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Author Topic: DemiGods RTD: Turn 62: Cave Mystery  (Read 68291 times)

smjjames

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Re: DemiGods RTD: Turn 13: The forest spirit appears
« Reply #210 on: August 23, 2010, 02:03:27 pm »

no, the other structure.
Well, since two people explored the crashed airplane and you didn't specify which structure....

Theres technically 4 structures, 3 stone huts and the metal hulk.
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MagusBlack

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Re: DemiGods RTD: Turn 13: The forest spirit appears
« Reply #211 on: August 23, 2010, 04:57:52 pm »

Study the etchings.
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Digital Hellhound

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Re: DemiGods RTD: Turn 13: The forest spirit appears
« Reply #212 on: August 24, 2010, 11:32:42 pm »

Hmh hmh.

Who are we waiting for?
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Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ˇNo parmesan!

smjjames

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Re: DemiGods RTD: Turn 13: The forest spirit appears
« Reply #213 on: August 25, 2010, 01:58:50 pm »

Technically, nobody, but I got completely distracted by a new game, Dawns Light 2 and then there was the start of college classes. In other words, I got really distracted. At least 3 people here (and one on the waiting list) GM, so I'm sure you guys know what I'm talking about.

Anyways, the character sheets and stuff are at home, so I can't do the rolls right now.
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smjjames

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Re: DemiGods RTD: Turn 13: The forest spirit appears
« Reply #214 on: August 27, 2010, 10:49:50 am »

Anyways.... done being all distracted, you know how it is :)

Starting rolls shortly, and I definetly mean shortly. :)
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smjjames

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DemiGods RTD: Turn 14: Maps are found
« Reply #215 on: August 27, 2010, 12:07:15 pm »

Turn 14: Maps are found


Try to strike up conversation with the insect thing
[6] After Arngrim speaks to the forest spirit, you strike up a conversation with the spirit and learn quite alot. The metal hulk was a small jet that crashed at the same time as the apaocalypse, the cause is unknown to the spirit. However, some people managed to survive and they set up a small village which lasted about two generations when the few survivors still alive (now very old), the survivors children and their children up and left. There was one young man who decided to stay, he had been born of divine blood (the spirit swore that he wasn't its child) and wanted to learn more about magic and alchemy.

The young man, guided with some help by the spirit itself, became a wise wizard over many years. While he often went on long journeys, he always returned here, to home. More than two centuries passed by and he died of old age, his remains are in one of the huts. While much of the knowledge he had, died with him over a hundred years ago, there are various writings and other artifacts laying around.

When you try to ask about the cave that you spotted further up the hill, the spirit becomes silent for a while and finally speaks cryptically "Some cannot be spoken, be found they must."

Take the papers and begin reading
[6] You find a centuries old map, it's a bit hard to read, but you think you can make out approx where you are, you're not sure how useful it might be since it dates back to the apocalypse and the town you guys left a while ago isn't even on it. However, the major landmarks shouldn't have changed too much. You also find what appears to be documents related to alchemy, several drawings of various machines, and some stuff relating to the airplane itself which are of no use anymore.


"Be greeted. I assume that you keepest the laws of hospitality sacred? If so, do you have something to eat for me? And besides, what are thou and how can you know that i`m a demigod, eh?"
[3] The entity speaks, "I'm a nature spirit, specifically, a forest spirit, as of you and your companions being demigods, I simply know. Not to mention the actions of some of you. Regarding hospitality, here and the nearby woods are my home, I don't have much to offer in the way of hospitality, things being the way they are, but I will protect you from wild creatures while you are here." after getting that Arngrim is hungry, it replies "There is a berry bush over by that pile of rocks, perhaps that will satiate you?."

You head over to the berry bush and eat a couple, not without managing to smear a few all over your face.


Wander around, looking for interesting things. Maybe talk with the insect thing.
[1] You try to wander around looking for interesting things and trip on a tree root, falling flat onto your face. [Luck:3] You avoid breaking your nose, but it still hurts somewhat.


no, the other structure.
[3] You head over to the metal hulk and try to look around. Unfortunately, you don't find much as its difficult for you to maneuver in there. What you do manage to find are a bunch of heavily decayed papers and a piece of metal that looks like it has a crude treasure map scratched into it. When you tried to pick up the heavily decayed papers, they fell apart.


Study the etchings.
[4] You try to study the etchings closely to make sense of them. You come up with an idea that its a combination map of alchemical reagents, you can't make much more sense of them without more information.



