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How worse will you think this will get?

Bad.
Worse.
Worser.
Zombie apocalyspe bad. Oh. Wait...

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Author Topic: Anti-Zombie Apocalyspe: 7 Degrees Kelvin !?!  (Read 24065 times)

USEC_OFFICER

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Re: Anti-Zombie Apocalyspe- Stuff is happening!
« Reply #105 on: July 01, 2010, 01:27:15 pm »

You and your command unit are currently hidden in a forst near outskirts of a zombie settlement. Arial photographs reveal either a factory or a smithy in this settlement. Either way, it's up to you to take it out. The smithy/factory is in the center of the settlement. The few buildings around it are mostly empty or for storage, since zombies don't need to sleep. The plan is to sneak in when most of the zombies are working the fields, but not much besides that, The leader of your commando unit, a zombie named Frank, whispers, "Any ideas guys?"

Health: 15/15 (All that muscle.)

Inv: Five meat rations.
       Five Army Colt clips.
       Map of the area.

Equipment: Kevlar Uniform
                 Protective Helmet
                 Army Colt .45 (8/8)
                 Combat Sword (After all, they'll have swords too.)
« Last Edit: July 01, 2010, 01:30:06 pm by USEC_OFFICER »
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RedWarrior0

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Re: Anti-Zombie Apocalyspe- Stuff is happening!
« Reply #106 on: July 01, 2010, 01:43:27 pm »

USE TEH NYUKLEAH AWPSHUN!
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xtank5

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Re: Anti-Zombie Apocalyspe- Stuff is happening!
« Reply #107 on: July 01, 2010, 01:45:07 pm »

Bring it down nice and clean, with as few casualties as possible.
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Cheddarius

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Re: Anti-Zombie Apocalyspe- Stuff is happening!
« Reply #108 on: July 01, 2010, 02:30:15 pm »

Do as told. Wait until the zombies are working the fields, then rush into the factory as quietly as possible. Have everyone keep a lookout for zombies. If you are seen and the alarm is sounded, make a break for the factory.
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wolfchild

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Re: Anti-Zombie Apocalyspe- Stuff is happening!
« Reply #109 on: July 01, 2010, 09:21:23 pm »

Stay in the backround then LOOT CORPSES
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Criptfeind

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Re: Anti-Zombie Apocalyspe- Stuff is happening!
« Reply #110 on: July 01, 2010, 09:24:22 pm »

Do as told. Wait until the zombies are working the fields, then rush into the factory as quietly as possible. Have everyone keep a lookout for zombies. If you are seen and the alarm is sounded, make a break for the factory.
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USEC_OFFICER

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Re: Anti-Zombie Apocalyspe- Stuff is happening!
« Reply #111 on: July 02, 2010, 02:58:28 pm »

Frank is kinda annoyed that the best plan that everybody came up with is to wing-it. However the plan works perfectly. The only problems you had was that while most of the zombies were working the fields, several would be running around, getting items from warehouses. A quick blow to the head usually solved most of these problems. It is at least an hour since you set off from the woods, despite the small distance to the factory/smithy. Your unit finds a small, side door and looks inside.

It's a smithy. Kinda. The instense co-ordination and the speed at which the smiths are working marks this building as more than a simple town smithy. A large, central furnace has several smiths working around it. These smiths have leathery skin, due to the intense heat of the furnace. Several large sets of bellows off to the side, powered by several beefy looking zombies who keep the heat in the furnace as high as possible. Weapons, armour and supplies line the walls, and several zombies are employed in the task of maintaining the large amount of equipment. A large pile of coal lies in the opposite corner, and beside that is another furnace, dedicated to the smelting of ores. Margua, another zombie in your unit, whispers, "Doesn't look like much of a factory." "Doesn't matter," Frank declares, "We still got to blow it up."

Health: 15/15

Inv: Five meat rations (+2 health).
       Five Army Colt clips.
       Map of the area.

Equipment: Kevlar Uniform
                Protective Helmet
                Army Colt .45 (8/8)
                Combat Sword
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xtank5

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Re: Anti-Zombie Apocalyspe- Stuff is happening!
« Reply #112 on: July 02, 2010, 03:09:32 pm »

I would try to avoid killing any one but they might kill us, so look for any support columns and plant remote charges on those, then detonate from a safe place, preferably out of town.
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Cheddarius

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Re: Anti-Zombie Apocalyspe- Stuff is happening!
« Reply #113 on: July 02, 2010, 03:32:15 pm »

We don't have remote charges.
How many zombies are in our team?

Sneak in fairly close, as close as possible while still being unseen. Aim at the nearest beefy zombies. Have three crewmen carefully aim at each beefy zombie's head; distribute any extra firepower amongst the nearest smelter zombies. On Frank's signal, everyone shoots, hopefully taking down a few enemy zombies, and then charge forward. Try to cut off the path to the weapons and armor, so that the enemy can't get to them. Form a line, three or four people in the front and the rest in the back. The front hold swords in one hand and pistols in the other, and try to fend off any approaching zombies. The back hold just pistols, and fire at incoming zombes.

If you are seen before you can set up the first attack, quickly set up the formation described above.
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xtank5

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Re: Anti-Zombie Apocalyspe- Stuff is happening!
« Reply #114 on: July 02, 2010, 03:35:07 pm »

We don't have remote charges.

Excellent plan.
Quote from: Frank
"We still got to blow it up."

But, how are we supposed to blow up the smithy?
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RedWarrior0

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Re: Anti-Zombie Apocalyspe- Stuff is happening!
« Reply #115 on: July 02, 2010, 07:40:02 pm »

Somebody else might have the charges.
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Cheddarius

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Re: Anti-Zombie Apocalyspe- Stuff is happening!
« Reply #116 on: July 02, 2010, 07:56:36 pm »

I think he meant metaphorically.
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USEC_OFFICER

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Re: Anti-Zombie Apocalyspe- Stuff is happening!
« Reply #117 on: July 03, 2010, 03:45:36 pm »

RedWarrior0 is right, someone else has the charges. (You try destoring a factory without charges.) (Yes, it's a smithy, but they didn't know that.)
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ibot66

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Re: Anti-Zombie Apocalyspe- 5
« Reply #118 on: July 03, 2010, 03:51:18 pm »

Wait, why are we attacking this? It doesn't seem too threatening. why bother?
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USEC_OFFICER

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Re: Anti-Zombie Apocalyspe: 5
« Reply #119 on: July 03, 2010, 03:58:10 pm »

You would suggest shooting at the beefy zombies, but it's kinda obvious. On Frank's signal, everbody rushes in, firing their Colts. Everything goes wrong quickly. You didn't even know that someone could throw a spear with such force. Thankfully, your Colts make quick work of the enemy zombie. However Frank was killed by the spear. Went straight through his visor. Your team is too well trained to let his death stop everybody from completing the mission, and charges are placed on the central furnace, along with several support columns.

Not surprisingly, the zombie's in the field heard your gunfire, and rushed in, killing another team-member who was caught off-guard. He had the dentonator. The zombies rushing over his body are oddly equiped. They have only helmets on, and they use a long-sword and a very large shield. Their purpose becomes obvious, as they hide behind their shields, ducking and weaving to avoid your shots. What now?

Health: 15/15

Inv: Five meat rations (+2 health).
      Three Army Colt clips.
      Map of the area.

Equipment: Kevlar Uniform
                Protective Helmet
                Army Colt .45 (7/8)
                Combat Sword
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