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Author Topic: DemiGods RTD: Turn 62: Cave Mystery  (Read 68293 times)

MagusBlack

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Re: DemiGods RTD: Turn 12: Fight ends due to fried ogre brains.
« Reply #195 on: August 22, 2010, 10:41:18 am »

Continue to explore the hulk of metal((its a crashed plane isn't it?)).
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RandomNumberGenerator

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Re: DemiGods RTD: Turn 12: Fight ends due to fried ogre brains.
« Reply #196 on: August 22, 2010, 10:54:54 am »

Practice using my lightning.
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The end of the world is more fun then I expected.

Digital Hellhound

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Re: DemiGods RTD: Turn 12: Fight ends due to fried ogre brains.
« Reply #197 on: August 22, 2010, 11:34:55 am »

Also explore with Torc.
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Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ¡No parmesan!

smjjames

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Re: DemiGods RTD: Turn 12: Fight ends due to fried ogre brains.
« Reply #198 on: August 22, 2010, 11:40:10 am »

Stay Alert and Ready. Again.

The ogres are dead and trust me, the strange entity that is teleporting around isn't going to try to kill you.

Continue to explore the hulk of metal((its a crashed plane isn't it?)).

Yep, gave plenty of semi-vague clues. :)
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Lordinquisitor

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Re: DemiGods RTD: Turn 12: Fight ends due to fried ogre brains.
« Reply #199 on: August 22, 2010, 11:46:06 am »

Fine, then i want to change my action, if possible.

Explore the strange structure.


But stay alert and ready.
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smjjames

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Re: DemiGods RTD: Turn 12: Fight ends due to fried ogre brains.
« Reply #200 on: August 22, 2010, 01:04:13 pm »

Everybody is allowed to change their action if they want to. I'll probably do the rolls later.
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smjjames

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Re: DemiGods RTD: Turn 12: Fight ends due to fried ogre brains.
« Reply #201 on: August 22, 2010, 10:11:06 pm »

Heh, kind of forgot about it. Starting the rolls shortly.

Edit: huh, everybody who did a explore action either got a 5 or a 4....
« Last Edit: August 22, 2010, 10:31:38 pm by smjjames »
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smjjames

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Re: DemiGods RTD: Turn 13: The forest spirit appears
« Reply #202 on: August 22, 2010, 11:22:09 pm »

Turn 13: The forest spirit appears.


Toughen my skin and crawl out of the thornbush
[2][6] While you fail to toughen your skin, you epically crawl out of the thornbush without a single scratch and shapeshift back into human form. Then you.... stand around wondering what to do while an ethereal humaoid which sort of looks vaguely insectoid watches from the tree above you, then teleports away after a moment. (I'm basically GM handwaving the fact that your clothes are still on as its a non issue really. And don't worry, the entity wasn't pulling a peeping tom on you, that is, you weren't naked in human form.)


continue to the structure.
[5] You continue onwards, leaving your imps to do their own thing until they get unsummoned at the end of the turn, and investigate the stone huts. Ducking under the low entryway of one of the huts, you find that there is room even for you to move around. Taking a closer examination than your summoned imps would have been, you take note of the decaying skeleton, which is as old as the imp said it was, and find nothing besides degraded scraps of clothing elements and what might be a crude belt buckle that remained after the fabric rotted away. Leaving the skeleton, you take a look at the rough desk and find signs of a hidden compartment. Other than that, there are a few books that look very old.


Continue to explore the hulk of metal((its a crashed plane isn't it?)).
[5] You decide to explore the metal hulk ((Which is in fact, a crashed plane)) further. A cursory examination of the passenger compartment doesn't reveal much. Whatever was in the overhead compartments had been salvaged by survivors, however, it looks like one flat bulkhead had been modified into a makeshift chalkboard with etchings on it. You don't recognize what the etchings are, but they vaguely resemble alchemical markings and equations. Evidently someone or several someones must have survived here for quite some time.


