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Author Topic: Bob the Caveman - Day 13: Eureka!  (Read 49575 times)

Shades

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Re: Caveman - Turn 0: Genesis
« Reply #30 on: August 05, 2010, 03:28:02 am »

Gather branches and logs start a fire that can last for several hours. Then do what these people say to do.

While your at it grab a load of rocks to place around the fire to provide a bank to protect it.
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Its like playing god with sentient legos. - They Got Leader
[Dwarf Fortress] plays like a dizzyingly complex hybrid of Dungeon Keeper and The Sims, if all your little people were manic-depressive alcoholics. - tv tropes
You don't use science to show that you're right, you use science to become right. - xkcd

Spartan 117

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Re: Caveman - Turn 0: Genesis
« Reply #31 on: August 05, 2010, 03:28:30 am »

We need a way to make primitive firearm-tubes.
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Well, you know how if you take your thumb and forefinger and hold them up to your eye, you can make it look like you're squishing someone's head? It's like that, only for real.
"Sometimes being a dwarf has it's advantages, KNEE-CAPPING TIME!"

Shades

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Re: Caveman - Turn 0: Genesis
« Reply #32 on: August 05, 2010, 03:29:59 am »

We need a way to make primitive firearm-tubes.

I wonder if that white rock that crumbled was saltpeter ...
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Its like playing god with sentient legos. - They Got Leader
[Dwarf Fortress] plays like a dizzyingly complex hybrid of Dungeon Keeper and The Sims, if all your little people were manic-depressive alcoholics. - tv tropes
You don't use science to show that you're right, you use science to become right. - xkcd

Criptfeind

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Re: Caveman - Turn 0: Genesis
« Reply #33 on: August 05, 2010, 03:31:03 am »

We need a way to make primitive firearm-tubes.

First is the caveman rocket.

Progress.
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Evergod41

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Re: Caveman - Turn 0: Genesis
« Reply #34 on: August 05, 2010, 03:32:43 am »

HUNT FOR VINES DAMMIT.
Though you have no idea what the last word is, that voice gives a good idea for a recurring need for a vine. You search around for a little bit and find a huge vine growing on the opposite side of the neerest tree, how convinient.

We have one very important thing to do. KEEP THE FIRE ALIVE.

Gather branches and logs start a fire that can last for several hours.
You gather lots of twigs and set them on the fire that you put in the mouth of your cave.

While your at it grab a load of rocks to place around the fire to provide a bank to protect it.
You grab rocks of various colours and set them around your fire.


Spoiler: Inventory (click to show/hide)

Spoiler: Things at your home (click to show/hide)

Evaluated Wounds
 - Cut finger
 - Slightly burnt hand

What shall you do next?

Shades

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Re: Caveman - Turn 0: Genesis
« Reply #35 on: August 05, 2010, 03:34:31 am »

Look for a suitable straight and solid branch about a cubit long that we can use for the handle of our stone axe.

Remove the branch from the tree with the sharp stone if needed :)
Use the vine to secure the stone to the branch.

Edit: Unless the twig is a branch of a reasonable size, in which cause use that.
« Last Edit: August 05, 2010, 03:36:19 am by Shades »
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Its like playing god with sentient legos. - They Got Leader
[Dwarf Fortress] plays like a dizzyingly complex hybrid of Dungeon Keeper and The Sims, if all your little people were manic-depressive alcoholics. - tv tropes
You don't use science to show that you're right, you use science to become right. - xkcd

rawr359

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Re: Caveman - Turn 0: Genesis
« Reply #36 on: August 05, 2010, 03:35:57 am »

Cut the big vine in half. Leave one half at your cave, carry one with you.
Logged
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Criptfeind

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Re: Caveman - Turn 0: Genesis
« Reply #37 on: August 05, 2010, 03:36:06 am »

Look for a suitable straight and solid branch about a cubit long that we can use for the handle of our stone axe.

Remove the branch from the tree with the sharp stone if needed :)
Use the vine to secure the stone to the branch.

Then use your axe to make a spear.
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Spartan 117

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Re: Caveman - Turn 0: Genesis
« Reply #38 on: August 05, 2010, 03:38:59 am »

Look for a suitable straight and solid branch about a cubit long that we can use for the handle of our stone axe.

Remove the branch from the tree with the sharp stone if needed :)
Use the vine to secure the stone to the branch.

Then use your axe to make several short spears, and practice throwing them.
Logged
Well, you know how if you take your thumb and forefinger and hold them up to your eye, you can make it look like you're squishing someone's head? It's like that, only for real.
"Sometimes being a dwarf has it's advantages, KNEE-CAPPING TIME!"

Evergod41

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Re: Caveman - Turn 0: Genesis
« Reply #39 on: August 05, 2010, 03:42:31 am »

Look for a suitable straight and solid branch about a cubit long that we can use for the handle of our stone axe.

Remove the branch from the tree with the sharp stone if needed
Use the vine to secure the stone to the branch.

Then use your axe to make a spear.
You havn't a clue what a cubit is (and neither do I) but you look around for a straight branch, you find one but it's just at the edge of your reach on a tree, you hack it off and make a big enough slit in an end to fit the thicker end, then you tie it in with the vine. *Invention SIMPLE AX!!!*

You dont know how to make even a sharpened stick out of your own memory...


Spoiler: Inventory (click to show/hide)

Spoiler: Things at your home (click to show/hide)

Evaluated Wounds
 - Slightly burnt hand

What shall you do next?

Tarran

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Re: Caveman - Turn 0: Genesis
« Reply #40 on: August 05, 2010, 03:43:55 am »

I think we should concentrate on pickaxes, so we can build bigger, better tools from metal/metal ore.

But then again, we do need a axe first. (I was making this post when Evergod posted) Anyway:
Cut down a random, healthy looking tree.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

rawr359

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Re: Caveman - Turn 0: Genesis
« Reply #41 on: August 05, 2010, 03:44:31 am »

Refrain from picking our scab.
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Evergod41

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Re: Caveman - Turn 0: Genesis
« Reply #42 on: August 05, 2010, 03:44:45 am »

Shure you dont wanna be more specific?

Edit: DAMN this is hot, im ninjad constantly...

Shades

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Re: Caveman - Turn 0: Genesis
« Reply #43 on: August 05, 2010, 03:45:45 am »

Glad our finger has stopped bleeding :)

A cubit is a pointless unit of measurement, approximately the length of your forearm which I figured was about right for an axe handle.

hmm spears next guys? fire hardened or stone tips?

damn speedy posts... O_o
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Its like playing god with sentient legos. - They Got Leader
[Dwarf Fortress] plays like a dizzyingly complex hybrid of Dungeon Keeper and The Sims, if all your little people were manic-depressive alcoholics. - tv tropes
You don't use science to show that you're right, you use science to become right. - xkcd

Tarran

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Re: Caveman - Turn 0: Genesis
« Reply #44 on: August 05, 2010, 03:46:04 am »

Shure you dont wanna be more specific?
Fine.

Cut down a random, healthy looking redwood tree that's half the size of the tallest ones.
Logged
Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.
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