Sorry guys, i've been having one hell of RL crisis here.
No worries.
Turn 4: The bullets! They do nothing!(Road Viper)
Stay at my post and keep all systems in optimal shape
[5]: you sit at your post, then realize, in a sudden stroke of genius, how to make the shield better! It now has a maximum of two shield dice, making it superior to Xecobian frigate shields (it has the same maximum shield rolls, while recharging faster).
Basic engineering [2/4]
(The Jolly Smew)
Follow the carrier, with facing.
"Wolfchild fire on the carrier's engines if possible, Nuker on the second frigate, left and right gunners, go berserk on those fighters. Engineering, watch those engines, we are basically mooning our enemies while we do this."
[3]: You stalk the Carrier.
Basic Piloting [2/4]
"Wolfchild fire on the carrier's engines if possible, Nuker on the second frigate, left and right gunners, go berserk on those fighters. Engineering, watch those engines, we are basically mooning our enemies while we do this."(Roadviper)
Shoot at the remaining enemy Frigate.
[5]: You fire like crazy at the other frigate.
Shield resist roll: Shield:[6][1]=[7]. Damage roll:[AUTOFAIL].
Your bullets bounce harmlessly off the frigate's shields.
Basic Turret [2/4]
Seeing how nicely the fighters are lined up, Fire APIMGT at the three fighters trailing us.
[5]: DAKKADAKKADAKKA.
Damage [1][3]
Damage [4][6]
Damage [1][6]
Your firing leaves one fighter with a couple dents, one a flaming wreck, and one drifting.
Basic Turret [1/4]
Captain could you pilot the unshielded side of the hanger near us? Because then we could do a little damage...(The Jolly Smew)
See if I can divert any extra power to the shields.
[3]: You manage to divert the toilet power supply to the shield. It doesn't seem to do anything though. On that note, now you've got the problem of how are you going to flush the toilets when they have no power.
No skill engineering [1/4]
(Captain Silo, Roadviper)
Come in behind the Jolly Smew, trying to get our gunners a clear shot at both the frigate and the carrier.
"Turrets, consider getting those fighters off the Smew."
[4]: You maneuver the RoadViper behind The Jolly Smew.
Basic Pilot [1/4]
"Turrets, consider getting those fighters off the Smew."(Roadviper)
Fire at the carrier
[4]: You fire at the carrier.
Shield resist roll: Shield:[2][6][1][2][5]=[16]. Damage roll:[5][5]=[10].
Your impressive shooting lowers the shield by three shield rolls.
Basic Cannon [1/4]
(The Jolly Smew)
I fire at targets of oppurtunity, particularly any fighters or unshielded Capitol ships. If possible, I try to cripple the carrier's engines. If I can't, then there are always plenty of fighters to peg.
"You know, we could probably fly right into that carrier. Maybe expand our knowledge of Xecobian physiology and texhnology the hard -- I mean fun -- way."
[2]: You sit there, oblivious to the fighters on the Smew's tail.
"You know, we could probably fly right into that carrier. Maybe expand our knowledge of Xecobian physiology and texhnology the hard -- I mean fun -- way."(The Jolly Smew)
"See guys, Teamwork, lets show those xecobians AND the other team what we can do"
"Oh and aye aye cap'n"
Fire my AAPMACS at into the carriers engines hanger, or failing being able to i either fire at the engine as per the cap'ns previous order, or assist cap'n in case he makes a pilot error (not saying you will, but id much rather halve the chance, whatever it is)
"See guys, Teamwork, lets show those xecobians AND the other team what we can do""Oh and aye aye cap'n"[4]: You let lose on the hanger.
Damage [4][6]: You leave two large craters in the hanger. The ship is spewing gas (methane). And it's not likely
anyone can land in that hanger anymore.
Basic Cannon [2/4]
"Aye aye, skipper. You're covered, Jolly Smew."
I will focus on downing the fighters targeting the Jolly Smew.
"Aye aye, skipper. You're covered, Jolly Smew."[5]: You lay the pain on the last fighter.
Damage [2][6]: You cripple the engines.
Basic Turret [1/4]
(Roadviper)
Open up on the carrier.
[2]: Why would you open fire on the Carrier? It never hurt you before!
Joly Smew:
Shoot any thing that flies past our back with more then a toothpick as a weapon.
[6]: OH MY GOD THOSE CRIPPLED FIGHTERS HAVE WEAPONS! FIRE ALL CANNONS!
Damage [4][4][1]
Damage [2+1=3][5+1=6]
Total overkill. Not even a wreck is left behind.
Basic cannon [1/4], No skill missile [1/4]
[2-1=1]: The other frigate fires at The Jolly Smew with it's main guns! ...Missing again.
[2]: The frigate fires at The Jolly Smew with it's secondary guns! ...Missing AGAIN.
[4]: The Carrier fires at The Jolly Smew with it's guns! Hitting!
The Carrier is starting up the jump drive. Last chance!
