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Author Topic: Badbrains, the fortress of cruel and unusual science [SUCCESSION]  (Read 3905 times)

eclipsetail

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Re: Badbrains, the fortress of cruel and unusual science [SUCCESSION]
« Reply #15 on: August 03, 2010, 01:06:57 pm »

6th then  :-[

And sure capps

cappstv

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Re: Badbrains, the fortress of cruel and unusual science [SUCCESSION]
« Reply #16 on: August 03, 2010, 01:36:35 pm »

May the war of the currents begin
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The French were adept of the "Losing is Fun" philosophy long before Dwarf Fortress.

Oglokoog

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Re: Badbrains, the fortress of cruel and unusual science [SUCCESSION]
« Reply #17 on: August 03, 2010, 01:47:52 pm »

Eight people already! That went well.
I'll gen a world, choose an embark site (suggestions still accepted, but the decision is ultimately up to me) and start playing two days from now at most.
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So we got monsters above, monsters below, dwarves in the middle and a party in the dining hall. Sounds good to me.
If all else fails, remember one thing:  kittens are delicious, nutritious little goblin-baiters, cavern explorers, and ambush-finders.

breadbocks

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Re: Badbrains, the fortress of cruel and unusual science [SUCCESSION]
« Reply #18 on: August 03, 2010, 06:03:59 pm »

Do an evil swamp.
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Clearly, cakes are the next form of human evolution.

cappstv

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Re: Badbrains, the fortress of cruel and unusual science [SUCCESSION]
« Reply #19 on: August 03, 2010, 07:38:40 pm »

I dont like that idea
Do a eviler swamp
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The French were adept of the "Losing is Fun" philosophy long before Dwarf Fortress.

breadbocks

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Re: Badbrains, the fortress of cruel and unusual science [SUCCESSION]
« Reply #20 on: August 03, 2010, 08:19:44 pm »

Well, duh! I meant the eviler....est swamp possible!
Evil Swamp
no flux
no sand
Final Destination.

Sorry, had to get that out of my system.
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Clearly, cakes are the next form of human evolution.

Urist Imiknorris

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Re: Badbrains, the fortress of cruel and unusual science [SUCCESSION]
« Reply #21 on: August 04, 2010, 08:33:08 am »

Urist Imiknorris, Mad Dwarven Scientist, has mandated the construction of certain goods.

Mandates: Embark site with sand (1/1)
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Quote from: LordSlowpoke
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YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
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TALLPANZER

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Re: Badbrains, the fortress of cruel and unusual science [SUCCESSION]
« Reply #22 on: August 04, 2010, 09:26:19 am »

Wouldn't there be more specimens in a mirthful swamp? Pluse evil area = done to death.
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"So while a handful of psychopaths in lab coats are turning Japan into a land of mythological beasties to bang, the USSA's drowning in stupidity, China doesn't exist anymore, and Canada's just sitting there waiting for all this shit to blow over so they can go back to being Canada. Oh, and South Korea think they're Zerg now." <-Slag explains fallout in a nutshell

cappstv

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Re: Badbrains, the fortress of cruel and unusual science [SUCCESSION]
« Reply #23 on: August 04, 2010, 09:29:41 am »

Yet an evil swamp allows for more mad scientist dwarfs
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The French were adept of the "Losing is Fun" philosophy long before Dwarf Fortress.

Urist Imiknorris

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Re: Badbrains, the fortress of cruel and unusual science [SUCCESSION]
« Reply #24 on: August 04, 2010, 10:54:01 am »

I think a savage mountain would be good too. I have a couple of things in mind that involve giant eagles...
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Oglokoog

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Re: Badbrains, the fortress of cruel and unusual science [SUCCESSION]
« Reply #25 on: August 05, 2010, 04:26:31 pm »

Oglokoog, Overseer cancels Play DF: Interrupted by Starcraft II
Sorry. I will get to it, really. I won't let this die before it even began. It's just that I've bought a game (which is, admittedly, something I rarely do) and want to give it a try or ten.
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So we got monsters above, monsters below, dwarves in the middle and a party in the dining hall. Sounds good to me.
If all else fails, remember one thing:  kittens are delicious, nutritious little goblin-baiters, cavern explorers, and ambush-finders.

cappstv

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Re: Badbrains, the fortress of cruel and unusual science [SUCCESSION]
« Reply #26 on: August 05, 2010, 04:27:21 pm »

DARN YOU STARCRAFT 2!!!
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The French were adept of the "Losing is Fun" philosophy long before Dwarf Fortress.

noodle0117

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Re: Badbrains, the fortress of cruel and unusual science [SUCCESSION]
« Reply #27 on: August 05, 2010, 11:21:41 pm »

we'll be patiently waiting for you then.
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antymattar

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Re: Badbrains, the fortress of cruel and unusual science [SUCCESSION]
« Reply #28 on: August 07, 2010, 02:09:34 pm »

NAAAAAAAAAH!!! Evil desert with a river. We ALL know that evil scientists, let alone dwarfs scientists, will need glass!!!

breadbocks

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Re: Badbrains, the fortress of cruel and unusual science [SUCCESSION]
« Reply #29 on: August 07, 2010, 02:22:36 pm »

Evil swamps can have sand I think.
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Clearly, cakes are the next form of human evolution.
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