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Author Topic: Bob the Caveman - Day 13: Eureka!  (Read 49570 times)

Criptfeind

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Re: Caveman - Turn 0: Genesis
« Reply #15 on: August 05, 2010, 03:04:59 am »

Suck on finger and than make the axe.

Wait... cave man... bad oral hygiene...

Do not suck on finger. Make the axe.

Do this by taking a branch and splitting it with the rock and then putting the rock in the split.
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Shades

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Re: Caveman - Turn 0: Genesis
« Reply #16 on: August 05, 2010, 03:05:22 am »

Knapp, fuck grinding.

Agreed, although it requires us finding the right rock types. We should take a small stock of any stone that works well for it so we have some for spears and the like in the future.

Fake Edit: Look for a suitable straight and solid branch about a cubit long that we can use for the handle of our stone axe.

Edit: seems even my edits are ninjaed....
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Its like playing god with sentient legos. - They Got Leader
[Dwarf Fortress] plays like a dizzyingly complex hybrid of Dungeon Keeper and The Sims, if all your little people were manic-depressive alcoholics. - tv tropes
You don't use science to show that you're right, you use science to become right. - xkcd

Criptfeind

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Re: Caveman - Turn 0: Genesis
« Reply #17 on: August 05, 2010, 03:06:45 am »

HAH NINJA EDIT.

Anyway, we need something to bind it now... any thoughts?
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Spartan 117

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Re: Caveman - Turn 0: Genesis
« Reply #18 on: August 05, 2010, 03:07:34 am »

Get some vines, attach bladerock to a branch.

Also make a fire right outside your cave by rubbing some sticks.
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Well, you know how if you take your thumb and forefinger and hold them up to your eye, you can make it look like you're squishing someone's head? It's like that, only for real.
"Sometimes being a dwarf has it's advantages, KNEE-CAPPING TIME!"

Shades

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Re: Caveman - Turn 0: Genesis
« Reply #19 on: August 05, 2010, 03:08:19 am »

Also make a fire right outside your cave by rubbing some sticks.

You ever tried this?, we'll need some dry leaves or grass as well.
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Its like playing god with sentient legos. - They Got Leader
[Dwarf Fortress] plays like a dizzyingly complex hybrid of Dungeon Keeper and The Sims, if all your little people were manic-depressive alcoholics. - tv tropes
You don't use science to show that you're right, you use science to become right. - xkcd

Spartan 117

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Re: Caveman - Turn 0: Genesis
« Reply #20 on: August 05, 2010, 03:11:38 am »

Not if you do it right.

Get a pile of dry sticks, spin one on the others, and fan the sparks.
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Well, you know how if you take your thumb and forefinger and hold them up to your eye, you can make it look like you're squishing someone's head? It's like that, only for real.
"Sometimes being a dwarf has it's advantages, KNEE-CAPPING TIME!"

Criptfeind

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Re: Caveman - Turn 0: Genesis
« Reply #21 on: August 05, 2010, 03:11:56 am »

Sticks are for wusses... but we have no real choice...

Anyway take a (small) log and make a hollow in it, then make a small hole in the hollow. Add fine wood shavings and dry leaves. Take a stick and start twirling it in there until you get a ember. Nurse ember with more wood shavings and leaves until it can take twigs and than sticks and than branches.

Do we have any vines?

If so use the vine to twirl the stick faster. Also make sure you get everything needed for the fire beforehand.

Edit also make sure the log is suspended off the ground by at lest some inches with other logs.
« Last Edit: August 05, 2010, 03:13:49 am by Criptfeind »
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Spartan 117

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Re: Caveman - Turn 0: Genesis
« Reply #22 on: August 05, 2010, 03:14:20 am »

Hollow a log? With a pimitive shit-axe?
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Well, you know how if you take your thumb and forefinger and hold them up to your eye, you can make it look like you're squishing someone's head? It's like that, only for real.
"Sometimes being a dwarf has it's advantages, KNEE-CAPPING TIME!"

Criptfeind

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Re: Caveman - Turn 0: Genesis
« Reply #23 on: August 05, 2010, 03:15:17 am »

A small hollow, more like a depression, I am talking about a log that is like a foot wide at the most.

Edit: Also I have no fucking clue what I am doing but I read this is how you do it.

So ya...
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Spartan 117

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Re: Caveman - Turn 0: Genesis
« Reply #24 on: August 05, 2010, 03:21:57 am »

Our axe probably couldn't even do that.
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Well, you know how if you take your thumb and forefinger and hold them up to your eye, you can make it look like you're squishing someone's head? It's like that, only for real.
"Sometimes being a dwarf has it's advantages, KNEE-CAPPING TIME!"

Evergod41

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Re: Caveman - Turn 0: Genesis
« Reply #25 on: August 05, 2010, 03:22:12 am »

Make the axe.

Do this by taking a branch and splitting it with the rock and then putting the rock in the split.
You grab a twig you dropped neerby and split the edge down the length of the branch part way, you try sticking the rock in (not blade first) but you fail at keeping it in

Get some vines, attach bladerock to a branch.

Also make a fire right outside your cave by rubbing some sticks.
You fail to spot any vines in the immediate area, but you start rubbing stocks together furiously, but to no avail

Anyway take a (small) log and make a hollow in it, then make a small hole in the hollow. Add fine wood shavings and dry leaves. Take a stick and start twirling it in there until you get a ember. Nurse ember with more wood shavings and leaves until it can take twigs and than sticks and than branches.

Edit also make sure the log is suspended off the ground by at lest some inches with other logs.
Hmm, this is quite an advance thought but you set out to acheive it, you happen to find a thicker branch than the twigs earlier, you whittle out a small pocket with your sharp rock, and stack the shavings around the pocket then you spin one of the dry sticks for a while, you get heat, and from memory you gently blow on it, HUZZAH FIRE!     ...     OUCH FIRE IS HOT!!!

Spoiler: Inventory (click to show/hide)

Spoiler: Things at your home (click to show/hide)

Evaluated Wounds
 - Cut finger
 - Slightly burnt hand

What shall you do next?

rawr359

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Re: Caveman - Turn 0: Genesis
« Reply #26 on: August 05, 2010, 03:22:41 am »

Fire? Booooooring. Follow those tracks, hunter!
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Spartan 117

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Re: Caveman - Turn 0: Genesis
« Reply #27 on: August 05, 2010, 03:24:20 am »

HUNT FOR VINES DAMMIT.
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Well, you know how if you take your thumb and forefinger and hold them up to your eye, you can make it look like you're squishing someone's head? It's like that, only for real.
"Sometimes being a dwarf has it's advantages, KNEE-CAPPING TIME!"

Shades

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Re: Caveman - Turn 0: Genesis
« Reply #28 on: August 05, 2010, 03:24:27 am »

we don't have anything to hunt with but a sharp rock.

Lets look for a tree line, bound to be vines and stuff we can use to make decent hunting tools.
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Its like playing god with sentient legos. - They Got Leader
[Dwarf Fortress] plays like a dizzyingly complex hybrid of Dungeon Keeper and The Sims, if all your little people were manic-depressive alcoholics. - tv tropes
You don't use science to show that you're right, you use science to become right. - xkcd

Criptfeind

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Re: Caveman - Turn 0: Genesis
« Reply #29 on: August 05, 2010, 03:25:29 am »

We have one very important thing to do. KEEP THE FIRE ALIVE.

Gather branches and logs start a fire that can last for several hours. Then do what these people say to do.

Edit:
Hmm, this is quite an advance thought

My first though was to make a magnifying glass to make the fire with. I needed fire to make it though.
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