Shield resist roll: Shield:[6]. Damage roll:[2].
The feeble attempts on your lives did not work. The shield isn't even phased.
The Dogfights continue.
No artwork this time, not feeling like it.
Panther class Frigate.
[bottom of the ship]
3 AAPMACs (Advanced Armor Piercing Magnetic Accelerated Cannon [stationary][cannon]).
2 MMCLs (Mini Missile Cluster Launcher [stationary][missile]).
[top of the ship]
2 APIMGTs (Armor Piercing Incendiary Mini Gun Turret[turret]).
[left of the ship]
1 STARREACH engine.
[right of the ship]
1 STARREACH engine.
[front of the ship]
2 AAPMACs (Advanced Armor Piercing Magnetic Accelerated Cannon [stationary][cannon]).
[back of the ship]
1 LIGHTBREAKER FTL drive.
1 GUARDIAN shield generator
(modified).
Cargo:
10 USDF REAPER Rifles. In the armory.
20 USDF DEFENDER Pistols. Half in the armory, half in the bridge.
1 USDF VOYAGER Jeep. In the loading bay, room for six people.
4 Medpacks. In the loading bay.
Advantages: Fast, heavily armed.
Disadvantages: Exposed engines.
In battle around Luyten 726-8
Shields active.Name: Thomas Silo
Position: Captain.
Skills: Basic Pilot [1/4], Basic Cannon
Gender: Male
Equipment: Fancy suit.
Location: On Captain's seat of the Roadviper
Name: Frelock
Position: Co-Pilot
Skills: Basic Piloting, Basic Cannon
Gender: Male
Equipment: Standard suit.
Location: On the Co-Pilot seat of the Roadviper
Name: Paranatural
Position: Gunner
Skills: Basic missile [1/4], No skill cannon [1/4]
Gender: Male
Equipment: Standard suit.
Location: In the bottom weapon control room of the Roadviper
Name: Nimitz
Position: Left gunner
Skills: Basic Turret [1/4], Basic Rifle
Gender: Male
Equipment: Standard suit.
Location: In the left APIMGT of the Roadviper
Name: James Gutierrez
Position: Gunner, Right weapons bank.
Skills: Basic Turret [2/4], Cannon
Gender: Male
Equipment: Standard suit.
Location: In the right APIMGT of the Roadviper
Name: Ochita
Position: Engineer
Skills: Basic Pistol, Basic engineering [2/4]
Gender: Male
Equipment: Standard suit.
Location: In the engine room of the Roadviper
Panther class Frigate.
[bottom of the ship]
3 AAPMACs (Advanced Armor Piercing Magnetic Accelerated Cannon [stationary][cannon]).
2 MMCLs (Mini Missile Cluster Launcher [stationary][missile]).
[top of the ship]
2 APIMGTs (Armor Piercing Incendiary Mini Gun Turret[turret]).
[left of the ship]
1 STARREACH engine.
[right of the ship]
1 STARREACH engine.
[front of the ship]
2 AAPMACs (Advanced Armor Piercing Magnetic Accelerated Cannon [stationary][cannon]).
[back of the ship]
1 LIGHTBREAKER FTL drive.
1 GUARDIAN shield generator.
Cargo:
10 USDF REAPER Rifles. In the armory.
20 USDF DEFENDER Pistols. Half in the armory, half in the bridge.
1 USDF VOYAGER Jeep. In the loading bay, room for six people.
4 Medpacks. In the loading bay.
Advantages: Fast, heavily armed.
Disadvantages: Exposed engines.
In battle around Luyten 726-8
Shields active.
Name: SHAD0Wdump
Position: Captain
Skills: Basic piloting [2/4], Basic Melee
Gender: Male
Equipment: Fancy suit.
Location: On Captain's seat of The Jolly Smew
Name: Fenrir
Position: Co-Pilot
Skills: Basic cannon [2/4], Basic Piloting
Gender: Male
Equipment: Standard suit.
Location: On the Co-Pilot seat of The Jolly Smew
Name: James "Nuker" McGivor
Position: Bottom gunner
Skills: Basic Turret, Basic Cannon [1/4], No skill Missile [1/4]
Gender: Male
Equipment: Standard suit.
Location: In the bottom weapon control room of The Jolly Smew
Name: Waladil
Position: Left gunner
Skills: Basic Rifle, Basic Melee, No skill turret [1/4]
Gender: Male
Equipment: Standard suit.
Location: In the left APIMGT of The Jolly Smew
Name: David Muller
Position: Right Gunner
Skills: Basic Rifle, Basic Turret [1/4]
Gender: Male
Equipment: Standard suit.
Location: In the right APIMGT of The Jolly Smew
Name: Roger Tippen
Position: Engineer
Skills: Basic Pistol, Basic Driving, No skill engineering [1/4]
Gender: Male
Equipment: Standard suit.
Location: In the engine room of the The Jolly Smew
I'm 75% sure I made a mistake with the skills or something. If you find a mistake, report it to me.