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Author Topic: Badbrains, the fortress of cruel and unusual science [SUCCESSION]  (Read 3902 times)

Oglokoog

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Not much here yet, I just needed to make this thread to have something actually motivate me into making the fort itself. I also need to get something worked out (it's a secret, but you'll probably find out what it is if you browse my recent posts) before the game itself can begin.

The fortress is going to be a classic 1-year-spring-to-spring succession game. I'd like to have each year have a theme - traps, animal use and abuse (this will probably be my domain, but anyone can further my projects of course), elaborate deathtraps... all that matters is that it has to somehow be related to dwarven science and the pursuit of the perfect balance between one's own knowledge and pain inflicted upon others while obtaining said knowledge.
A haven for all the scientists of the Dwarven world that are laughed upon by the roughneck soldiers and the creative, but otherwise simple-minded crafters alike. A hopefully mostly safe haven.

I haven't even genned a world yet (will do so real soon though), but you can suggest what an ideal embark location for this purpose would look like already. I usually gen large worlds, so it is quite unlikely that I wouldn't be able to find such a place.
Also, you can of course sign up for turns right now, preferably with some basic information about yourself and what you would like to do with the fort. But naturally, you can omit that info, nothing says DWARVEN SCIENCE like leaping blindly into the darkness!

Turn list:
  • Oglokoog
  • existent
  • cappstv
  • antymattar
  • Urist Imiknorris
  • Pisano
  • noodle0117
  • eclipsetail
  • breadbocks
  • Biag
  • Mekboy
  • LAAT501legion
« Last Edit: August 22, 2010, 07:24:18 am by Oglokoog »
Logged
So we got monsters above, monsters below, dwarves in the middle and a party in the dining hall. Sounds good to me.
If all else fails, remember one thing:  kittens are delicious, nutritious little goblin-baiters, cavern explorers, and ambush-finders.

Oglokoog

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Re: Badbrains, the fortress of cruel and unusual science [SUCCESSION]
« Reply #1 on: August 02, 2010, 04:43:05 pm »

Reserved for the story so far and links to posts. Yeah I'll do that.
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So we got monsters above, monsters below, dwarves in the middle and a party in the dining hall. Sounds good to me.
If all else fails, remember one thing:  kittens are delicious, nutritious little goblin-baiters, cavern explorers, and ambush-finders.

Oglokoog

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Re: Badbrains, the fortress of cruel and unusual science [SUCCESSION]
« Reply #2 on: August 02, 2010, 04:43:29 pm »

Reserved for the first story update (not a gameplay one, just fluff).
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So we got monsters above, monsters below, dwarves in the middle and a party in the dining hall. Sounds good to me.
If all else fails, remember one thing:  kittens are delicious, nutritious little goblin-baiters, cavern explorers, and ambush-finders.

Urist Imiknorris

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Re: Badbrains, the fortress of cruel and unusual science [SUCCESSION]
« Reply #3 on: August 02, 2010, 05:24:04 pm »

I'll take fifth. I would recommend a terrifying mountain/desert with sand and flux. For embark dwarves, I'll take a mason/mechanic. Give me a pick and tell me to start digging.
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

existent

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Re: Badbrains, the fortress of cruel and unusual science [SUCCESSION]
« Reply #4 on: August 02, 2010, 05:34:50 pm »

I'll sign up.
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War of the Ring is back baby!
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Oglokoog

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So we got monsters above, monsters below, dwarves in the middle and a party in the dining hall. Sounds good to me.
If all else fails, remember one thing:  kittens are delicious, nutritious little goblin-baiters, cavern explorers, and ambush-finders.

existent

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Re: Badbrains, the fortress of cruel and unusual science [SUCCESSION]
« Reply #6 on: August 02, 2010, 05:39:08 pm »

I'll sign up.
Second turn?
Doesn't matter to me, so sure.

Edit: Also, I would like to be dorfed as the bookkeeper or expedition leader (either/or, doesn't matter to me).
« Last Edit: August 02, 2010, 06:45:19 pm by existent »
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[DF 0.31.13]  ۝ War of the Ring Mod ۝  [WotR 0.13.3]

War of the Ring is back baby!
A mod based on Lord of the Rings, by JRR Tolkien.

cappstv

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Re: Badbrains, the fortress of cruel and unusual science [SUCCESSION]
« Reply #7 on: August 02, 2010, 06:19:32 pm »

i will take 3

EDITS: I claim the name Nikola Capsla
« Last Edit: August 02, 2010, 06:26:32 pm by cappstv »
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antymattar

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Re: Badbrains, the fortress of cruel and unusual science [SUCCESSION]
« Reply #8 on: August 03, 2010, 08:30:34 am »

I can take numbyer 4. mwahahahahahaha!!!!!

Pisano

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Re: Badbrains, the fortress of cruel and unusual science [SUCCESSION]
« Reply #9 on: August 03, 2010, 10:47:51 am »

Sign me up at the end.  This sounds like fun.  I need some practice building elaborate death machine traps or the like.  I'm going to be out of town for a few weeks though, but depending upon how fast the turns go I should be back.
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noodle0117

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Re: Badbrains, the fortress of cruel and unusual science [SUCCESSION]
« Reply #10 on: August 03, 2010, 10:49:16 am »

OOH! dwarven science! Time to up my ☼Einstein t-shirt☼ on and sign up for a slot.

I'll take 6th or whatever position is nearest.
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cappstv

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Re: Badbrains, the fortress of cruel and unusual science [SUCCESSION]
« Reply #11 on: August 03, 2010, 10:50:05 am »

Hmm, who wants to be my thomas edison
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The French were adept of the "Losing is Fun" philosophy long before Dwarf Fortress.

eclipsetail

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Re: Badbrains, the fortress of cruel and unusual science [SUCCESSION]
« Reply #12 on: August 03, 2010, 11:21:31 am »

I'll take the name Urist.

4th turn I guess.

Urist Imiknorris

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Re: Badbrains, the fortress of cruel and unusual science [SUCCESSION]
« Reply #13 on: August 03, 2010, 12:47:17 pm »

a. Antymattar claimed 4th.

b.  >:(
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

cappstv

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Re: Badbrains, the fortress of cruel and unusual science [SUCCESSION]
« Reply #14 on: August 03, 2010, 01:01:50 pm »

Urist, do you want to be my Edison?
My Telsa needs an Edison!
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The French were adept of the "Losing is Fun" philosophy long before Dwarf Fortress.
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