Spoiler: dwarfguy2/Drex (click to show/hide)

Spoiler: LordInquisitor/Arngrim (click to show/hide)

Spoiler: Wolfchild/Tharin (click to show/hide)

Spoiler: MagusBlack/Torc (click to show/hide)

Spoiler: RNG/Neberhar (click to show/hide)
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dwarfguy2

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Re: DemiGods RTD: Turn 14: Maps are found
« Reply #216 on: August 27, 2010, 12:08:51 pm »

examine the map.
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Digital Hellhound

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Re: DemiGods RTD: Turn 14: Maps are found
« Reply #217 on: August 27, 2010, 12:50:15 pm »

Give machine drawings and alchemical stuff to Torc and check the map for any interesting landmarks nearby. Practice illusions of different kinds.
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Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ˇNo parmesan!

wolfchild

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Re: DemiGods RTD: Turn 14: Maps are found
« Reply #218 on: August 27, 2010, 04:01:39 pm »

Thank the forest spirit, and check out the stone ruins
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You really can both sig it.
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Lordinquisitor

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Re: DemiGods RTD: Turn 14: Maps are found
« Reply #219 on: August 27, 2010, 04:15:47 pm »

Thank the kind spirit and ask it whether he knows anything about the tyrann.
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smjjames

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Re: DemiGods RTD: Turn 14: Maps are found
« Reply #220 on: August 27, 2010, 05:35:21 pm »

I went and started up the rolls early and the turn is looking pretty good.
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MagusBlack

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Re: DemiGods RTD: Turn 14: Maps are found
« Reply #221 on: August 27, 2010, 06:15:47 pm »

Using the papers i got from Alethe and asking the spirit for help, I try to make sense of the alchemical combination map.
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smjjames

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Re: DemiGods RTD: Turn 14: Maps are found (waiting for RandomNumberGenerator)
« Reply #222 on: August 28, 2010, 10:44:44 am »

Got a 6 for two of the examine actions, so I've gotta do two drawings. Nothing wrong with that as I like drawing anyways :) Waiting for RandomNumberGenerators actions.
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RandomNumberGenerator

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Re: DemiGods RTD: Turn 14: Maps are found (waiting for RandomNumberGenerator)
« Reply #223 on: August 28, 2010, 02:15:57 pm »

Get up and reorient myself.
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The end of the world is more fun then I expected.

smjjames

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DemiGods RTD: Turn 15: Treasure map! or is it?
« Reply #224 on: August 28, 2010, 02:51:09 pm »

Turn 15: Treasure map! or is it?


examine the map.
[6] You examine the map and can make out just about all of the details. You quickly grab a writing surface, a writing implement, and draw out the whole thing.
Spoiler: treasure map (click to show/hide)


Give machine drawings and alchemical stuff to Torc and check the map for any interesting landmarks nearby. Practice illusions of different kinds.
After you give the drawings and alchemical stuff to Torc, you check out the map which had gotten preserved for centuries. [5] Even though the map covers a huge area, you manage to find the small group of mountains which you are currently crossing through. Going with that landmark, you also find the location of an ancient castle that is near a river many miles to the northeast, among several other 'castles' in the area, so who knows if that one is really it. A few noteable landmarks that you find are, an abandoned mine to the north, a large expanse of forest to the east on the other side of the mountains, and a ancient road that cuts through part of the forest. [6] Getting a bit bored with the map, you epically practice using illusions, making one heck of a display.


Thank the forest spirit, and check out the stone ruins
[1] You thank the forest spirt and go the opposite direction, ending up very confused and to top it all off [luck:4] you nearly plunge your foot into a ant nest.


Thank the kind spirit and ask it whether he knows anything about the tyrant.
[2] It shrugs at you, "I know nothing about a tyrant."


Using the papers i got from Alethe and asking the spirit for help, I try to make sense of the alchemical combination map.
[6] Using the papers and whatever help you can get out of the spirit, you think you've made some sense of the alchemical combination map, so you quickly grab a writing surface and a writing implement and sketch it down.
Spoiler: Alchemy Diagram (click to show/hide)

Get up and reorient myself.
[1] You try to get up, only to fall on your back. :P



Spoiler: dwarfguy2/Drex (click to show/hide)

Spoiler: LordInquisitor/Arngrim (click to show/hide)

Spoiler: Wolfchild/Tharin (click to show/hide)

Spoiler: MagusBlack/Torc (click to show/hide)

Spoiler: RNG/Neberhar (click to show/hide)
« Last Edit: September 06, 2010, 09:07:44 pm by smjjames »
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