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Author Topic: Rogue survivor: Roguelike Sandbox Zombie Game!  (Read 128281 times)

Mechanoid

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Re: Rogue survivor: Roguelike Sandbox Zombie Game!
« Reply #765 on: July 16, 2010, 11:11:50 pm »

But when you've jumped on a fence, you are directly on top of it. That should take stamina.
the way the game displays what's happening, it sounds like the player is jumping from fence post to fence post instead of just walking along the damn thing like a normal person would. Also, these fences could have wider-then-normal tops, making walking along them easier. anyways, the tl;dr of my idea is that:
ground -> fence = stamina cost
fence -> fence = no stamina cost
fence -> car = stamina cost

And on crafting-What about generated steel mills that have steel ingots, and some of the stuff you need for crafting-You could craft pistols, rifles, etc. as your blacksmithing skills goes up as well as the ammo for them. Imagine a survivor settlement, building large barricades and rifles and such. Wish there was a realistic farming system too, that way you could hold out for extended periods of time.
NotSureIfSerious.jpg
Gunsmithing would be useful, if guns could take damage from use. Obviously in order to make a gun you'd need things like lathes, mills, and welding equipment; probably a new district type called "Industrial" that has workshops and warehouses. However, steel mills would be pretty much shut down immediately in a zombie apocalypse, so they'd end up being pretty boring.
Farming would definitely be "just dicking around now" end-game, assuming it'd take even a fraction of real-life time to get the plants to grow. You'd need a way to clear the trees in parks to get enough open space to do anything effective.
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Quote from: Max White
"Have all the steel you want!", says Toady, "It won't save your ass this time!"

x2yzh9

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Re: Rogue survivor: Roguelike Sandbox Zombie Game!
« Reply #766 on: July 16, 2010, 11:17:13 pm »

And on crafting-What about generated steel mills that have steel ingots, and some of the stuff you need for crafting-You could craft pistols, rifles, etc. as your blacksmithing skills goes up as well as the ammo for them. Imagine a survivor settlement, building large barricades and rifles and such. Wish there was a realistic farming system too, that way you could hold out for extended periods of time.
NotSureIfSerious.jpg
Gunsmithing would be useful, if guns could take damage from use. Obviously in order to make a gun you'd need things like lathes, mills, and welding equipment; probably a new district type called "Industrial" that has workshops and warehouses. However, steel mills would be pretty much shut down immediately in a zombie apocalypse, so they'd end up being pretty boring.
Farming would definitely be "just dicking around now" end-game, assuming it'd take even a fraction of real-life time to get the plants to grow. You'd need a way to clear the trees in parks to get enough open space to do anything effective.
[/quote]IAmSerious.wav

Well, Farming would have to be balanced out, since obviously it's not easy to farm for yourself and others in a zombie apocalypse. Maybe it would require a skill, and when plants finish growing they have a chance to survive based on A. how many times water reached them, B. How many times stepped on, and C. Farming level of character who planted them. It would take a few days to grow the crops yes, and they would go bad faster unless stored in a fridge, but it'd be a self-sustainable thing.

mattie2009

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Re: Rogue survivor: Roguelike Sandbox Zombie Game!
« Reply #767 on: July 17, 2010, 08:13:43 am »

Well, Farming would have to be balanced out, since obviously it's not easy to farm for yourself and others in a zombie apocalypse. Maybe it would require a skill, and when plants finish growing they have a chance to survive based on A. how many times water reached them, B. How many times stepped on, and C. Farming level of character who planted them. It would take a few days to grow the crops yes, and they would go bad faster unless stored in a fridge, but it'd be a self-sustainable thing.

Chainsaws? Additions to grocery stores so we can "purchase" (Read: Steal the shit out of) seed packets?
« Last Edit: July 17, 2010, 08:15:48 am by mattie2009 »
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Creamcorn

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Re: Rogue survivor: Roguelike Sandbox Zombie Game!
« Reply #768 on: July 17, 2010, 08:39:08 am »

Well, Farming would have to be balanced out, since obviously it's not easy to farm for yourself and others in a zombie apocalypse. Maybe it would require a skill, and when plants finish growing they have a chance to survive based on A. how many times water reached them, B. How many times stepped on, and C. Farming level of character who planted them. It would take a few days to grow the crops yes, and they would go bad faster unless stored in a fridge, but it'd be a self-sustainable thing.

Chainsaws? Additions to grocery stores so we can "purchase" (Read: Steal the shit out of) seed packets?

Chainsaws, a survivor's best friend during a zombie siege. Course, chainsaws do use gas.
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"OH NO! That carp is gulping at me menacingly, even though it cannot really threaten me from here on land!  I KNOW! I'll dodge into the water, where I'll be safe!"

Mechanoid

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Re: Rogue survivor: Roguelike Sandbox Zombie Game!
« Reply #769 on: July 17, 2010, 01:32:57 pm »

*GASP*

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- New : 4 spraypaint colors to tag with.

