Oh dear, this turn is much more
fun then any other turns so far.
Turn 5: FFFFFFFF-...(The Jolly Smew)
Aim the ship at the final frigate.
"APMIGTs fire at the carrier's jump drives, Wolfchild and Nuker, fire main guns at the other frigate."
"Roadviper, might you focus fire on the Carrier?"
[6]: You aim the Smew at the frigate, and punch the engine! You are on a collision course with the frigate! EVADE!
*Proximity warning**Proximity warning*"APMIGTs fire at the carrier's jump drives, Wolfchild and Nuker, fire main guns at the other frigate."
"Roadviper, might you focus fire on the Carrier?"
(Road Viper)
Send a message to The Jolly smew telling them on how to increase their shields. Then see if I can optimize anything else on the ship.
[5]: You send step by step instructions on how to do it. Only an idiot can mess up with instructions like those! (+1 to Dervin's roll)
(Roadviper)
Open up on the carrier's engines with all weapons accessible to me.
[2]: You are still contemplating your morals.
Fire on the engines.
[3]: You fire on the shielded engines.
Shield resist roll: Shield:[3][4]=[7]. Damage roll:[AUTOFAIL].
Your bullets bounce off harmlessly.
(Roadviper)
Keep the turrets targeted on the Carriers engines/jump drives, when the carriers shield fails, fire at maximum power.
[2]: The shields are still up. Urgh.
(The Jolly Smew)
Considering that the carrier is still shieled, I focus my fire on open fighters... Unless the carrier loses shields, in which case I BLAST THE EVERLOVING HECK out of it's engines. Remember; a destoyed carrier is a victory, a retreated carrier is a loss, and a disabled carrier is a prize. It's better to win than go for a prize at risk of losing the victory.
[4]: The carrier's shields are still up. So fighters are going to die today!
Damage [5][2]
Score a kill!
Fire, spreading rounds out for maximum damage once the shields are down!
[3]: Shields aren't down. But that ain't stopping you.
Shield resist roll: Shield:[3][4]=[7]. Damage roll:[4][4]=[8].
You overwhelm the shields. They're down!
The Jolly Smew
"Cap'n i think you are in error, punish me after if you must but we need to stop that carrier"
Mutilate the carrier's shields (unless they are already down, in which case shoot the engines)
"Cap'n i think you are in error, punish me after if you must but we need to stop that carrier"[4]: You fire at the engines.
Damage [5][6]
You cripple the engines. Err, the jump drive looks unstable though. It may be going crittical. And the Smew is not exactly in the best spot.
(The Jolly Smew)
Use the message from the RoadViper to try and increase the power of the shields.
Oh goddamnit guys, I think I powered down the toilets flushing system.
[3+1]: Using the step by step instructions, you improve the shield. Though the reactor is strained now. Ah well, no way it could come back to haunt you... Right? Now, about those toilets...
Oh goddamnit guys, I think I powered down the toilets flushing system.Waladil: Well, I'm glad I went potty before the battle.(Captain Silo, Roadviper)
Get as clear a shot for our gunners to the carrier's engines as possible.
[6]: Oh, you get a clear shot alright. You fly right up behi-why is that FTL drive on fire?
Jolly Smew
IM'A FIREIN MAH CANNON, AHAHAHAHAHAHA..... at the carrier
[5]: You fire. Uhhh, that may have been a bad idea in retrospect...
Damage [4][2][3][1+3=4][1+6=7]
FFFFFF-RoadViper Shield resist roll: Shield:[2][1]=[3]. Damage roll:[1][2][3]=[6].
The shields are blasted away! And there's still one dice left!
Damage [4]
The RoadViper's rockets are gone, the shield generator is damaged, and one front AAPMAC is crippled.The Jolly Smew Shield resist roll: Shield:[5][4]=[9]. Damage roll:[2][4][1]=[7].
The shields hold, one shield roll is left.
I attempt to cripple the carrier, stopping it from escaping.
[Autofail]: The carrier doesn't seem to need any more encouragement...
[2-1=1]: The frigate doesn't waste a beat, and fires at the Viper! But misses with it's main guns.
[6]: However,
the Viper's engines are crippled by the secondary guns.
The number of Xecobian fighters remaining is drastically low.
Several HCA fighters come to the Viper's rescue.
HCA squadren leader: You seem like you need some help.
Panther class Frigate.
[bottom of the ship]
3 AAPMACs (Advanced Armor Piercing Magnetic Accelerated Cannon [stationary][cannon]).
2 MMCLs (Mini Missile Cluster Launcher [stationary][missile])
(DESTROYED).
