Frank is kinda annoyed that the best plan that everybody came up with is to wing-it. However the plan works perfectly. The only problems you had was that while most of the zombies were working the fields, several would be running around, getting items from warehouses. A quick blow to the head usually solved most of these problems. It is at least an hour since you set off from the woods, despite the small distance to the factory/smithy. Your unit finds a small, side door and looks inside.
It's a smithy. Kinda. The instense co-ordination and the speed at which the smiths are working marks this building as more than a simple town smithy. A large, central furnace has several smiths working around it. These smiths have leathery skin, due to the intense heat of the furnace. Several large sets of bellows off to the side, powered by several beefy looking zombies who keep the heat in the furnace as high as possible. Weapons, armour and supplies line the walls, and several zombies are employed in the task of maintaining the large amount of equipment. A large pile of coal lies in the opposite corner, and beside that is another furnace, dedicated to the smelting of ores. Margua, another zombie in your unit, whispers, "Doesn't look like much of a factory." "Doesn't matter," Frank declares, "We still got to blow it up."
Health: 15/15
Inv: Five meat rations (+2 health).
Five Army Colt clips.
Map of the area.
Equipment: Kevlar Uniform
Protective Helmet
Army Colt .45 (8/8)
Combat Sword