.
« Reply #241 on: August 31, 2010, 07:59:24 am »

Head over to temple and explore while invisible.
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RandomNumberGenerator

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Re: DemiGods RTD: Turn 16: The democentaur has left feet.
« Reply #242 on: August 31, 2010, 10:13:49 am »

Damn, I can't succeed at anything, can I?

Since simple tasks seem beyond my grasp, I try something really complicated: Unleash the primal power of the elements to convert myself into an Avatar of Storms, complete with lightning breath, electromagnetic control over any ferrous metals, and the ability to zap somebody with an electric shock when I shake their hand. 
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The end of the world is more fun then I expected.

smjjames

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Re: DemiGods RTD: Turn 16: The democentaur has left feet.
« Reply #243 on: September 01, 2010, 09:38:01 am »

*wonders where LordInquisitor is at....*

Anyways, RNG's actions are going to be ripe for epic fails or epic overshoots :)

@Digital Hellhound: You're actually already in invisibility mode, I just forgot to add that to statuses, which I'm going to do.
« Last Edit: September 01, 2010, 09:41:34 am by smjjames »
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RandomNumberGenerator

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Re: DemiGods RTD: Turn 16: The democentaur has left feet.
« Reply #244 on: September 01, 2010, 10:01:15 am »

Well for the past 3 turns I have been unable to walk in a straight line; I figure either the RNG is not going to let up up until I'm dead, or I'm overdue for a lucky roll.
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Lordinquisitor

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Re: DemiGods RTD: Turn 16: The democentaur has left feet.
« Reply #245 on: September 01, 2010, 10:03:23 am »

Here i`m!

Follow Alethe, by following the Tracks or signs she gives me. I stay ready to throw my spear at anything that seems hostile.
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smjjames

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Re: DemiGods RTD: Turn 16: The democentaur has left feet.
« Reply #246 on: September 01, 2010, 10:07:24 am »

Heheh, that and its all good to have some fun :)

I think Drex soaked up most of the bad rolls last turn, but even then, there were quite a bit of low rolls.

Edit:
Warning - while you were typing a new reply has been posted. You may wish to review your post.

Okay, I MIGHT have time to do part of the turn this morning, will have to see.

Edit2: Starting up rolls momentarily.
« Last Edit: September 01, 2010, 07:32:29 pm by smjjames »
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smjjames

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DemiGods RTD: Turn 17: EPIC SKILL UNLOCK!!!
« Reply #247 on: September 01, 2010, 08:33:32 pm »

Turn 17: EPIC SKILL UNLOCK!!!


Catch up to everyone else. keep experimenting with alchemy.

((i just realized that Torc has alot of stuff. no really he has alot of stuff.))
[2] You were so busy trying to make the buckler earlier that you fail to notice where the others went, so you decide to try experimenting with alchemy. [3] You experiment around, but you have a hard time getting things stable, at least nothing blew up and you have gained a bit of knowledge (+1 to the next time you try using alchemy/elemental stuff)


Point out the temple to the others and shift into a form that is camoflaged with the surroundings (still staying human shape) take off clothes and put em in pack so camoflage can work, become sexless so there is nothing to object to, once those are achived, head towards the temple
You inform the others where you saw the temple which is shrouded by vegetation and [4] then go behind a bush to shapeshift into a gender neutral form that is almost featureless so that camoflage will work with your clothes off. [6] You camoflage yourself in such a way that would make even the masters of the masters of camoflage in the animal world jealous at you. Then you head towards the temple. When you arrive, there isn't much to see, yet, as it has been claimed by the jungle ages ago.


set up camp for the night, eat.
[3] You set up a very basic camp for the night, with a tiny firepit and a tent of sorts and [3]you eat an okay dinner, not the best you've had and not the worst either.


Head over to temple and explore while invisible.
[2][luck: 1] You get lost trying to find the temple and while trying to find your way through the thick underbrush, you fall 20 feet into a cavern opening, [dodge: 4] luckily, you manage to escape injury by falling onto a mass of vegetation growing in the sunlight that is filtering through the hole. Your invisiblity is still on.


Damn, I can't succeed at anything, can I?