[top of the ship]
2 APIMGTs (Armor Piercing Incendiary Mini Gun Turret[turret]).
[left of the ship]
1 STARREACH engine
(Crippled).
[right of the ship]
1 STARREACH engine
(Crippled).
[front of the ship]
2 AAPMACs (Advanced Armor Piercing Magnetic Accelerated Cannon [stationary][cannon])
(1 CRIPPLED).
[back of the ship]
1 LIGHTBREAKER FTL drive.
1 GUARDIAN shield generator
(modified).
Cargo:
10 USDF REAPER Rifles. In the armory.
20 USDF DEFENDER Pistols. Half in the armory, half in the bridge.
1 USDF VOYAGER Jeep. In the loading bay, room for six people.
4 Medpacks. In the loading bay.
Advantages: Fast, heavily armed.
Disadvantages: Exposed engines.
In battle around Luyten 726-8
Shields active. Downed.Engines crippled.Name: Thomas Silo
Position: Captain.
Skills: Basic Pilot [1/4], Basic Cannon
Gender: Male
Equipment: Fancy suit.
Location: On Captain's seat of the Roadviper
Name: Frelock
Position: Co-Pilot
Skills: Basic Piloting, Basic Cannon
Gender: Male
Equipment: Standard suit.
Location: On the Co-Pilot seat of the Roadviper
Name: Paranatural
Position: Gunner
Skills: Basic missile [1/4], No skill cannon [1/4]
Gender: Male
Equipment: Standard suit.
Location: In the bottom weapon control room of the Roadviper
Name: Nimitz
Position: Left gunner
Skills: Basic Turret [1/4], Basic Rifle
Gender: Male
Equipment: Standard suit.
Location: In the left APIMGT of the Roadviper
Name: James Gutierrez
Position: Gunner, Right weapons bank.
Skills: Basic Turret [2/4], Cannon
Gender: Male
Equipment: Standard suit.
Location: In the right APIMGT of the Roadviper
Name: Ochita
Position: Engineer
Skills: Basic Pistol, Basic engineering [2/4]
Gender: Male
Equipment: Standard suit.
Location: In the engine room of the Roadviper
Panther class Frigate.
[bottom of the ship]
3 AAPMACs (Advanced Armor Piercing Magnetic Accelerated Cannon [stationary][cannon]).
2 MMCLs (Mini Missile Cluster Launcher [stationary][missile]).
[top of the ship]
2 APIMGTs (Armor Piercing Incendiary Mini Gun Turret[turret]).
[left of the ship]
1 STARREACH engine.
[right of the ship]
1 STARREACH engine.
[front of the ship]
2 AAPMACs (Advanced Armor Piercing Magnetic Accelerated Cannon [stationary][cannon]).
[back of the ship]
1 LIGHTBREAKER FTL drive.
1 GUARDIAN shield generator
(modified).
Cargo:
10 USDF REAPER Rifles. In the armory.
20 USDF DEFENDER Pistols. Half in the armory, half in the bridge.
1 USDF VOYAGER Jeep. In the loading bay, room for six people.
4 Medpacks. In the loading bay.
Advantages: Fast, heavily armed.
Disadvantages: Exposed engines.
In battle around Luyten 726-8
Shields active. [1/2]Strained reactor.Name: SHAD0Wdump
Position: Captain
Skills: Basic piloting [2/4], Basic Melee
Gender: Male
Equipment: Fancy suit.
Location: On Captain's seat of The Jolly Smew
Name: Fenrir
Position: Co-Pilot
Skills: Basic cannon [2/4], Basic Piloting
Gender: Male
Equipment: Standard suit.
Location: On the Co-Pilot seat of The Jolly Smew
Name: James "Nuker" McGivor
Position: Bottom gunner
Skills: Basic Turret, Basic Cannon [1/4], No skill Missile [1/4]
Gender: Male
Equipment: Standard suit.
Location: In the bottom weapon control room of The Jolly Smew
Name: Waladil
Position: Left gunner
Skills: Basic Rifle, Basic Melee, No skill turret [1/4]
Gender: Male
Equipment: Standard suit.
Location: In the left APIMGT of The Jolly Smew
Name: David Muller
Position: Right Gunner
Skills: Basic Rifle, Basic Turret [1/4]
Gender: Male
Equipment: Standard suit.
Location: In the right APIMGT of The Jolly Smew
Name: Roger Tippen
Position: Engineer
Skills: Basic Pistol, Basic Driving, No skill engineering [1/4]
Gender: Male
Equipment: Standard suit.
Location: In the engine room of the The Jolly Smew
So. One ship is severely damaged. The other is in a collision course with the enemy frigate. Joy.
Remember guys, if things are going bad, you can always use the escape pods.