Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Try mod on 31.12 or play it safe?

DF2010
- 18 (75%)
40d
- 6 (25%)

Total Members Voted: 24

Voting closed: July 20, 2010, 03:39:37 am


Pages: 1 ... 5 6 [7] 8 9

Author Topic: Soapscum Succession Fortress (Syrupleaf mod)  (Read 10469 times)

TALLPANZER

  • Bay Watcher
  • entity_TALLPANZER.txt
    • View Profile
Re: Soapscum Succession Fortress (Syrupleaf mod)
« Reply #90 on: July 29, 2010, 03:57:22 am »

Yeah, I am world gening, more errors. so far cultist and spawn will not gen civs in the same world. also getting this furnace error. also updated to the latest DF. Also went on a four day rat weed bender, in celebration of traveling around the sun on a giant ball of rock.
Logged
"So while a handful of psychopaths in lab coats are turning Japan into a land of mythological beasties to bang, the USSA's drowning in stupidity, China doesn't exist anymore, and Canada's just sitting there waiting for all this shit to blow over so they can go back to being Canada. Oh, and South Korea think they're Zerg now." <-Slag explains fallout in a nutshell

breadbocks

  • Bay Watcher
  • A manacled Mentlegen. (ಠ_ృ)
    • View Profile
Re: Soapscum Succession Fortress (Syrupleaf mod)
« Reply #91 on: July 29, 2010, 11:48:03 am »

If you can't get both in the same world, I'm sure just Spawn will be enough to give the world nightmares. Heck, the globins might have one as their leader. B)
Logged
Clearly, cakes are the next form of human evolution.

Urist Imiknorris

  • Bay Watcher
  • In the flesh, on the phone and in your account...
    • View Profile
Re: Soapscum Succession Fortress (Syrupleaf mod)
« Reply #92 on: July 29, 2010, 02:20:08 pm »

Globins?
Logged
Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

breadbocks

  • Bay Watcher
  • A manacled Mentlegen. (ಠ_ృ)
    • View Profile
Re: Soapscum Succession Fortress (Syrupleaf mod)
« Reply #93 on: July 29, 2010, 02:32:29 pm »

Yes, globins.
Logged
Clearly, cakes are the next form of human evolution.

Urist Imiknorris

  • Bay Watcher
  • In the flesh, on the phone and in your account...
    • View Profile
Re: Soapscum Succession Fortress (Syrupleaf mod)
« Reply #94 on: July 29, 2010, 02:46:28 pm »

Are globins giant multi-limbed lumps of goblin flesh?
Logged
Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

breadbocks

  • Bay Watcher
  • A manacled Mentlegen. (ಠ_ృ)
    • View Profile
Re: Soapscum Succession Fortress (Syrupleaf mod)
« Reply #95 on: July 29, 2010, 03:13:41 pm »

Yes. How'd you know? I do believe they are. Or they might be goblins that are part of the Level 7 quest in KoL.
EDIT: End the derail. Now! TALL, you can try taking out one of the extraneous civs, and see what happens.
« Last Edit: July 29, 2010, 04:01:44 pm by breadbocks »
Logged
Clearly, cakes are the next form of human evolution.

TALLPANZER

  • Bay Watcher
  • entity_TALLPANZER.txt
    • View Profile
Re: Soapscum Succession Fortress (Syrupleaf mod)
« Reply #96 on: July 29, 2010, 06:49:16 pm »

that is crazy that you say that, I took out the High-elfs and suddenly Bam, everything works....
well almost everything. Iron, your iron. It smelts into the wrong iron. Iron works has some deep roots and the work around I made was causing an error that just would not shut up about how it was an error. Any way, In no high elf world, I found awesome spot and embarked, then I saved in-case some one wants to try SoapIronsucmworks. If you want it, tell me how to post a save, or any file here, I have never needed to before now.
Logged
"So while a handful of psychopaths in lab coats are turning Japan into a land of mythological beasties to bang, the USSA's drowning in stupidity, China doesn't exist anymore, and Canada's just sitting there waiting for all this shit to blow over so they can go back to being Canada. Oh, and South Korea think they're Zerg now." <-Slag explains fallout in a nutshell

breadbocks

  • Bay Watcher
  • A manacled Mentlegen. (ಠ_ృ)
    • View Profile
Re: Soapscum Succession Fortress (Syrupleaf mod)
« Reply #97 on: July 29, 2010, 08:34:56 pm »

Hehe. Stupid Elves. They won't be missed. To upload stuff google DFFD. Follow the help there. I don't know much on the topic of modding, but I night be able to get it working. If not, oh well. We'll get it working.
Logged
Clearly, cakes are the next form of human evolution.

