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Author Topic: Dwarf Fortress 0.31.11 Released  (Read 63508 times)

Footkerchief

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Re: Dwarf Fortress 0.31.11 Released
« Reply #30 on: July 23, 2010, 09:16:37 am »

Is it save compatible?

You can move saves from 31.x to 31.11, yes.  You can't move 31.11 saves back to previous versions, though.

Trade caravans have arrived without wagons since 0.31.01, is this intentional? I mean, were wagons removed because of something upcoming related to multi-tile creatures, or are they supposed to work but don't due to some other bug, or don't arrive because of e.g. a missing entity tag, or something else?
Edit: By the way, I don't expect a full detailed answer, I'd just like a "they're supposed to work" or "they're intentionally removed/disabled".

As far as I know, it's a bug.
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smjjames

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Re: Dwarf Fortress 0.31.11 Released
« Reply #31 on: July 23, 2010, 09:20:37 am »

Quote
(*)changed hauling encumbrance speed formula and made hauling build atts slowly


Finally our haulers will actually get stronger/more agile over time! :)
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dwarfguy2

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Re: Dwarf Fortress 0.31.11 Released
« Reply #32 on: July 23, 2010, 09:32:33 am »

new arena butcher option is glitchy. i just got dwarf sweetbread.
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forsaken1111

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Re: Dwarf Fortress 0.31.11 Released
« Reply #33 on: July 23, 2010, 09:34:31 am »

new arena butcher option is glitchy. i just got dwarf sweetbread.
what did you butcher?
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dwarfguy2

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Re: Dwarf Fortress 0.31.11 Released
« Reply #34 on: July 23, 2010, 09:35:03 am »

a mutilated dwarf corpse.
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Psieye

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Re: Dwarf Fortress 0.31.11 Released
« Reply #35 on: July 23, 2010, 09:38:39 am »

Sounds absolutely normal to me. Anything large enough yields sweetbread and all the other components when butchered.
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Congrats, Psieye. This is the first time I've seen a derailed thread get put back on the rails.

forsaken1111

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Re: Dwarf Fortress 0.31.11 Released
« Reply #36 on: July 23, 2010, 09:39:27 am »

Sounded like he meant to say he ONLY got sweetbread.
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LegoLord

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Re: Dwarf Fortress 0.31.11 Released
« Reply #37 on: July 23, 2010, 09:40:49 am »

Yes, he should have gotten meat, intestines, etc., as well as the sweetbread.  Not just the sweet bread.

Is anyone else having a problem with their game being red?  And only being a solid black window if you don't set [BLACKSPACE:] to NO?
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dwarfguy2

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Re: Dwarf Fortress 0.31.11 Released
« Reply #38 on: July 23, 2010, 09:41:18 am »

Sounds absolutely normal to me. Anything large enough yields sweetbread and all the other components when butchered.
may just be stupid, but how would butchering a dwarf make bread?

another glitch: i assumed control of a great white shark, slept, and now, nothing can move.

@forsaken: no, i got a ton of other stuff. including tripe. dwarf tripe.
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forsaken1111

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Re: Dwarf Fortress 0.31.11 Released
« Reply #39 on: July 23, 2010, 09:42:02 am »

Sounds absolutely normal to me. Anything large enough yields sweetbread and all the other components when butchered.
may just be stupid, but how would butchering a dwarf make bread?

another glitch: i assumed control of a great white shark, slept, and now, nothing can move.

@forsaken: no, i got a ton of other stuff. including tripe. dwarf tripe.
Ah, then the problem is you don't understand what sweetbread is. Perhaps try google next time.
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dwarfguy2

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Re: Dwarf Fortress 0.31.11 Released
« Reply #40 on: July 23, 2010, 09:43:44 am »

Sounds absolutely normal to me. Anything large enough yields sweetbread and all the other components when butchered.
may just be stupid, but how would butchering a dwarf make bread?

another glitch: i assumed control of a great white shark, slept, and now, nothing can move.

@forsaken: no, i got a ton of other stuff. including tripe. dwarf tripe.
Ah, then the problem is you don't understand what sweetbread is. Perhaps try google next time.
oh. yugh.
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Footkerchief

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Re: Dwarf Fortress 0.31.11 Released
« Reply #41 on: July 23, 2010, 09:44:44 am »

   (*)dropped injured dwarves out of their activities properly
   (*)stopped bleeding dwarves from thinking they need to jump on the ground and be dragged to the hospital

Possibly fixed:
http://www.bay12games.com/dwarves/mantisbt/view.php?id=309

   (*)stopped miners/woodcutters coming out of the military from thinking they had a claim to old tools
   (*)stopped picks from being available to indiv choice soldiers

Possibly fixed:
http://www.bay12games.com/dwarves/mantisbt/view.php?id=689
http://www.bay12games.com/dwarves/mantisbt/view.php?id=1451
http://www.bay12games.com/dwarves/mantisbt/view.php?id=1674
http://www.bay12games.com/dwarves/mantisbt/view.php?id=2127

   (*)made people doing off-time training stop if it becomes inappropriate (kicked out of squad, etc.)
   (*)fixed up idle strings for non-soldiers vs. lingering squad activities

May have fixed the lingering issues described here:
http://www.bay12games.com/dwarves/mantisbt/view.php?id=605#c7709

   (*)fixed a bunch of the "you" announcements in dwarf mode

http://www.bay12games.com/dwarves/mantisbt/view.php?id=2214
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rat_pack40

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Re: Dwarf Fortress 0.31.11 Released
« Reply #42 on: July 23, 2010, 09:47:39 am »

Urist Mcrat_pack cancels sleep: Playing Dwarf Fortress.
Urist Mcrat_pack has organized a party at the well!
Urist Mcrat_pack cancels play Dwarf Fortress: Attending a party!
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Beeskee

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Re: Dwarf Fortress 0.31.11 Released
« Reply #43 on: July 23, 2010, 10:02:23 am »

Sounds absolutely normal to me. Anything large enough yields sweetbread and all the other components when butchered.
may just be stupid, but how would butchering a dwarf make bread?
Ah, then the problem is you don't understand what sweetbread is. Perhaps try google next time.
oh. yugh.

Or, perhaps, don't try Google next time. ;)

Other things to not look up: gelatin, History of O


In other news, I'm glad to see the new release. Even if I did just get 10's DFG. :D
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forsaken1111

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Re: Dwarf Fortress 0.31.11 Released
« Reply #44 on: July 23, 2010, 10:06:31 am »

Other things to not look up: gelatin, History of O
Don't look up Goatse.
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