The new development page is up.
Bug fixes are still the priority, but it's also time to start an infusion of new stuff. Adventure mode has never really been a game so much, and we've now prepared an outline of how we think that can be changed. For dwarf mode, we've incorporated many of the eternal suggestion voting items as well as the military changes we've been (very slowly) trying to get to over the last few years. The bulk of the new page is under adventure mode headings, but there's a considerable amount of material applicable to both modes in those sections. I wouldn't say the development page is a full picture of the new additions we plan to do as we continue, but they give a pretty good picture. The core items, reqs, bloats and power goals of the previous pages still represent out plans for the game, and anything not on the new page is still fair game -- it's just the system itself that has been updated, because the previous system wasn't working well (not a single power goal was checked off, for example, and items often became outdated).
Regarding the two of the top ten ESV items not specifically addressed on the new page, sped-up pathfinding and graphics support, the idea with the first is an upcoming date with the linux profiler now that we've got DF running over there to address the low-hanging fruit on the main grievance behind the suggestion (large, slow forts). In the case of supporting tiles for each game object, I need to figure out the deal with all the new SDL code before I can lay anything out in stark terms. The textures are stored differently (in a single atlas if it still works that way), and I'm not sure if it'll be feasible to move to full item/map texture support without altering the way that works.
In any case, the purpose of the thread is much like the list of remaining items from before, except that there won't be a long release delay hanging over it. Specific bugs should be reported on
the bug tracker, and specific suggestions belong for the most part in
the suggestion forum, although the discussion here regarding the dev pages can certainly involve suggestions. Questions and comments about the new development page or DF development somewhat more broadly work here, though any contentious topics that lead to derails are discouraged -- there are threads for those too.
If you have specific questions, I'll try to answer them all. In the past, we've all found the practice of
making questions green works pretty well. You do that like this:
[color=limegreen]making questions green[/color]