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Author Topic: Dwarf Fortress 0.31.11 Released  (Read 63405 times)

Diablous

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Re: Dwarf Fortress 0.31.11 Released
« Reply #45 on: July 23, 2010, 10:20:55 am »

Yay!
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Orkel

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Re: Dwarf Fortress 0.31.11 Released
« Reply #46 on: July 23, 2010, 10:28:47 am »

Something in .11 is definitely making me crash more often than usual.. in .10 I had two mature forts without a single crash, but now in .11 I've crashed twice within a hour in a 40-pop fort. I suspect it has something to do with the military training, as now I'm letting them spar and do demonstrations in active/training because it works, whereas in .10 I never used it.
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Dwarf Fortress: The game in which people place abducted children in a furnace to see what happens.

stormyseasons

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Re: Dwarf Fortress 0.31.11 Released
« Reply #47 on: July 23, 2010, 10:41:34 am »

YAY!
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smjjames

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Re: Dwarf Fortress 0.31.11 Released
« Reply #48 on: July 23, 2010, 10:42:43 am »

Does it crash with a fresh .11 install and worldgen? Maybe we've run into a save compat issue due to the bugs.

Its also possible that you've uncovered a new bug.... although not a horribly gamebreaking one that requires a hotfix.
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freeformschooler

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Re: Dwarf Fortress 0.31.11 Released
« Reply #49 on: July 23, 2010, 10:47:42 am »

This release is notably faster than the last release. I got from the main menu to worldgen in about 24 seconds on .10, about 5 seconds in this.

EDIT: Now actually playing the game. The FPS difference is ridiculous.
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Footkerchief

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Re: Dwarf Fortress 0.31.11 Released
« Reply #50 on: July 23, 2010, 10:48:15 am »

Something in .11 is definitely making me crash more often than usual.. in .10 I had two mature forts without a single crash, but now in .11 I've crashed twice within a hour in a 40-pop fort. I suspect it has something to do with the military training, as now I'm letting them spar and do demonstrations in active/training because it works, whereas in .10 I never used it.

Anything suspicious at the bottom of errorlog.txt or gamelog.txt after a crash?  If you can get a save that reliably crashes in, say, 10 minutes or less, it would be helpful to upload it to http://dffd.wimbli.com/
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Orkel

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Re: Dwarf Fortress 0.31.11 Released
« Reply #51 on: July 23, 2010, 10:51:33 am »

Something in .11 is definitely making me crash more often than usual.. in .10 I had two mature forts without a single crash, but now in .11 I've crashed twice within a hour in a 40-pop fort. I suspect it has something to do with the military training, as now I'm letting them spar and do demonstrations in active/training because it works, whereas in .10 I never used it.

Anything suspicious at the bottom of errorlog.txt or gamelog.txt after a crash?  If you can get a save that reliably crashes in, say, 10 minutes or less, it would be helpful to upload it to http://dffd.wimbli.com/

It's not a reliable crash, it just happens at random times. The only thing at errorlog.txt is:

path fail: pike,4,133,48 -> 7,134,48: Id #6182:Path Goal Marauder Mill:Station None at 12,125,48

Not sure what that means, and I've crashed twice so if that was the reason that would be there twice too. I hope other people crash too (nothing personal, heh, just so we can get a bearing on where it's coming from) so this can be fixed in the future.
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Quote from: madjoe5
Dwarf Fortress: The game in which people place abducted children in a furnace to see what happens.

smjjames

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Re: Dwarf Fortress 0.31.11 Released
« Reply #52 on: July 23, 2010, 10:52:26 am »

This release is notably faster than the last release. I got from the main menu to worldgen in about 24 seconds on .10, about 5 seconds in this.

EDIT: Now actually playing the game. The FPS difference is ridiculous.

FPS difference is ridiculous in a good way or bad way?
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freeformschooler

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Re: Dwarf Fortress 0.31.11 Released
« Reply #53 on: July 23, 2010, 10:53:57 am »

This release is notably faster than the last release. I got from the main menu to worldgen in about 24 seconds on .10, about 5 seconds in this.

EDIT: Now actually playing the game. The FPS difference is ridiculous.

FPS difference is ridiculous in a good way or bad way?

In a very good way. Presumably Toady did a lot of optimization for this release.
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smjjames

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Re: Dwarf Fortress 0.31.11 Released
« Reply #54 on: July 23, 2010, 10:55:00 am »

This release is notably faster than the last release. I got from the main menu to worldgen in about 24 seconds on .10, about 5 seconds in this.

EDIT: Now actually playing the game. The FPS difference is ridiculous.

FPS difference is ridiculous in a good way or bad way?

In a very good way. Presumably Toady did a lot of optimization for this release.

Cool.
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forsaken1111

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Re: Dwarf Fortress 0.31.11 Released
« Reply #55 on: July 23, 2010, 10:55:49 am »

This release is notably faster than the last release. I got from the main menu to worldgen in about 24 seconds on .10, about 5 seconds in this.

EDIT: Now actually playing the game. The FPS difference is ridiculous.

FPS difference is ridiculous in a good way or bad way?
Read
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smjjames

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Re: Dwarf Fortress 0.31.11 Released
« Reply #56 on: July 23, 2010, 10:57:20 am »

This release is notably faster than the last release. I got from the main menu to worldgen in about 24 seconds on .10, about 5 seconds in this.

EDIT: Now actually playing the game. The FPS difference is ridiculous.

FPS difference is ridiculous in a good way or bad way?
Read

I was just asking what he meant by ridiculous, thats all.
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dwarfguy2

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Re: Dwarf Fortress 0.31.11 Released
« Reply #57 on: July 23, 2010, 10:58:29 am »

things TO google: weird al bob song.
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Lord Shonus

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Re: Dwarf Fortress 0.31.11 Released
« Reply #58 on: July 23, 2010, 11:20:41 am »

An odd-numbered release that doesn't need an instant fix? Impressive.
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timtek

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Re: Dwarf Fortress 0.31.11 Released
« Reply #59 on: July 23, 2010, 11:29:22 am »

Woke up early(well early for me), just to dl and play a little before work. Thanks toady.
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