JOY :stimpy:
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USEC_OFFICER

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Re: Rogue survivor: Roguelike Sandbox Zombie Game!
« Reply #770 on: July 17, 2010, 03:21:53 pm »

Yay! My idea was added in the game! (or collective idea with other people.) Also, did anybody else notice that the bay12 forums are in the credits?

EDIT: Verison 4. Play. Now.
« Last Edit: July 18, 2010, 03:17:07 pm by USEC_OFFICER »
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Mechanoid

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Re: Rogue survivor: Roguelike Sandbox Zombie Game!
« Reply #771 on: July 18, 2010, 04:18:27 pm »

Havn't even got to playing yet and already the awsome levels are off the charts.

Also, typos in the help menu.
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Hugehead

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Re: Rogue survivor: Roguelike Sandbox Zombie Game!
« Reply #772 on: July 18, 2010, 04:51:09 pm »

EDIT: Turns out its X
« Last Edit: July 18, 2010, 04:53:55 pm by Hugehead »
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MetalSlimeHunt

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Re: Rogue survivor: Roguelike Sandbox Zombie Game!
« Reply #773 on: July 18, 2010, 05:39:09 pm »

Am I crazy, or do all the humans have glowing blue eyes now?
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quintin522

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Re: Rogue survivor: Roguelike Sandbox Zombie Game!
« Reply #774 on: July 18, 2010, 06:27:43 pm »

Anyone else get an application error saying

"The application failed to initialize properly (0xc0000135). Click on OK to terminate the application" ?
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Jack A T

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Re: Rogue survivor: Roguelike Sandbox Zombie Game!
« Reply #775 on: July 18, 2010, 06:41:34 pm »

Just found some awesome hidden stuff.
Spoiler (click to show/hide)
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Quote from: Urist Imiknorris, Witches' Coven 2 Elfchat
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Screw you, Jack.

MetalSlimeHunt

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Re: Rogue survivor: Roguelike Sandbox Zombie Game!
« Reply #776 on: July 18, 2010, 06:43:49 pm »

Just found some awesome hidden stuff.
Spoiler (click to show/hide)

Spoiler (click to show/hide)
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Quote from: Thomas Paine
To argue with a man who has renounced the use and authority of reason, and whose philosophy consists in holding humanity in contempt, is like administering medicine to the dead, or endeavoring to convert an atheist by scripture.
Quote
No Gods, No Masters.

Jack A T

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Re: Rogue survivor: Roguelike Sandbox Zombie Game!
« Reply #777 on: July 18, 2010, 06:46:07 pm »

Just found some awesome hidden stuff.
Spoiler (click to show/hide)

Spoiler (click to show/hide)
Warning: more crazy...
Spoiler (click to show/hide)
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Quote from: Pandarsenic, BYOR 6.3 deadchat
FUCK YOU JACK
Quote from: Urist Imiknorris, Witches' Coven 2 Elfchat
YOU TRAITOROUS SWINE.
Screw you, Jack.

Mechanoid

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Re: Rogue survivor: Roguelike Sandbox Zombie Game!
« Reply #778 on: July 18, 2010, 06:59:05 pm »

Some problems i've found:
- Pushable objects will spawn on entry/exit points for sewers, basements, etc. This can trap Ais and the player. [Ais that start in basements may do not seem to leave, at least from what i've noticed.]
- Zombies can attack pushables that are on entry/exit points for sewers, basements, etc... BUT the player is not able to. Resulting in trapping the player, as above.
- Furniture cannot be moved from or into basements. I attepted this with a bed by pushing the bed over the stairs and pressing x to go down the stairs. I was blocked by the normally passable bed, as in the above.

- Max civilians does not go up to 100% :'(
- Max undeads does not go up to 300% :'( x3

One issue that i've realised has been in the game for a long time:
- AI's will usually build barricades in broken windows that have a barricade material or other items on the square that's the same as the window. The game should ask the player wether they want to pick up the item that's on the barricade, or bash the barricade, or cancle the action.

Am I crazy, or do all the humans have glowing blue eyes now?
Those are glasses... For the 'nerd' survivors. Every zombie apocalypse needs a nerd!

[Edit - Something interesting:
Spoiler (click to show/hide)
Suggestion:
Spoiler (click to show/hide)

Also, AI's will build barricades if they have carpentry. LOOK AT THEM GO! WHEE! 8) ]
« Last Edit: July 18, 2010, 07:22:52 pm by Mechanoid »
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"Have all the steel you want!", says Toady, "It won't save your ass this time!"

Libelnon

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Re: Rogue survivor: Roguelike Sandbox Zombie Game!
« Reply #779 on: July 18, 2010, 08:00:11 pm »

Looks pretty cool, I'll give it a shot. I need something to do in my present state, rather than mooching around and dwelling on the recent happenings. Shall keep you posted.
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