[02:48] <Aelfric>Ah, blacksmith, interesting example.
[02:48] <Cheddarius>Level 15 blacksmith is about 40,000 wood total, and gives you maybe 3 swords an hour
[02:48] <Aelfric>Blacksmith is the one structure that produces two military items.
[02:49] <Cheddarius>Two level 13 blacksmiths is about 20,000 wood each, and gives you 5 swords an hour
[02:49] <Cheddarius>Again, a very impressive improvement through generalization
[02:49] <Cheddarius>Of course, it wouldn't actually matter as both would be level 15 - so specialization is not even possible
[02:50] <naivuud>good point
[02:50] <Aelfric>What about this: Settlement with less iron produces spears (mainly using woods).
[02:50] <naivuud>or bows
[02:50] <Cheddarius>If you really want to maximize production speed, that means all cities will have level 15 blacksmiths, level 15 spearmakers, etc.
[02:50] <Aelfric>While Settlement with more iron produces swords (mainly using iron).
[02:50] <Cheddarius>That's generalization
[02:51] <Cheddarius>But that's inefficient
[02:51] <Cheddarius>Like I said
[02:51] <Cheddarius>If you have just one settlement producing swords, even at maximum level, that's 3 an hour
[02:51] <Cheddarius>Two settlements is 5 an hour
[02:51] <Aelfric>Okay, I got it.
[02:51] <Aelfric>This will change with Soverign, though.
[02:52] <Cheddarius>If you want maximum speed, both will be producing swords and spears
[02:52] <Aelfric>But at the moment, still the conclusion is specialisation > generalisation.
[02:52] <Cheddarius>Why?
[02:52] <Aelfric>Woops, wrong arrow!
[02:52] <Cheddarius>Why would you have one settlement doing nothing?
[02:52] <Aelfric>I meant "<", lol. :p
[02:52] <Cheddarius>Even with sovereign
[02:52] <Cheddarius>Let's go to the extreme
[02:52] <Cheddarius>Let's say
[02:52] <Cheddarius>Settlement 1 has triple spear production speed
[02:53] <Cheddarius>Settlement 2 has triple sword production speed
[02:53] <Aelfric>Not doing nothing, but producing at lower rate.
[02:53] <Cheddarius>If you have Settlement 1 producing spears, and settlement 2 producing swords, you get (let's say) 9 swords an hour and 9 spears an hour
[02:53] <Cheddarius>But if you have them both producing swords and both producing spears, that's 12 swords an hour and 12 spears an hour
[02:53] <Aelfric>All production buildings will be in production, but given the constraint of resources quantity, they will produce items they specialise at.
[02:54] <Cheddarius>What do you mean?
[02:54] <Cheddarius>Blacksmiths can't produce swords and spears; they only produce iron-heavy items
[02:54] <Aelfric>So if Settlement 1 can only produce, say 10 spears or 10 swords, it will produce 10 spears.
[02:55] <Cheddarius>Why not produce 5 spears and 5 swords?
[02:55] <Cheddarius>Halve the time?
[02:55] <Cheddarius>Or...
[02:55] <Cheddarius>8 spears and 2 swords
[02:55] <Cheddarius>6.6 spears and 3.3 swords, ideally
[02:55] <Aelfric>Because Settlement 1 can produce spears, while Settlement 2 produce swords, so you'll have 10 of each at the end of the run.
[02:56] <Aelfric>We're talking about triple right?
[02:56] <Cheddarius>Okay, let's say it takes an hour to make a spear or sword, yeah?
[02:56] <Aelfric>So Settlement 1 can produce 3 spears an hour but only 1 sword?
[02:56] <Cheddarius>Got my numbers off
[02:56] <Cheddarius>Sorry
[02:56] <Aelfric>And we have limited amount of resources that we can use?
[02:56] <Cheddarius>Speartown has triple spear production rate
[02:56] <Cheddarius>Yeah
[02:56] <Cheddarius>Swordtown has triple sword production rate
[02:57] <Cheddarius>You could have Speartown produce 10 spears, and Swordtown produce 10 swords
[02:57] <Cheddarius>It would take 3 hours and 20 minutes total
[02:57] <Cheddarius>100 spears, and 100 swords, let's say
[02:57] <Cheddarius>33 hours total
[02:57] <Cheddarius>Or
[02:58] <Cheddarius>Have Speartown produce 75 spears, and 25 swords; have Swordtown produce 75 swords, and 25 spears
[02:58] <Cheddarius>25 hours total
[02:58] <Aelfric>Oh, good point.
[02:58] <Cheddarius>You've shaven almost 25% off production time
[02:58] <naivuud>but would you need to alternate which produces which?
[02:58] <Cheddarius>Eh? Why?
[02:59] <Aelfric>Well, in practice, all settlements produce all, just at different speed.
[02:59] <Cheddarius>Okay.
[02:59] <Cheddarius>So... what does this have to do with megacities, again?
[02:59] <Aelfric>But you did prove that specialisation does not make a lot of difference.
[02:59] <naivuud>yeah
[02:59] <Aelfric>Well you shot down the idea of specialisation, that leaves only protection as a purpose. :p
[03:00] <Cheddarius>Ah
[03:00] <Cheddarius>In that case I say
[03:00] <Cheddarius>You could protect two people mediocrely
[03:00] <Cheddarius>Or protect one person with one, two minutes of travel time, protect them really well
[03:01] <Cheddarius>Say, for example, a new settlement could be right next to your first city, or halfway between me and you
[03:01] <Aelfric>Quality over quantity.
[03:01] <Cheddarius>That's a bit ironic, since you were just talking about how you wanted quantity, but I digress.
