Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

How worse will you think this will get?

Bad.
Worse.
Worser.
Zombie apocalyspe bad. Oh. Wait...

Pages: 1 ... 7 8 [9] 10 11 ... 28

Author Topic: Anti-Zombie Apocalyspe: 7 Degrees Kelvin !?!  (Read 23942 times)

USEC_OFFICER

  • Bay Watcher
  • Pulls the strings and makes them ring.
    • View Profile
Re: Anti-Zombie Apocalyspe: 5
« Reply #120 on: July 03, 2010, 03:59:25 pm »

Wait, why are we attacking this? It doesn't seem too threatening. why bother?

It's a test. You need some field experience. Plus it would be more threating if it was an actual factory, which you didn't know until now.
Logged

Cheddarius

  • Bay Watcher
  • Hrm.
    • View Profile
Re: Anti-Zombie Apocalyspe: 5
« Reply #121 on: July 03, 2010, 04:29:54 pm »

Order half the team to aim carefully and fire through any gaps in the shields, while the other half rushes forward and to the sides to flank the shielded zombies. Ideally, the zombies will turn to face the flankers and immediately be gunned down. Or, they will keep shielding themselves, but the flankers will attack them from the sides and they will be quickly dispatched.
Logged

ibot66

  • Bay Watcher
    • View Profile
Re: Anti-Zombie Apocalyspe: 5
« Reply #122 on: July 03, 2010, 05:51:35 pm »

surrender if what cheddar suggests fails. othewise, do exactly what he says.
Logged

RedWarrior0

  • Bay Watcher
  • she/her
    • View Profile
Re: Anti-Zombie Apocalyspe: 5
« Reply #123 on: July 03, 2010, 06:08:16 pm »

"Why the bloody hell can't we get an anti-materiel rifle in here?!?"

Hm... we have a .45, which is a big, slow round. Them shields have to be pretty thick to hold off multiple shots. A Five-seveN with officially armor-piercing rounds would be nice, or just something loaded with .30-06, or an M2 Browning loaded with AP. Or ZOMBAH LAZORZ!

Shoot lasers from our eyes.
Logged

Criptfeind

  • Bay Watcher
    • View Profile
Re: Anti-Zombie Apocalyspe: 5
« Reply #124 on: July 03, 2010, 06:10:45 pm »

Eye lasers hurt a lot and it takes at lest a week to get vision back, it may not be the best move here, I only use my eye lasers when it is my last hope.

Do what ched says.
Logged

USEC_OFFICER

  • Bay Watcher
  • Pulls the strings and makes them ring.
    • View Profile
Re: Anti-Zombie Apocalyspe: 5
« Reply #125 on: July 04, 2010, 07:32:41 pm »

"Why the bloody hell can't we get an anti-materiel rifle in here?!?"

Hm... we have a .45, which is a big, slow round. Them shields have to be pretty thick to hold off multiple shots. A Five-seveN with officially armor-piercing rounds would be nice, or just something loaded with .30-06, or an M2 Browning loaded with AP. Or ZOMBAH LAZORZ!

Shoot lasers from our eyes.

The shield's are just there to hide their heads. Even if the shot punches large holes into the shields, you are looking at 3-5 shots before you can see their heads enough to kill them.
Logged

USEC_OFFICER

  • Bay Watcher
  • Pulls the strings and makes them ring.
    • View Profile
Re: Anti-Zombie Apocalyspe: 4
« Reply #126 on: July 04, 2010, 07:38:40 pm »

You and your team quickly decide that the best way to kill them is to flank them. While you kill quite a few of them, several more come through side doors, stopping you from flanking them. Your team is forced closer and closer into the center of the smithy, around the central furnace. Margua and four other zombies take their chances, and try to run outside of the circle. They succeed, but you realize that they aren't stopping to help everyone else. It's just you, and two other teammates. You feel the flames from the furnace grow hotter and hotter on your back.

Health: 13/15

Inv: Five meat rations (+2 health).
      An Army Colt clip.
      Map of the area.

Equipment: Kevlar Uniform
                Protective Helmet
                Army Colt .45 (3/8)
                Combat Sword
Logged

RedWarrior0

  • Bay Watcher
  • she/her
    • View Profile
Re: Anti-Zombie Apocalyspe: 4
« Reply #127 on: July 04, 2010, 07:43:03 pm »

Anti-Materiel or Armor Piercing stuff would be really nice.

Charge, shoot, pistol whip. Reload. Rinse, repeat. Get detonator ASAP. Blow place to hell and back.
Logged

Cheddarius

  • Bay Watcher
  • Hrm.
    • View Profile
Re: Anti-Zombie Apocalyspe: 4
« Reply #128 on: July 04, 2010, 08:20:57 pm »

You realize that if we get armor piercing rounds or whatnot, the game will just get harder, yeah?
Logged

ibot66

  • Bay Watcher
    • View Profile
Re: Anti-Zombie Apocalyspe: 4
« Reply #129 on: July 04, 2010, 08:32:55 pm »

raise your hand if you think we should surrender:
surrender?:yes:1
Logged

Criptfeind

  • Bay Watcher
    • View Profile
Re: Anti-Zombie Apocalyspe: 4
« Reply #130 on: July 04, 2010, 08:36:19 pm »

If we surrender we will end up working for the zombies most likely, not a bad thing in of itself but is that what we want to do?
Logged

ibot66

  • Bay Watcher
    • View Profile
Re: Anti-Zombie Apocalyspe: 4
« Reply #131 on: July 04, 2010, 08:41:34 pm »

These humans do not seem that great, they seem to be using us...
Logged

Criptfeind

  • Bay Watcher
    • View Profile
Re: Anti-Zombie Apocalyspe: 4
« Reply #132 on: July 04, 2010, 08:44:20 pm »

Good point. What we need to do is steal some human children and raise them as zombies, than we can get a breeding stock and whoever wants to be a zombie can be. Although we should also look for a way to reverse the zombiefaction or at lest find a way for zombies to breed.
Logged

ibot66

  • Bay Watcher
    • View Profile
Re: Anti-Zombie Apocalyspe: 4
« Reply #133 on: July 04, 2010, 08:45:35 pm »

that does not seem nice, also, do we know how long zombies half-live?
Logged

Criptfeind

  • Bay Watcher
    • View Profile
Re: Anti-Zombie Apocalyspe: 4
« Reply #134 on: July 04, 2010, 08:47:12 pm »

Well even if it is forever we will need a way to expand the population someday.
Logged
Pages: 1 ... 7 8 [9] 10 11 ... 28