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Author Topic: Rogue survivor: Roguelike Sandbox Zombie Game!  (Read 128240 times)

Org

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Re: Rogue survivor: Roguelike Sandbox Zombie Game!
« Reply #750 on: July 12, 2010, 03:35:04 pm »

Looks good!
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MetalSlimeHunt

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Re: Rogue survivor: Roguelike Sandbox Zombie Game!
« Reply #751 on: July 12, 2010, 03:38:42 pm »

Looks like we're getting some major plot expansion here.
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tekknej

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Re: Rogue survivor: Roguelike Sandbox Zombie Game!
« Reply #752 on: July 13, 2010, 04:08:02 am »

i'd say its just enviroment expansion for now. which actually is what i want the most... diversity in maps.
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magwebster

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Re: Rogue survivor: Roguelike Sandbox Zombie Game!
« Reply #753 on: July 14, 2010, 08:51:59 pm »

Not sure if anyone had this problem, I'm sure it's simple though: When I start off my character starts off on the bed I can't move; Am I an idiot or just a person with a problem?
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x2yzh9

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Re: Rogue survivor: Roguelike Sandbox Zombie Game!
« Reply #754 on: July 14, 2010, 08:53:14 pm »

Numpad only for movement.

MetalSlimeHunt

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Re: Rogue survivor: Roguelike Sandbox Zombie Game!
« Reply #755 on: July 14, 2010, 08:55:42 pm »

Shift+K to rebind the keys to your liking.
« Last Edit: July 14, 2010, 09:03:18 pm by MetalSlimeHunt »
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Quote from: Thomas Paine
To argue with a man who has renounced the use and authority of reason, and whose philosophy consists in holding humanity in contempt, is like administering medicine to the dead, or endeavoring to convert an atheist by scripture.
Quote
No Gods, No Masters.

magwebster

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Re: Rogue survivor: Roguelike Sandbox Zombie Game!
« Reply #756 on: July 14, 2010, 09:01:05 pm »

I have tried the numpad keys it does nothing to improve my situation.
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magwebster

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Re: Rogue survivor: Roguelike Sandbox Zombie Game!
« Reply #757 on: July 14, 2010, 09:36:05 pm »

 :) Thanks cactus man.
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MetalSlimeHunt

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Re: Rogue survivor: Roguelike Sandbox Zombie Game!
« Reply #758 on: July 16, 2010, 12:45:42 pm »

Another update. Looking good.
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Quote from: Thomas Paine
To argue with a man who has renounced the use and authority of reason, and whose philosophy consists in holding humanity in contempt, is like administering medicine to the dead, or endeavoring to convert an atheist by scripture.
Quote
No Gods, No Masters.

Creamcorn

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Re: Rogue survivor: Roguelike Sandbox Zombie Game!
« Reply #759 on: July 16, 2010, 01:41:27 pm »

Another update. Looking good.

Yup yup, some of new features are very good for me. I'd like if there were some memory map feature implemented. You know how Toady_One does memory items in adventure mode.

Anyway, the game is beginning to look quite polished. And what is it? Alpha, right?
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MetalSlimeHunt

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Re: Rogue survivor: Roguelike Sandbox Zombie Game!
« Reply #760 on: July 16, 2010, 01:44:48 pm »

Going by standard version terms, this game really is in beta. The same could be said for DF, if it were not for the qualifications for v1.00 being insanely complex.
« Last Edit: July 16, 2010, 04:48:02 pm by MetalSlimeHunt »
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Quote from: Thomas Paine
To argue with a man who has renounced the use and authority of reason, and whose philosophy consists in holding humanity in contempt, is like administering medicine to the dead, or endeavoring to convert an atheist by scripture.
Quote
No Gods, No Masters.

cerapa

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Re: Rogue survivor: Roguelike Sandbox Zombie Game!
« Reply #761 on: July 16, 2010, 01:50:13 pm »

I think they are alphas, betas are more for fixing bugs and stuff, alphas are for features.
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Mechanoid

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Re: Rogue survivor: Roguelike Sandbox Zombie Game!
« Reply #762 on: July 16, 2010, 10:37:07 pm »

Buildable barricades, finally a use for all those shops with broken shelves. 8) Hopefully you can shoot through the tall ones; but only when you're standing next to them.

If i had to ask for one thing though, it'd have to be making the game check what you jumped onto in the last turn, and letting you avoid the stamina penality if you continue to move along objects of the same type. That way if you jump onto a park fence you can keep walking along the park fence and not suffer continual stamina penalties; but when you jump off the fence onto a car, you take the stamina penality for jumping onto the car. (but not subsequent cars, unless you jump onto the ground or something else)

[edit - also, parking lots (no fence) and impound lots (fenced)]
[edit 2 - also also, a skill that reduces the stamina cost for jumping onto things, seeing as we can now build things that can be jumped onto]
« Last Edit: July 16, 2010, 10:49:04 pm by Mechanoid »
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MetalSlimeHunt

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Re: Rogue survivor: Roguelike Sandbox Zombie Game!
« Reply #763 on: July 16, 2010, 10:48:59 pm »

But when you've jumped on a fence, you are directly on top of it. That should take stamina.
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Quote from: Thomas Paine
To argue with a man who has renounced the use and authority of reason, and whose philosophy consists in holding humanity in contempt, is like administering medicine to the dead, or endeavoring to convert an atheist by scripture.
Quote
No Gods, No Masters.

x2yzh9

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Re: Rogue survivor: Roguelike Sandbox Zombie Game!
« Reply #764 on: July 16, 2010, 10:56:36 pm »

And on crafting-What about generated steel mills that have steel ingots, and some of the stuff you need for crafting-You could craft pistols, rifles, etc. as your blacksmithing skills goes up as well as the ammo for them. Imagine a survivor settlement, building large barricades and rifles and such. Wish there was a realistic farming system too, that way you could hold out for extended periods of time.
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