[03:02] <naivuud>Can your home city be taken over or destroyed" AKA You lose!?
[03:02] <Cheddarius>Halfway, that's an hour each way
[03:02] <Aelfric>It was my comment on what you said.
[03:02] <Cheddarius>No, it can never be destroyed
[03:02] <Aelfric>Yes, it can.
[03:02] <Cheddarius>Ah, I see
[03:02] <Cheddarius>Wait, what?
[03:02] <Cheddarius>I thought I read it could not be destroyed
[03:02] <naivuud>It can probably have the buildings demolished
[03:02] <Aelfric>GM Stormcow said it could. I remember reading what you were reading, but that's from the previous manual I guess.
[03:02] <naivuud>but then you have your second city in the megacity to fall back on as a safety net
[03:03] <Aelfric>When it gets destroyed, your capital will be reassigned to the next largest city you own.
[03:03] <naivuud>Ah
[03:03] <Aelfric>If you own none, you get a new city in the outer edge of the world but you keep all the techs you have researcched
[03:03] <naivuud>neat
[03:03] <Cheddarius>
http://forum.illyriad.co.uk/4-armies-in-illyriad_topic50.html[03:04] <Cheddarius>Search for this sentence
[03:04] <Cheddarius>" Note that Capital cities are currently exempt from capture or razing"
[03:04] <Aelfric>I remember that, but GM Stormcow posted a conflicting information about it. And the manual was posted earlier.
[03:05] <Cheddarius>Ah, okay then.
[03:05] <Aelfric>They have made changes since the manual was posted.
[03:05] <Cheddarius>Anyways.
[03:05] <Cheddarius>An hour is not that long.
[03:05] <Aelfric>Lol.
[03:06] <Cheddarius>If you send someone support in one hour, it's basically as good as five minutes. Except for day-long trips and such, sending reinforcements is not generally a problem
[03:06] <Cheddarius>The problem is being online
[03:06] <Aelfric>Oh you mean travel time. I thought our discussion.
[03:06] <Aelfric>Hang on, so you're on quantity or quality side then?
[03:06] <Cheddarius>Quantity? Or, quality, I guess, depending on what you're talking about
[03:06] <naivuud>That's sort of true, but if you log in and you are short resources for a building you'd have to wait an hour for them to arrive rather then 5 minutes, forcing you to either wait it out or check back if you are determined to build that building
[03:07] <Cheddarius>I'm for spreading them out and having no megacities at all
[03:07] <Cheddarius>Being three minutes away won't help you if there are enemies approaching and the guy next to you is at work
[03:07] <Aelfric>That's my point.
[03:07] <naivuud>yeah, but thats just as true if they are an hour away
[03:07] <Aelfric>No reaction if there is no request for help.
[03:07] <Cheddarius>But, on the other hand, if there are two, three, even four people an hour away
[03:08] <Cheddarius>Almost definitely, one of them will be online
[03:08] <naivuud>that would apply to the mega city too though
[03:08] <Cheddarius>Ah, you mean if every single city is a megacity?
[03:08] <Aelfric>But you can only protect less number of settlements.
[03:09] <Aelfric>If you concentrate all the presence in a set location.
[03:09] <Cheddarius>Let me draw something... I have to figure something out
[03:09] <Cheddarius>I'm not talking about concentrating them - just the opposite
[03:09] <Aelfric>This is hard to explain by typing, yes? :p
[03:09] <Cheddarius>Imagine that I can place a settlement
[03:09] <Cheddarius>Imagine that I can place a settlement
[03:09] <Aelfric>I know, and that's what I have in mind, Cheddar.
[03:09] <Cheddarius>If I go by your idea, and place one right next to you
[03:09] <Aelfric>Multiple mini megacities!
[03:09] <Cheddarius>I want no megacities at all
[03:10] <Cheddarius>That means that it's 5 minutes away from you, but 2 hours away from me
[03:10] <Aelfric>Oh, I got it now!
[03:10] <naivuud>Was it drawing a line of settlements across the map? I had that idea a long time ago
[03:10] <Cheddarius>I would rather it be 1 hour away from the both of us
[03:10] <naivuud>that way there are always two people yo ucan call on for aid within an hour or so
[03:10] <Cheddarius>Yeah
[03:11] <Aelfric>So we have three streams of ideas: no megacity, multiple mini megacities, and one mega megacity. Should we post these in the forum?
[03:11] <naivuud>I support that idea as well, I figure as long as we organize something we're a step ahead of most of these jokers
[03:11] <Aelfric>I mean your explaination makes sense to me.
[03:11] <Aelfric>And this will dictate our direction in the future.
[03:11] <Aelfric>THe crossroad...
[03:11] <naivuud>FORUM POLLL
[03:11] <Cheddarius>Because it's pretty reasonable to need reinforcements within 2 hours, but less reasonable to say that you need support within an hour
[03:11] <Cheddarius>We need to calculate these...
[03:12] <Cheddarius>Ideally, though, Aelfric's idea is great
[03:12] <Aelfric>My idea is something in between yours and megacity.
[03:12] <naivuud>Yeah, a series of megacities connecting our frontiers would probably be the best bet
[03:12] <Cheddarius>If we end up having so many cities that we can afford to make every city a megacity, then support is basically good even within a megacity..
[03:12] <Cheddarius>I think.
[03:12] <Aelfric>I think so too, but in the short run, your idea is more viable.
[03:13] <Aelfric>So, posting time? :p
[03:13] <Cheddarius>Yeah
[03:13] <Cheddarius>Can you do it? I'm still trying some numbers
[03:13] <naivuud>you should copy and paste this whole conversation under a spoiler there
[03:14] <Aelfric>The earlier part got cut off already!