*shrug* Most of players here wants new features more than bugfixs (except crashes). And they get what they wish for. Oh, so much.
I can only weep.
I think you'd be surprised. A larger majority of the "veteran" fan base and a sizeable portion of the mid-to-new fans seem to think that bugfixes should take priority, or at least as much as new features.
Really, though, I think I can compare it to architecture for Toady. He's not contractually bound to do anything. Keep this in mind as I say that an architect enjoys building and designing a new construction -- setting down shop on a fresh slate, if you will -- more than pulling weeds from the garden recently placed on the grounds of the half- or completely-finished construction itself. Similarly, putting things into your program can be a lot more exciting and interesting than spending several hours scouring for the perfect way to find precisely where the bug is and eliminate it, which may or may not require reworking other code in the process.
Not that you shouldn't do it, of course; you have to as a programmer. If you didn't do a lot of bugfixing, you'd be crazy, and I think it should take high priority in DF along with many others on these forums. But when you're spending hours playtesting your own game, wouldn't you rather be playtesting new features rather than searching for that one telltale error report?
EDIT: Nevermind, I don't see why I offered a counterpoint in the first place. Looking through a few dozen of your posts, you seem like either a very embittered player who will complain about this same topic no matter what, or a troll. Pardon me/sorry if I'm wrong on that, but I'm gonna pretend I never posted this because it makes no difference in the long run.