Turn 31: Necromancers and Destruction Magi Never LearnFlip a gold coin in the air and pretend to look at it, if the demons look at it, slice open all three of their necks. Otherwise if they don't look at it, just stab the one that's talking in the head.
[5] vs [4][3][4]. All three demons look up at the coin. [4-1] vs [4-1][5-2][6-1]. The latter two demons in the swing jump backwards, avoiding your attack, while the first does better, ducking and using the time it takes to complete your swing to move up and punch you in the jaw.
+2 FeintTake minor damage, now Lightly Wounded.Draw water from around the area and form ice needles, then drive all those needles into that plant monster. Also give Hmh his robe back.
[2+1][Luck 2] You fail to draw significant water from the parched landscape, and your meager needles don't even reach the target.
Zap the plant monster with lightning
[5][Luck 4] You expertly channel lightning at the monster, thoroughly shocking it with admittedly mild power. (Resist 2) It doesn't handle it well.
+4 LightningNow Apprentice Lightning MagicNew Spell: Basic LightningPlant monster lightly wounded, now Lightly Wounded.Have a battle of wills with the abomination, trying to get control over its body instead of the other way around.
[5-2][Luck 5] You attempt to reverse the situation, but it's a difficult task and you only partially succeed. (Resist 5) It manages to fight off your control, which is unfortunate because you would have stunned part of it otherwise. You're fighting as an equal on that note, but the runes are still strong on you and it could go either way.
+6 PlantNow Adept Plant MagicNew Spell: Plant Puppet ReversalSummon a fire elemental IN the wind one and have it attack the plant, dismis the wyvern for now 1st
[1] The wyvern is enraged at your dismissal and becomes hostile. [5-2][Luck 3] You manage to summon a weak fire elemental into the air elemental, but it doesn't take particularly well. In fact, the air elemental is mostly in control and has wisps of fire streaming around it now. [1+2] vs [3+1] Remarkably, the spunky fire elemental seizes control anyway. [5-1] It proceeds to attack the plant. [4] vs [5+2] The plant's spinning blades disperse the elemental somewhat, and it roils back to recover.
+3 Fire MagicWyvern now hostile. Rogue air elemental now fused with weaker loyal fire elemental, must roll each turn to establish dominance.Elemental combo now moderately wounded.Banish my Monolith and Pillars back to where the came from. Have them retract back into the earth.
[6-1][Luck 2] You gracefully slide the pillars and monolith remnants back into the earth, but they create a shockwave regardless.
+3 EarthNew Spell: HammerfallFire laser at the plant from fingertips.
[4-1][Luck 4] You can focus only a very weak laser, but it at least inflicts some damage. Maybe light magic is not the most destructive school.
+4 LightNew Spell: LaserMinor damage dealt to plant monster.Get in my robe. Throw a high-power explosive fireball at the plant.
[2][Luck 1] You produce an impressive incendiary explosion. As usual, you are in the middle of it.
+2 DestructionTake moderate damage, now Heavily Wounded.ShockwaveSeymore [1] vs [3]. Seymore is unfazed.
Nathan [2] vs [1]. Nathan is unbalanced (-1 RTD)
Sargoth [1] vs [3] Sargoth is unfazed.
Ochita [2] vs [1]. Ochita is unbalanced (-1 RTD)
Fre [5] vs [2]. Fre is dazed (-1 to all actions)
Flagro [3] vs [4] Flagro is unfazed.
Abomination [6][3][2] vs [3+3][3+3][4+3] The massive, spread-out plant monster is unaffected by the shockwave.
Enemies:[1+2] vs [3+1] The wyvern dive bombs Seymore, who rolls out of the way.
The three demons attack Tarran. [1][5][5] vs [
4][3][3]. The first demon presses its attack and nearly loses its head for it. The other two are more astute, delivering powerful clawed blows to the overextended Tarran.
