Turn 14: It's all coming together...Smack the initiate in the side of his face with the side of my halberd, trying to knock him out.
|You swing hard with your halberd, trying to smack the initiate in his face. However, you lose your grip on the halberd mid-swing and it falls to the floor a few feet away. Luckily, the initiate seems to be too berserk at the moment to notice a free weapon just lying there, and attacks you full force.
|He also seems too berserk to attack you properly, merely scattering the copious amounts of foam pouring from his mouth and growling menacingly at you.
Since I'm fairly sure he still thinks that I'm an ally of Mal or something, Demand to know why the animated armor collapsed, presumably distracting him from the mental search.
Use the little part of me in his head to get a representation of the layout of the tower and the surrounding lands.
|You ask the man what is the problem. He responds tersely that he's trying to figure that out and you should just be quiet!
|He begins ranting about crazy spirits or something that are severing his connections to the armor. Your presence goes completely unnoticed.
|You don't manage to discover much in his mind, and you are afraid of revealing yourself too much. You do probe a little bit deeper and determine that you are in one of the four main staircases of the tower, which go all the way from the defensive levels to the ramparts on the roof. You should be able to access any level of the tower from this staircase. There are three teleport pads which you could use to escape, if you knew how to teleport. The mage was actually taking you to one of those, as the Iron Gate is apparently quite far from here. The bottom of the tower was sealed long ago, and all that's near you are the Ridge-back mountains, which are a perilous terrain. However, they do border the great city where the Gold Tower sits. Apparently the Council of Eleven doesn't care about this place, or is afraid of it... Your meddling appears to have interfered with the mage's magic again, as another armor beside you collapses to join its broken behemoth brethren. You sense that the mage is again planning to search for the cause of the interference, and will be more thorough this time, though his focus appears to be on non-existent spirits, so you'll hopefully slip by unnoticed. Still, better keep a low profile.
Ok, time to go sing again.
|You start to open your mouth to sing, but suddenly your finger begins to burn like something hot is upon it. You look down and see your ring. Your precious, precious ring...
Enjoy the thought of ripping this man's face off, then search for a way to earn/find/steal some money
|You enjoy the thought, then go and wend your way through the town. You notice a notice board(seems it's done it's job) with bounties and other jobs posted on it, including a bounty for followers of the cult of Varsen; 2 gold a head. There are other jobs too, but you keep walking. You overhear two villagers talking about some treasure that's supposed to be in the sewers; could be a lot of money for little risk, but not as sure of a thing. Finally, you see a rich merchant stepping out of a very nicely decorated carriage and conveniently leaving his strongbox inside. His servant is watching the carriage, however.
Haul the others off with me and cast about town, searching for means of acquiring 25 gold.
|You merely sit and sulk. Even you brightest arguments couldn't convince the man to lower his price. You feel worthless...
I'm not so unmanly I can't drop down for directions. Find someone to give me directions, one way or another.
|You fly down and startle a peasant. You ask him which way to the town. When the peasant asks you to clarify which town, you realize you never remembered the name of the place. When you ask about the gold tower, however, the peasant mentions that it's about a week's journey as the wolf runs. However, if you could fly over the Ridge-back mountains, you could be there in less then a day, if your Pegasus his fast. He also informs you that there are two towns of significant size nearby, one to the north and the other to the west.
Sigh loudly, then hand over the money. Lastly, go find some clothes, goddamnit.
|You give the travel agent your 1 gold, 1 silver (“You need 24 gold, 3 silver, and 80 copper”), and walk outside the agency. You see a man in some very fancy clothes. He appears to be yelling at some woman about her rent being due and not caring about her dead husband and six children. He storms off and you follow. You sneak behind the well-dressed man in a back ally, and club him over the head with your pretty rock. He is knocked unconscious. You then strip him of his fancy clothes, and put them on yourself. They seem to fit well. The guy also had a coin purse with
|A full 15 gold pieces in it! Looking around, you're fairly certain no-one saw you.
Status:
Current location: Streets of Town
Health: Excellent
Inventory:
Insulating Clothes (does not take damage in extreme weather)
Multiple IOU's and a piece of paper with a large black spot.
Abilities:
Snow-Walker (Cold Immunity, Fever Immunity, damage taken in warm places without protection)
Minor Water Magic
Current location: Small Shrine to Varsen
Health: Excellent
Inventory:
Flower-Stem Ring of Slumber (can cause any 1 creature capable of sleep to go into a magical slumber)
Deadly Halberd (+1 to enemy dodge, -2 to damage, on ground)
Dirty hole-ridden kilt (-1 to interacting with civilized NPC's)
Abilities:
None known
Current location: Physical-Travel Agency Mental-Gone
Health: Cut neck (exertion of the head will open this up more)
Deeply Unconscious(-3, failguard)
Inventory:
Neck bandages and brace (prevents exertion of the neck)
Dream Sword (-1 to damage, not real)
Abilities:
Cursed (will die if he betrays Mal)
Naked (-3 to NPC interactions)
Current location: Alley near Teleports Now Travel Agency
Health: Hungover (-1 to mental actions)
Inventory:
Small coin pouch (15 gold)
Fancy Clothes (+1 to interacting with civilized NPC's)
Pretty rock
Abilities:
Has unkempt mustache
Current location: In the air above the countryside
Health: Excellent
Inventory:
Short Sword (-1 to damage)
Steel plate armor (+1 to piercing and bludgeoning, +2 to slashing)
Small coin pouch (3 silver pieces)
Saddled Pegasus
Abilities:
None known
Current location:Giant Spiral Staircase in Ancient Tower
Health: Excellent
Inventory:
Fancy Clothes (+1 to interacting with civilized NPC's)
Traveler's backpack
Box with Mal's Amulet
Abilities:
Poison Immunity
Disease Immunity
Allies:
Little mental antibody companion (can only fight mental attacks)
Current location: Teleports Now Travel Agency
Health: Hungover (-1 to mental actions)
Sore Throat (-1 to talking and eating hard foods)
Bad Headache (-2 to mental actions)
Inventory:
Worn linen clothes
Small coin pouch (1 silver piece, 8 copper pieces)
Flint and tinder
IOU from "Chauncy"
Abilities:
None known
Current location: Teleports Now Travel Agency
Health: Hungover (-1 to mental actions)
Inventory:
Linen clothes
Leather belt and boots
Small coin pouch (Empty)
Cursed gold ring (precious, -3 to taking it off)
Otherwise Unexamined
Abilities:
None known