> Chug sufficient whiskey to deaden pain and fear response, save remainder in bucket, then break bottle to use as weapon
The bucket is no good for convenient carrying, nor would that be hygenic, but you have yourself a good swig of Glen Avon and feel a lot better. AH YEAH. BURNS SO GOOD.
grab the skull to reenact the "alas poor yorik" scene from hamlet, but instead citing the "to be or not to be" part. then add the skull to your inventory, it's a nice lucky charm.
You don't know what a Yorik is but you spend a little bit of time monkeying around with the skull.
What's that Mr. Skully? Little Billy fell down the waterhole?
Arf!
I'm sure we'll get him out fine; let's not lose our heads about this! Ohohoho!
Arf arf!You don't really know what sounds a skull is supposed to make but barking seemed to work pretty well.
Find a damn weapon! Maybe a bone from the skell if nothing else.
You further desecrate the skeleton by repurposing its legbone. I guess he'll have to rest in pieces.
Remark that door looks like a fanged mouth.
A little bit, yeah. But your whisky-ed senses are thoroughly unconcerned.
go through the doorway
You step over a weird device and into a room with a strange machine in it.
As an aside, since someone on IRC asked this; no, the rooms do not have a fourth wall that I'm just not showing you. Thus far the only room with anything on its back wall is this new one, and that's just the exit.