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Combat was the focus last time, and this time I moved over to equipment and training. There are a number of bugs left to fix, but a lot of the largest problems should be cleaned up and training should be somewhat usable now. I wanted to shift ammunition over to a default system where it doesn't get tied to particular squads/hunters (with the old way left as a default for people that want to control it more), since that remains one of the more annoying things, but I didn't have time to finish it up. Just make sure you have some extra bolts sitting around, and 'm'-'f' should show you how your squads are doing ammo-wise. Barracks should also probably default to a non-reserved/non-purposed system, though that's not as bad as ammunition reservation is. In any case, I'll be moving on to the month-end project and entity populations, though I'll release again sooner if something comes up.
Crash fixes
(*)stopped crash when individual squad members were selected in 's' and you go back to 's' after leaving
(*)fixed crash moving from ammo assignment creation to material assignment
(*)fixed reclaim crash
(*)fixed text mode crash in SDL version (Baughn)
Major bug fixes
(*)freed up assigned items properly when uniforms are overwritten
(*)freed up equipment properly from empty positions when squad is disbanded
(*)made civilian jobs respect attributes properly
(*)fixed turtle (vermin) shell crafts/helms/gauntlets/etc.
(*)stopped squad/off-time training activities from persisting when guy goes off to eat, do squad orders, die, etc.
(*)made inactive/ordered squads free up their old training activities more quickly
(*)stopped off-time training from gumming up squad training barracks assignment
(*)removed dead/crazy/etc. dwarves from squads
(*)dropped injured dwarves out of their activities properly
(*)stopped bleeding dwarves from thinking they need to jump on the ground and be dragged to the hospital
(*)stopped miners/woodcutters coming out of the military from thinking they had a claim to old tools
(*)made people doing off-time training stop if it becomes inappropriate (kicked out of squad, etc.)
(*)made quota countdown respect reactions again
Other bug fixes/tweaks
(*)stopped body-component-based artifacts from defaulting out to iron figurines
(*)made skill rust display properly on 'v' and made temporary skill loss conditions not display on military screen
(*)changed rust display for skills
(*)restricted shell moods to dwarves with shell prefs
(*)stopped metal goblet/flask construction jobs from shuffling metal of product
(*)fixed up idle strings for non-soldiers vs. lingering squad activities
(*)decreased effect of low self-discipline on individual training
(*)sped up training organization
(*)WINDOWEDX/Y values respected when moving to windowed mode from full screen (Baughn)
(*)fixed problem with skill demonstration session timer
(*)added timers for sparring and individual combat drills
(*)adjusted sparring pulled shots for recent combat balancing
(*)adjusted skill rates for all practice activities
(*)put forest start biome on humans (for proactive forest clearing)
(*)changed hauling encumbrance speed formula and made hauling build atts slowly
(*)stopped picks from being available to indiv choice soldiers
(*)required subtype match for armor even under "partial match"
(*)made off-duty archery training occur for indiv choice ranged weapons (not just crossbow)
(*)cleaned up various raw typos (see file_changes.txt)
(*)fixed a bunch of the "you" announcements in dwarf mode
(*)made counter to stop excessive party attendence work properly
(*)made it set up default ammo profiles for ranged squads