Since simple tasks seem beyond my grasp, I try something really complicated: Unleash the primal power of the elements to convert myself into an Avatar of Storms, complete with lightning breath, electromagnetic control over any ferrous metals, and the ability to zap somebody with an electric shock when I shake their hand. 
((MUAHAHAHAHA! :D ))[6] You enter into a floating lotus position, while floating, and concentrate so hard that you bend space itself, gather the primal elements and emerge screaming SUPERSAAYIIANAAAAA!!!!!! with bolts of light coming out of your eyes and your hair IS electricity, your form is now converted into a pulsing humanoid plasma blob with veins of lightning. You now have magnetic powers, can shoot lighning from your mouth and eyes and can zap anybody to cinders. Theres one catch, your form as an Avatar of Storms is EXTREMELY unstable and there is a chance that you will explode, or worse, meaning that every action, even small ones has a potential to go horribly wrong. You are able to shift between Avatar Of Storms and normal at will, but doing so will use 2d6. ((I'm going to use TWO d6 for the avatar of storms to make it more extreme. :) Now I just have to find that RTD where someone posted that 2d6 or d12 roll thingy. I may make movement an exception to this rule though.))

You have also unleashed a massive EMP as a result of this elemental form unlock along with a huge lightning bolt firing into the sky, so everybody knows SOMETHING is going on.


Follow Alethe, by following the Tracks or signs she gives me. I stay ready to throw my spear at anything that seems hostile.
[3] You are barely able to keep up with Alethe and [6] quickly stop yourself from falling into the cavern hole that Alethe fell into, however you stop so quickly that you lose your balance and [luck: 4]then catch yourself. You can tell where she is, 20 feet below, by the flattened vegetation and the vague outline of a body.

Locations:
in/near cave in the jungles: Alethe, Arngrim
Temple Ruins: Tharin
ruins in the woods: Drex, Neberhar, Torc


Spoiler: dwarfguy2/Drex (click to show/hide)

Spoiler: LordInquisitor/Arngrim (click to show/hide)

Spoiler: Wolfchild/Tharin (click to show/hide)

Spoiler: MagusBlack/Torc (click to show/hide)

Spoiler: RNG/Neberhar (click to show/hide)

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dwarfguy2

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Re: DemiGods RTD: Turn 17: EPIC SKILL UNLOCK!!!
« Reply #248 on: September 01, 2010, 08:35:56 pm »

sleep.
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MagusBlack

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Re: DemiGods RTD: Turn 17: EPIC SKILL UNLOCK!!!
« Reply #249 on: September 01, 2010, 09:03:57 pm »

Find the others. Try to amplify my gauntlets with alchemy.
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smjjames

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Re: DemiGods RTD: Turn 17: EPIC SKILL UNLOCK!!!
« Reply #250 on: September 01, 2010, 09:05:13 pm »

Find the others. Try to amplify my gauntlets with alchemy.

With which element, or choose at random again? Might get interesting if it ends up with water.

Also, I'm thinking of it as elemental magic than alchemy, or maybe elemental alchemy, just saying.
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wolfchild

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Re: DemiGods RTD: Turn 17: EPIC SKILL UNLOCK!!!
« Reply #251 on: September 01, 2010, 09:06:16 pm »

Instead of going alone as it seems my companions are idiots, meditate and commune with the natural world, to gain myself some allies before exploring furthur
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MagusBlack

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Re: DemiGods RTD: Turn 17: EPIC SKILL UNLOCK!!!
« Reply #252 on: September 01, 2010, 10:09:16 pm »

with fire please
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Digital Hellhound

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Re: DemiGods RTD: Turn 17: EPIC SKILL UNLOCK!!!
« Reply #253 on: September 02, 2010, 08:07:54 am »

'Goddamnit Arngrim, you are the worst bodyguard ever!' (/jk)

Invisibility off and... uhh... get Tharin here so he can shapeshift into something flying or use telekinesis to get me back up. (Make a huge illusion in the sky above us that says something like 'GUYS DAMNIT, COME HELP ME' I guess)
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Lordinquisitor

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Re: DemiGods RTD: Turn 17: EPIC SKILL UNLOCK!!!
« Reply #254 on: September 02, 2010, 08:45:46 am »

"Bad Bodyguard? See, i can`t protect thee aginst your own feet. Also protecting someone you can`t see is rather hard. And.. Better be careful, don`t turn your invisibility off.. Maybe there`s something down there."

"Oh. You did. Great."

Find some long branch or tendril or something that might help her and try to get her out the hole again.
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