Practice using my lightning.
[4] You successfully practice using your lightning, creating a bit of a lightshow for anything and anybody watching.


Also explore with Torc.
[4] Deciding to investigate deeper, you come to the caved in remains of the cockpit. There is little here to discover at first, but then something catches your eye. It looks like some paper or books had been put into a container, which preserved it for many decades. It seems that this was a storage place for various books or documents. Whether they were made by the survivors or someone later, you don't know.


Fine, then i want to change my action, if possible.

Explore the strange structure.
But stay alert and ready.

[4] Keeping your senses alert, you check out one of the stone huts. This one has several shelves, some of which are partially collapsed and all are empty. After taking a moment to survey the haniwork of the shelves, you turn around and find yourself face to face with a strange entity ((And before people ask, NO its NOT an alien)) that is partially perched on some rocks that had fallen. It has a humanoid head with large insect eyes that are an emerald green, in place of a mouth are insectoid mandibles. The rest of the body is generally humanoid, but with insect-like feet. Its skin has many dark green and brown markings while portions of it seem to glow with a white light.

It looks straight at Arngrim and speaks, 'Greetings, child of divine blood.'

?? Entity ??
Health: immortal
statuses: error, does not compute!



Spoiler: dwarfguy2/Drex (click to show/hide)


Spoiler: LordInquisitor/Arngrim (click to show/hide)


Spoiler: Wolfchild/Tharin (click to show/hide)


Spoiler: MagusBlack/Torc (click to show/hide)


Spoiler: RNG/Neberhar (click to show/hide)
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HailFire

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Re: DemiGods RTD: Turn 13: The forest spirit appears
« Reply #203 on: August 22, 2010, 11:28:51 pm »

You shouldn't give so much away to your players.  :P
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Quote
[22:59] <apotheoseGrifter> COMMIT SUDOKU ALL NIGHT LONG FUCK YEAH
Quote
[18:14] <The_Gamemaster> I am here.
[18:14] <The_Gamemaster> I am always here.
[18:15] <The_Gamemaster> I have always been here, and I always will be here. I am the alpha and the omega, the beginning and the end.

smjjames

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Re: DemiGods RTD: Turn 13: The forest spirit appears
« Reply #204 on: August 22, 2010, 11:36:10 pm »

You shouldn't give so much away to your players.  :P

Its called setting the scene. I'm doing it in a RP style, and I'm just used to doing lots of detail. Plus I'm giving people as many options as possible. The actual info has yet to be found/decoded/whatever. Take a look at CJs Transformers RTD and he does it in a similar way, but hey, its my first RTD and I'm just refining my technique.

I'm actually trying to shift it more towards the way other RTDs do it and this is a way to get there.
« Last Edit: August 22, 2010, 11:38:32 pm by smjjames »
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wolfchild

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Re: DemiGods RTD: Turn 13: The forest spirit appears
« Reply #205 on: August 23, 2010, 04:44:25 am »

Try to strike up conversation with the insect thing
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You really can both sig it.
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Digital Hellhound

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Re: DemiGods RTD: Turn 13: The forest spirit appears
« Reply #206 on: August 23, 2010, 04:50:21 am »

Take the papers and begin reading
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Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ¡No parmesan!

Lordinquisitor

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Re: DemiGods RTD: Turn 13: The forest spirit appears
« Reply #207 on: August 23, 2010, 05:21:48 am »

"Be greeted. I assume that you keepest the laws of hospitality sacred? If so, do you have something to eat for me? And besides, what are thou and how can you know that i`m a demigod, eh?"
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RandomNumberGenerator

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Re: DemiGods RTD: Turn 13: The forest spirit appears
« Reply #208 on: August 23, 2010, 09:39:02 am »

Wander around, looking for interesting things. Maybe talk with the insect thing.
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dwarfguy2

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Re: DemiGods RTD: Turn 13: The forest spirit appears
« Reply #209 on: August 23, 2010, 09:55:59 am »

no, the other structure.
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