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Will you be attending the next session?

Yes
- 9 (39.1%)
No
- 14 (60.9%)

Total Members Voted: 23


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Author Topic: D&D: The mercenaries - Game Concluding  (Read 125804 times)

Lucus Casius

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Re: D&D: The Mercenaries - Always hiring new players
« Reply #510 on: September 08, 2010, 03:35:40 pm »

I couldn't get on tonight, anyway...
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Heron TSG

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Re: D&D: The Mercenaries - Always hiring new players
« Reply #511 on: September 08, 2010, 08:38:25 pm »

Is the game tomorrow instead of today? I thought the games were on Wednesdays and Mondays.

At this rate, what with all the changing schedules and whatnot, we might just have to completely re-evaluate our timetable...
The only open days I have are Sunday, Wednesday, Friday, and most Mondays.
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Lord Shonus

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Re: D&D: The Mercenaries - Always hiring new players
« Reply #512 on: September 08, 2010, 09:15:06 pm »

Monday and Thursday has been the way things have been.
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Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

Reese

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Re: D&D: The Mercenaries - Always hiring new players
« Reply #513 on: September 09, 2010, 03:59:10 pm »

sorry, another question- any limit on individual item value? (not that I'm considering to go over 30% of starting funds on any single item, but...)

Unfortunately, I wasn't able to work on my character much last night, but I will still try to stop by and watch the game tonight.(Weighing blowing most of my starting funds for a total AC bonus of +10 vs. getting a more eclectic mix of magic items.)
(I can't recall I've ever had 53000 GP t work with before...)
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Lord Shonus

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Re: D&D: The Mercenaries - Always hiring new players
« Reply #514 on: September 09, 2010, 04:03:05 pm »

No real limit on individual value. It's just as well we're not introing you now, with the possible hiatus.
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On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

RAM

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Re: D&D: The Mercenaries - Always hiring new players
« Reply #515 on: September 09, 2010, 05:58:22 pm »

So you aren't planning to get a +6 headband of intellect?
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Shoruke

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Re: D&D: The Mercenaries - Always hiring new players
« Reply #516 on: September 09, 2010, 06:53:54 pm »

Game in like 10 minutes, right?
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Lord Shonus

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Re: D&D: The Mercenaries - Always hiring new players
« Reply #517 on: September 09, 2010, 06:57:05 pm »

6 minutes now.
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On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

Reese

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Re: D&D: The Mercenaries - Always hiring new players
« Reply #518 on: September 09, 2010, 07:56:42 pm »

So you aren't planning to get a +6 headband of intellect?

Well, I'm weighing my options... I can probably skip the bracers of armor since it's not cost effective to get the +5 at this level, and mage armor provides a +4... having shield means I don't need a ring of shielding because I get a higher bonus from that spell as well, so that shifts my costs a little.

the best, of course, is ring of force shield, bracers of armor +8, ring of protection +5 and amulet of natural armor +5, for a total bonus of +20 before applying stats... I can get to +11 with starting funds(8000+8000+8500+25000), but I can save 25,000 for the bracers and 8,500 for the ring of shielding to get back 33,500... drop the amulet to a +1 (deflection > natural armor) for another 6000 back, and I'm a the same armor bonus(technically -2 since I would have been using the shield spell anyway) and with the headband in possession...

huh, I guess I might get a headband of intellect +6. :P
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Shoruke

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Re: D&D: The Mercenaries - Always hiring new players
« Reply #519 on: September 09, 2010, 08:13:31 pm »

You anticipate having enough free time and magic slots to cast a shield spell and a mage armor spell in every fight where it's possible you'll be hit?

EDIT: Huh, apparently Mage Armor lasts 1 hour/level instead of 1 minute/level. But still, you'd have to cast a shield spell every time you anticipate being in a fight if you want that AC, and several times you don't get the option.
« Last Edit: September 09, 2010, 08:17:40 pm by shoruke »
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Lucus Casius

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Re: D&D: The Mercenaries - Always hiring new players
« Reply #520 on: September 09, 2010, 10:10:04 pm »

http://dl.dropbox.com/u/2068014/DND/Engravings.txt

The unknown language reads:

Codi arfau dy ar y diwrnod hwn Ni fydd chwi farw yn unig Baffio a marw gadael wælcyrge hedfan Am rhaid iddynt fynd adref i ti Yr wyf yn addo ti hynny ar y noson Rhaid i chi fod gan fy ochr neuaddau Ásgarðr aros gyda arwyr brodyr sydd wedi marw I ti byddwn yn aros am gatiau Ásgarðr Dewch i ymuno â ni drwy ein hochr ni Valhalla aros felly ddewis dy dynged Mae'n ofynnol i ni i gyd yn marw!
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Shoruke

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Re: D&D: The Mercenaries - Always hiring new players
« Reply #521 on: September 09, 2010, 10:22:39 pm »

Right, the server disconnects were getting so bad that I wouldn't have been able to contribute, so I stopped bothering.

Someone catch me up on the aftermath of Naren's loss of manhood.
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Lucus Casius

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Re: D&D: The Mercenaries - Always hiring new players
« Reply #522 on: September 09, 2010, 10:35:42 pm »

DAMN IT ALL!

Alright, I'm forcing one of you to create the new Naren.

Here's his current sheet:  http://www.myth-weavers.com/sheetview.php?sheetid=229930

Replace 2 levels of bard with 2 of sorcerer, and he is now apparently a female elf, so keep that in mind.

Damn that horrible will roll.

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Reese

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Re: D&D: The Mercenaries - Always hiring new players
« Reply #523 on: September 09, 2010, 10:36:09 pm »

http://dl.dropbox.com/u/2068014/DND/Engravings.txt

The unknown language reads:

Codi arfau dy ar y diwrnod hwn Ni fydd chwi farw yn unig Baffio a marw gadael wælcyrge hedfan Am rhaid iddynt fynd adref i ti Yr wyf yn addo ti hynny ar y noson Rhaid i chi fod gan fy ochr neuaddau Ásgarðr aros gyda arwyr brodyr sydd wedi marw I ti byddwn yn aros am gatiau Ásgarðr Dewch i ymuno â ni drwy ein hochr ni Valhalla aros felly ddewis dy dynged Mae'n ofynnol i ni i gyd yn marw!

XD hahahaha... I thought that I recognized the language, and I was right. XD

The translator failed on a couple words, though, like that first one with the ae ligature in it...

I guess I better make whatever that is one of my starting languages. :P

about have equipment figured out, I think...
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Lord Shonus

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Re: D&D: The Mercenaries - Always hiring new players
« Reply #524 on: September 09, 2010, 10:37:51 pm »

Can't ahve it as a starting language.
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On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.
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