Urist Imiknorris

  • Bay Watcher
  • In the flesh, on the phone and in your account...
    • View Profile
Re: Soapscum Succession Fortress (Syrupleaf mod)
« Reply #98 on: July 29, 2010, 09:55:53 pm »

You know, if you wanted the Spawn to be on fire, all you'd have to do is reduce the ignite point of their flesh to below the ambient temperature of the outside. Reduce it to zero just to be sure.
Logged
Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

TALLPANZER

  • Bay Watcher
  • entity_TALLPANZER.txt
    • View Profile
Re: Soapscum Succession Fortress (Syrupleaf mod)
« Reply #99 on: July 30, 2010, 12:51:58 am »

And here is my first try at this

everything should be inside

http://dffd.wimbli.com/file.php?id=2859
Logged
"So while a handful of psychopaths in lab coats are turning Japan into a land of mythological beasties to bang, the USSA's drowning in stupidity, China doesn't exist anymore, and Canada's just sitting there waiting for all this shit to blow over so they can go back to being Canada. Oh, and South Korea think they're Zerg now." <-Slag explains fallout in a nutshell

breadbocks

  • Bay Watcher
  • A manacled Mentlegen. (ಠ_ృ)
    • View Profile
Re: Soapscum Succession Fortress (Syrupleaf mod)
« Reply #100 on: July 30, 2010, 01:07:34 am »

*Foams at the mouth, but them remembers he finally got a .rar reader that works.

Sorry about that. I found RAR Frog just yesterday, and amn't used to not asking for a zip.

After reading Sirocco's 38th update, I want to say THEY have adapted to be immune to magma. In the mean time, I'm figuring out how too add Ironhand. I THINK I've done it right. Anyways, color me distrustful, but I didn't trust that embark. I looked around, and found a sinister spot with precious SAND ahem. I meant precious BAG FILLING STUFF!!! We have everything, including killo murderphants and cultist and THEM. (Why do the raiders hate us already....?) Except a volcano, that is.
« Last Edit: July 30, 2010, 01:46:16 am by breadbocks »
Logged
Clearly, cakes are the next form of human evolution.

breadbocks

  • Bay Watcher
  • A manacled Mentlegen. (ಠ_ృ)
    • View Profile
Re: Soapscum Succession Fortress (Syrupleaf mod)
« Reply #101 on: July 30, 2010, 02:38:09 am »

Let the story begin!
Traveler's log of breadbocks, the Overseer of Soapscum

Some time in Opal:
Damn! Sand raiders have found us! We've begun to run towards the ocean, and thus, the swamps, hoping to escape them.

Some time in Obsidian:
Bah! We're almost to the coast! If we can't escape soon....

Granite 1st:
We're safe, and not a kilometer to spare! We don't have much. We can only hope some of the rest of the caravan find us. I swear. We'd have trouble getting a worse bunch of louts. At least we've a breeding pair of the 'phants. We might just survive. (OOC: Our symbol is the fucking Giant Ant. Looks like we don't have much of a chance.)

Granite 10:
Holy shit! There are camels here. Big ones. With one hump. And no flesh. One quickly chases down our farmer. We'll miss you, Edam. And EL. (It was at this point I've decided to turn in. And turn off the game. I just happened to use task manager. *wink* (-.^) ) 
Logged
Clearly, cakes are the next form of human evolution.

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Soapscum Succession Fortress (Syrupleaf mod)
« Reply #102 on: July 30, 2010, 01:02:40 pm »

I have decided to watch this madness. Hopefully you don't die too soon. :P
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Lucus Casius

  • Bay Watcher
    • View Profile
Re: Soapscum Succession Fortress (Syrupleaf mod)
« Reply #103 on: July 30, 2010, 05:13:42 pm »

IT BEGINS.
Logged

breadbocks

  • Bay Watcher
  • A manacled Mentlegen. (ಠ_ృ)
    • View Profile
Re: Soapscum Succession Fortress (Syrupleaf mod)
« Reply #104 on: July 31, 2010, 12:55:38 am »

Notes of the run. Tskmngr-ing the game deleted the file. I re-embark on the same spot, with a different skill payload.
Spoiler (click to show/hide)
Logged
Clearly, cakes are the next form of human evolution.
Pages: 1 ... 5 6 [7] 8 9