Heavy damage taken. Now Heavily Wounded.[3] The plant-thing is vaguely aware of what to do. It lashes out at the closest injured target, Nathan. [3+2] vs [5-1] It deals only minor damage, but it isn't done yet. It next strikes the incapacitated target that damaged it, Fre. [2+2] vs [6-1] It gets a good whack in response. Finally, it tries to chop up Thorontur, its other aggressor. [1+2] vs [6+2]. The spinning blades come apart as the nimble elf expertly carves the monster like a roasted turkey.
Nathan takes minor damage, still Heavily Wounded.Thorontur deals massive damage to plant monster, now moderately wounded.I try again
Raise [1-1][Luck 5], Permanency [1-1][Luck 4] You somehow manage to raise a mindless nine-foot tall abomination that hungers for the living. It has glowing red eyes, hungry-looking teeth, and black "skin" that may or may not have been made purely from some sort of necromantic power. Fortunately, it's just a puppet under your control. In fact, it seems fairly irrevocably bound to you and is feeding off your life energy to sustain itself. Um...
+10 NecromancyNow Adept NecromancerGained puppet minion.Your new master chitters in delight at your reckless success.
"Eeeeexcellent. Now go, show our new power to the others. They will lead the way, and you will crush their feeble patrol in our name."Several demons slosh through the water, stand there a moment, then begin sloshing in a different direction.
(For expediency's sake, I'll assume you follow. I can retcon it to something different if you have a different action. I'll also assume your new pet gives you a lift, as the waters are potentially toxic.)
The demons finally reach their target with you in tow: Another band of demons. Odd. They begin charging each other. The enemy has a dozen demons, while your escort is six. Hrm.
(Your puppet can be given standing orders to defend you, but that just means it's harder to get to you, making them more likely to attack the puppet instead. For the most part, controlling your puppet requires spending your entire action to do so.)
Slightly short man with a long amethyst ponytail and eyes. Medium complexion, birthmark on left hand.
HealthyCurrent Location: Tainted Lands
Adept Summoner (29/30)
Novice Claw User (0/10)
Dabbling Earth Magic (2/10)
Dabbling Fire Magic (4/10)
Summon Spirit AllySummon WildlifeSummon Angel of MercySummon GrinderSummon Earth GliderSummon EarthmakerSummon WyvernWave of GlueCrystal FlurryClaw Gauntlets
Reinforced Leather Armor
Linen Tunic
Rugged Leather Pants
Leather Boots
---
Camping SuppliesCombo elemental serving as either enemy or ally
Tall, swarthy, long-fingered arabic man with a short black beard and long arms.
Heavily WoundedCurrent Location: Tainted Lands
Adept Destruction (19/30)
Novice Enchanter (5/10)
Dabbling Dagger User (2/10)
Dabbling Pain Tolerance (4/10)
Lightning BlastFireballImbue Concussion BombShrapnel ShatterDetonateFiery DetonateDissipationDagger Focus StanceMinor DispelSlightly Broken Steel Dagger
Dark Grey Robe of Weeping WaterDark Grey Wizard's Hat
Bone Ring
---
Spellbook
Broad-shouldered man with green eyes and black hair.
HealthyCurrent Location: Tainted Lands
Adept Earth Magic (21/30)
Novice Alchemist (4/10)
Dabbling Diplomat (5/10)
Dabbling Scavenger (2/10)
Dabbling Restoration (3/10)
Dabbling Butcher (2/10)
Dabbling Fire Magic (2/10)
Dabbling Light Magic (1/10)
Earth WaveEarth SlamPotion of StoneskinEarth CrushStonefistMonolith PrisonMonolith PillarsHammerfallIron Skullcap
Reinforced Leather Armor
Soft Wool Tunic
Soft Wool Pants
Soft Wool Socks
Leather Shoes
Walking Stick
---
Hand Axe
Knife
Blanket
Waterskin (2)
Dried Beef
2 Gold Coins
Three
Demon EyesCrystalline white stones
Tiny Red GemTiny Yellow GemMystery Potion
Small White JarUnremarkable looking man with brown hair and eyes.
