Tarran {2}
Look at the two guys surrounding Sargoth. And threaten them.
"Now now boys, I don't want to have to send you off with a full mouth of broken teeth. Step away from the man. Or I'll give you the most painful meal you've ever had."
Sargoth - {5-1}
"Now, you boys wouldn't be looking to make trouble, are ya?" Para says as he starts backing towards the middle of the box, "It'd be more trouble than yer looking for, I can assure ya."
If they leave me alone I head for the center of the box again.
If they go after me I take off running, reach in my pocket and swallow the pill. They can't steal it if I take it.
Kenton - {1}
Completely ignore the food and drink. Just to annoy the AI.
Nimitz - {4-1}
I don't think I have the guts to go over there and take that poor man's ration. He looks downright pitiful. I don't notice the commotion going on over at side B, so I just sit down against the wall and eat my food ration. This is hell, in the purest sense of the word.
Sam Brown -
{2} i head to the water, getting as much as i can carry
BatistaNo action!
Turn 2
Tarran, holding together decidedly well given the situation, sprints off toward the opposite side. Some apathetic glances are drawn to his strange behaviour. He makes it to the center before stopping for a brief respite, catching his breath. In the distance he can barely see two large figures; they seem to be surrounding someone.
Sargoth, meanwhile, is in complete control of the situation. Gripping the sharp piece of metal tightly, he persuades the larger men to back away.
"You aren't lookin' for trouble, are ya? I got my water fair 'n square."The would-be thugs part, letting Sargoth pass by unscathed, deciding that he's more trouble than his water's worth. On his way back to the center, he steals a short glance back toward Side B. A different figure is being cornered by the two men. Seems that Sargoth merely managed to deflect their attention to someone else.
Meanwhile, Kenton poses a question to the group collected at the center.
"I assume you all have the same plan as me?"
"I'm not going to take any of that damn AI's food or drink. I refuse to play this stupid game,"...or so he says, but his hunger and thirst refuse to be so easily subdued. His stomach lets out a slight growl, and Tarran shoots him a cold glare. Everyone around him feels a little hungrier.
Nimitz rests against the cool metal wall, digging out his concentrated food ration and popping it into his mouth. Blech. It starts to dissolve, leaving behind a sticky residue. With some difficulty, he forces the residue down his throat. On its way down, it passes through his dehydrated esophagus and in a fit he nearly coughs it back up. After a minute, his hunger fades away, leaving behind only an unrelenting thirst.
Sam jogs off toward Side B, intending to load up on water rations. In his haste, however, he fails to notice the gaping hole in his brilliant plan. Namely, that there are only 6 water capsules and they've all most likely been claimed. Just as he reaches the pedestals and realizes his silly mistake, he notices the badly beaten man lying on the floor, his eyes empty and blood trickling from nose and mouth. From behind, Sam hears the cracking of knuckles...
Suddenly, a familiar electronic tone is heard and a human-sounding voice floods the room once again.
"I'm glad you've all chosen sides. It's about time to begin the second half of this event!"With a clang, metal separators fall from the ceiling, sectioning the box off into
five areas."It's quite simple, really. For every human you knock unconscious, you will accrue 100 DomePoints! Once this event is over, you can exchange them for vital necessities such as food and water. The people in your compartment are going to be your teammates. Knocking them out or killing them will not accrue DomePoints, and indeed, it may prove to be rather disadvantageous. One last thing: The team with the fewest total DomePoints at the end of the event will be eliminated! Have fun!"The compartments return to their usual silence as their occupants share a weary sigh.
Sargoth
Health: Hungry and dehydrated. -1 to rolls.
Inventory: Water ration and a sharp piece of metal.
Equipment: Wearing the standard gray jumpsuit provided by the AI.
Traits: Knows the basics of computer hardware. (+1 to rolls involving computers)
Skills: <blank>
Nimitz
Health: Thirsty.
Inventory: Nothing!
Equipment: Standard gray jumpsuit. It's seen better days.
Traits: Knows a bit about the human body (+1 to first-aid) and has studied cybernetics.
Skills: <temporarily empty>
Tarran
Health: Gone without food or water for days. Holding up remarkably well.
Inventory: Completely empty!
Equipment: A gray jumpsuit. There are some signs of wear and tear.
Traits: Knows how to sling a gun. (+1 to shootin' rolls.), disciplined (not affected by exhaustion/hunger/thirst as much)
Skills: <not filled in>
Sam Brown
Health: Hungry and thirsty. -1 to rolls.
Inventory: Nothing.
Equipment: Standard-issue gray jumpsuit.
Traits: Chemical engineering graduate. (+1 to rolls involving chemistry... or engineering.)
Skills: <this concept will be developed more soon>
Kenton
Health: Failed to resist his hunger & thirst. -1 to rolls.
Inventory: Empty.
Equipment: Gray jumpsuit, torn around the elbows and knees.
Traits: Understands the concepts behind AI. (+1 to rolls involving the AI)
Skills: <to be filled in later>
Batista
Health: Feeling a bit hungry, due to Kenton.
Inventory: Food ration, stolen from an inmate the day before.
Equipment: Typical gray jumpsuit. No more, no less.
Traits: Psychopath. (+1 to rolls involving deceit)
Skills: <not ready yet>
Metal BoxYou are all inside a gigantic metal box. These bulkheads lead to separate corridors, which in turn lead to the innards of The Dome. The box itself is approximately two kilometers long and less than 200 meters wide. The ceiling hangs above, at a height of 50 meters. Side A and Side B are opposite each other. Large metal shutters have lowered, separating the box into 5 parts.
(To scale, roughly) Blue = Player Characters, Red = NPCs of unknown or hostile alignment
Nimitz is at Side A, along with 5 others.
Sam Brown is at Side B, along with 4 others.
Sargoth, Tarran, Kenton, and Batista are at the center of the box.
A bit late. Further updates will hopefully be on time more often.
Just a quick foreword: This early section is intended to introduce the battle mechanics (which differ slightly from your typical RTD); you'll be free to roam the world and do whatever soon, assuming you don't die a horrible death. Which, well, at least one of you will.
I'll write a post
soon sometime between Friday and Monday describing exactly how combat will work, though I'll still be tweaking it as we go, as it's probably horribly broken right now. The exact skills system is still under development (I'll probably have a placeholder in by the next update) and expect to have more 'traits' added too.