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Poll

Try mod on 31.12 or play it safe?

DF2010
- 18 (75%)
40d
- 6 (25%)

Total Members Voted: 24

Voting closed: July 20, 2010, 03:39:37 am


Pages: 1 ... 3 4 [5] 6 7 ... 9

Author Topic: Soapscum Succession Fortress (Syrupleaf mod)  (Read 10479 times)

cappstv

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Re: Soapscum Community Fortress (Syrupleaf mod)
« Reply #60 on: July 15, 2010, 07:13:14 pm »

I like the name soapscum
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The French were adept of the "Losing is Fun" philosophy long before Dwarf Fortress.

TALLPANZER

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Re: Soapscum Community Fortress (Syrupleaf mod)
« Reply #61 on: July 16, 2010, 09:29:54 pm »

The new improved elephants are ready. Spawn still not ready, They keep bursting into flames.... and they need bigger mouths.
but the cultists are done.
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"So while a handful of psychopaths in lab coats are turning Japan into a land of mythological beasties to bang, the USSA's drowning in stupidity, China doesn't exist anymore, and Canada's just sitting there waiting for all this shit to blow over so they can go back to being Canada. Oh, and South Korea think they're Zerg now." <-Slag explains fallout in a nutshell

cappstv

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Re: Soapscum Community Fortress (Syrupleaf mod)
« Reply #62 on: July 16, 2010, 09:34:42 pm »

The new improved elephants are ready. Spawn still not ready, They keep bursting into flames.... and they need bigger mouths.
but the cultists are done.
I demand that someone completely rips off H.P Lovecraft's style of writing when we come face to face with the cultists.
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The French were adept of the "Losing is Fun" philosophy long before Dwarf Fortress.

breadbocks

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Re: Soapscum Community Fortress (Syrupleaf mod)
« Reply #63 on: July 16, 2010, 09:42:53 pm »

I'm horrible. Never read a Lovecraft.
EDIT: Also, have you tried bumping up the melting point?(Right. Changed fucking RAWs.) making them immune to flame? It would be epic to fight flaming Spawn. Seeing as they have hearts of obsidian and all, it makes sense!
« Last Edit: July 16, 2010, 10:16:21 pm by breadbocks »
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Clearly, cakes are the next form of human evolution.

cappstv

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Re: Soapscum Community Fortress (Syrupleaf mod)
« Reply #64 on: July 17, 2010, 12:12:45 am »

Neither have I
but his writing style is basically like poe but worst
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The French were adept of the "Losing is Fun" philosophy long before Dwarf Fortress.

breadbocks

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Re: Soapscum Community Fortress (Syrupleaf mod)
« Reply #65 on: July 17, 2010, 12:27:41 am »

Never read Poe either. I have a deep ingrained fear of his writing ever since my dad shoved a 1000page volume of his writings in my face.
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Clearly, cakes are the next form of human evolution.

TALLPANZER

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Re: Soapscum Succession Fortress (Syrupleaf mod)
« Reply #66 on: July 18, 2010, 03:56:52 pm »

Ok, with a lot of help, the spawn are ready, But civforge is on 2.2 now and I need to reincorporate everything. Also, I can't get the spawn civ to have more then one race in it. This means the cultists, elven Howlers, and High priests of Holistic all have to be in different civs. If you guys are really chopping at the bit, I can get a hobble cobble version out by some time tomorrow.
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"So while a handful of psychopaths in lab coats are turning Japan into a land of mythological beasties to bang, the USSA's drowning in stupidity, China doesn't exist anymore, and Canada's just sitting there waiting for all this shit to blow over so they can go back to being Canada. Oh, and South Korea think they're Zerg now." <-Slag explains fallout in a nutshell

Ricky

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Re: Soapscum Succession Fortress (Syrupleaf mod)
« Reply #67 on: July 18, 2010, 04:20:03 pm »

ive never took part in  any sucession game, but ive read a little bit about this stuff

how does it work?
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Ah, I wish I had been lucky enough to be scum.
I'd make such great scum...

breadbocks

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Re: Soapscum Succession Fortress (Syrupleaf mod)
« Reply #68 on: July 18, 2010, 04:28:00 pm »

No need to deal with putting everything in 2.2. I don't want to learn about damn alchemy too. Getting steel by the 6-pack will be odd enough.
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Clearly, cakes are the next form of human evolution.

TALLPANZER

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Re: Soapscum Succession Fortress (Syrupleaf mod)
« Reply #69 on: July 18, 2010, 06:31:18 pm »

Actually 2.21 is the easy part.
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"So while a handful of psychopaths in lab coats are turning Japan into a land of mythological beasties to bang, the USSA's drowning in stupidity, China doesn't exist anymore, and Canada's just sitting there waiting for all this shit to blow over so they can go back to being Canada. Oh, and South Korea think they're Zerg now." <-Slag explains fallout in a nutshell

FuzzyDoom

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Re: Soapscum Succession Fortress (Syrupleaf mod)
« Reply #70 on: July 18, 2010, 09:37:31 pm »

Take all the time you need. ALSO: MOLES! DO IT!
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Also bear in mind that dwarves have their heads at a perfect height for a good face-kicking.
That's the great thing about this forum. We can derail any discussion into any other topic.

breadbocks

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Re: Soapscum Succession Fortress (Syrupleaf mod)
« Reply #71 on: July 18, 2010, 09:42:27 pm »

NO MOLEZ FOR YOUZ!
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Clearly, cakes are the next form of human evolution.

FuzzyDoom

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Re: Soapscum Succession Fortress (Syrupleaf mod)
« Reply #72 on: July 18, 2010, 09:43:53 pm »

NO MOLEZ FOR YOUZ!

BUT I WANT TO BE A MOLE BOY!

ENRAGED
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Also bear in mind that dwarves have their heads at a perfect height for a good face-kicking.
That's the great thing about this forum. We can derail any discussion into any other topic.

breadbocks

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Re: Soapscum Succession Fortress (Syrupleaf mod)
« Reply #73 on: July 18, 2010, 10:01:39 pm »

NO! NO MOLEZ OR ENRAGEMENTS FOR YOUZ!
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Clearly, cakes are the next form of human evolution.

andfhe

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Re: Soapscum Succession Fortress (Syrupleaf mod)
« Reply #74 on: July 18, 2010, 11:06:19 pm »

I'll sign up I suppose(can't have a succession fort without succession can you?)Also I'd like to be dwarfed as a miner.
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Well if you remove the [MULTIPLE_LITTER_RARE] tag from dwarves I think they have like 2-4 children each time they give birth. And if you get enough mothers up on the pillars you can probably get a good waterfall going.
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