HealthyCurrent Location: Tainted Lands
Apprentice Runecrafter (17/20)
Apprentice Water Magic (19/20)
Dabbling Swordsman (3/10)
Dabbling Restoration (6/10)
Rune of Weeping WaterRune of Water's FlowAir FrostCure Minor WoundsRune of Frozen WaterIce LanceWater DrawDroughtfrost**
Healing MistsRune of Growing FrostSummon RainstormField FreezeRobe
Shoddy Oak Staff of Erratic WaterHooked Belt
Linen Pants
Leather Shoes
---
Frozen LongswordSketchbook+Pencil
Frozen Demon EyesCoin of Growing FrostCheap Iron Scale MailBroken SwordRunecrafting KitA short, moderately-girthed man with brown hair, piercing blue eyes, and a short but full red beard. Jolly demeanor, wearing very simple clothes.
HealthyCurrent Location: Tainted Lands
Adept Restoration (8/30)
Apprentice Light Magic (8/20)
Major MendingCure Light WoundsEye FlashCure Moderate WoundsSolar FlareLife TransferSoothing MendRainbow ShieldFaith HealingLaserApplewood Staff
Brown Friar Robes (includes hood and rope belt)
Brown Linen Pants
Hemp Sandals
---
Backpack
Bedroll
Traveling Rations
Small Medical KitFairly tall, decently muscled, clean-shaven man with black hair and dark blue eyes. Seems a bit distant or distracted sometimes.
Heavily WoundedCurrent Location: Tainted Lands, near but apart from group
Apprentice Swordsman (12/20)
Novice Destruction (1/10)
Dabbling Medic (2/10)
Dabbling Ranger (5/10)
Dabbling Treasure Hunter (2/10)
Dabbling Priest (3/10)
Dabbling Feint (2/10)
FrostballDiamond CutterSteel Longsword
Bronze ShieldStudded Leather Armor
Shredded Linen TunicLeather Pants
Leather Boots
---
Book of Destruction Magic
Ornamental OrbCopper PoleSunstoneGold CoinsDeep Red GemNice Cigar Box (contains small yellow gems and tiny scroll)
Small Yellow Gems (in cigar box)
Tiny Scroll (in cigar box)
StatuetteTall, slightly tanned elf with brown hair and golden eyes. Armored but not particularly muscular.
HealthyLocation: Tainted Lands
Apprentice Polearms (2/20)
Apprentice Lightning (1/20)
Dabbling Dancer (3/10)
Dabbling Meditation (1/10)
Lightning EdgeGrounding Nova StanceCall LightningHerd ThunderstormBasic LightningSlightly Fancy HalberdChainmail Hauberk
Chainmail Chausses
Iron Cap
Cotton Tunic
Cotton Pants
Leather Boots
Leather Bracers
---
Backpack
Waterskin
Bedroll
Flint & Tinder
Torch
Travelling RationsTall, somewhat older-looking man with dark brown hair and eyes.
Moderately WoundedCurrent Location: Tainted Lands
Adept Plants (0/30)
Novice Runecrafting (0/20)
Dabbling Demonologist (1/10)
Seed BurstGentle DirectionRune of Plant's CommandSeeking SeedsEnergizeRoot DrawRune of Plant's PuppetPlant Puppet ReversalBamboo Staff
Robe
Backpack
---
Big Box of SeedsTinderbox
FlareBook of Botanic RitualsBland, pale, skinny-looking fellow with brown hair and eyes.
HealthyCurrent Location: Waterlogged Cavern
Adept Necromancer (5/30)
Novice Runecrafter (1/10)
Dabbling Demonologist (3/10)
Animate DeadScathing TouchRune of NecrosisRune of Necromantic FocusPuppet DemonLinen Robe
Wooden Staff
Minor Ring of ProtectionLeather QuiverLeather Shoes
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Damaged Focused Repeating CrossbowBound to puppet abomination.
Plant abomination stops playing around next turn. Yes, it gets three actions at no penalty. That will get hideously dangerous soon.