Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 9 10 [11] 12 13 ... 15

Author Topic: Obsidian: A new DF 3D visualizer toolset  (Read 67101 times)

shibdib

  • Bay Watcher
  • How much for Goat?
    • View Profile
Re: Obsidian: A new DF 3D visualizer toolset
« Reply #150 on: July 14, 2010, 05:31:40 am »

id be in interested in the community manager position
Logged

sizeak

  • Bay Watcher
    • View Profile
Re: Obsidian: A new DF 3D visualizer toolset
« Reply #151 on: July 15, 2010, 09:19:18 am »

Can I haz ray tracer yet o....0
Logged
Runesmith - http://www.bay12forums.com/smf/index.php?topic=59056.0 - A Dwarf Companion like tool

Lord Inquisitor

  • Bay Watcher
    • View Profile
Re: Obsidian: A new DF 3D visualizer toolset
« Reply #152 on: July 16, 2010, 08:02:43 pm »

Iknow you plan for normal mapping but is it possible to use parallex mapping in your viewer as it looks to powerful if used.

http://www.youtube.com/watch?v=UeF-kCr_vyo&feature=related
Shows flat disk look very 3d

Also 3d blender modeller willing to help  whenever 3dstuff is being done.
Logged
http://cataclysm.tiddlyspot.com/index.html Cataclysm Roguelike game Tiddlywiki mostly out of date
http://www.bay12forums.com/smf/index.php?topic=113337.0 Who makes alcohol? do you? post here then.

Mitbick

  • Bay Watcher
  • You can't spell Dwarf Fortress without autism.
    • View Profile
Re: Obsidian: A new DF 3D visualizer toolset
« Reply #153 on: July 18, 2010, 11:09:40 am »

Bumping to keep track of this dwarfsome project.

Is there any way we could have a very simple version without any real textures anytime soon?
Logged
... Then try to figure out what to do with an entrance that's permanently on fire.

Trigonous

  • Bay Watcher
    • View Profile
Re: Obsidian: A new DF 3D visualizer toolset
« Reply #154 on: July 20, 2010, 12:52:51 pm »

Bump for notification
Logged
So of all the things you can do in DF, it's the fractal artifacts that make you think dwarves are crazy.

Never mind the magma falls, the atom smashers, the cog-and-axle turing-complete computers, or the colonizing of Hell itself... all those are fine, but man, those recursive artifacts! Where do they get such ideas?

Randominality

  • Bay Watcher
  • [ETHIC:EAT]
    • View Profile
Re: Obsidian: A new DF 3D visualizer toolset
« Reply #155 on: July 22, 2010, 09:17:51 am »

Hope you're still working on this project. The community needs a 3D visualizer, if only, so we can see the adamantine space elevator in all its 3 glorious dimensions.
Keep up the good work if you're still bashing away at it, if not, then get coding! :D
Logged
Oh Gordon Freeman, what medical procedure can't you educate alien war machines about?

Ladde

  • Bay Watcher
    • View Profile
Re: Obsidian: A new DF 3D visualizer toolset
« Reply #156 on: July 30, 2010, 04:57:03 pm »

How is it going?
Been awhile since last update. Would really like to see this comming up and runing!
:>
Logged

Skeggox

  • Bay Watcher
  • Likes obsidian for its shinyness
    • View Profile
Re: Obsidian: A new DF 3D visualizer toolset
« Reply #157 on: August 03, 2010, 12:59:13 pm »

I'm almost over the worst bump of finalling at work, which will soon mean more free time for Obsidian and more updates. Just be patient - it has not been forgotten.
Logged
Dwarf Fortress - "It's like if Tolkien taught your Geology 101 class, but you were drunk and playing the Sims during the lecture. Then you had a dream that got them all confused."

Obsidian 3D Visualizer Toolset - http://df.magmawiki.com/index.php/Utility:Obsidian
A Lua-riffic collection of modules to render, manipulate, save and generally mess with your forts.

Osmosis Jones

  • Bay Watcher
  • Now with 100% more rotation!
    • View Profile
Re: Obsidian: A new DF 3D visualizer toolset
« Reply #158 on: August 03, 2010, 09:19:58 pm »

Wooo. Skeggox is back :P
Logged
The Marx generator will produce Engels-waves which should allow the inherently unstable isotope of Leninium to undergo a rapid Stalinisation in mere trockoseconds.

Libelnon

  • Bay Watcher
  • iz happeh!
    • View Profile
Re: Obsidian: A new DF 3D visualizer toolset
« Reply #159 on: August 04, 2010, 08:14:53 am »

any indication of how long the project'll take?
Logged
I bet manly tea tastes like crushed nerd dreams.

Xenxe

  • Bay Watcher
    • View Profile
Re: Obsidian: A new DF 3D visualizer toolset
« Reply #160 on: August 13, 2010, 10:01:50 pm »

Hey Im bored. I can make some models. Im gonna go make a sample object.

EDIT:
I made an anvil :)

178 polys

render
Spoiler (click to show/hide)

Texture
Spoiler (click to show/hide)

Normal Map
Spoiler (click to show/hide)

download its in .obj format I hope you can work with that its a fairly common file
http://www.mediafire.com/?mxfvx9dna50n4cw
« Last Edit: August 13, 2010, 11:01:12 pm by Xenxe »
Logged

Rafal99

  • Bay Watcher
    • View Profile
Re: Obsidian: A new DF 3D visualizer toolset
« Reply #161 on: August 14, 2010, 07:53:49 am »

Very nice anvil!
Logged
The spinning Tantrum Spiral strikes The Fortress in the meeting hall!
It explodes in gore!
The Fortress has been struck down.

jonask84

  • Bay Watcher
    • View Profile
    • Stonesene at Google Code
Re: Obsidian: A new DF 3D visualizer toolset
« Reply #162 on: August 20, 2010, 05:42:25 am »

Just dropping in to wish you the best of luck Skeggox! We really need a full 3D visualizer, I've been missing them ever since 31. came out :)

Good luck, can't wait to see what you guys come up with!

Cheers
Logged

Scaraban

  • Bay Watcher
  • One Crazy Ass Giant
    • View Profile
Re: Obsidian: A new DF 3D visualizer toolset
« Reply #163 on: August 22, 2010, 01:35:39 am »

Spoiler (click to show/hide)
Logged
It's a long way to the top if you want dank memes.

Djohaal

  • Bay Watcher
  • [PREFSTRING:Utter Insanitiy]
    • View Profile
    • My deviantart
Re: Obsidian: A new DF 3D visualizer toolset
« Reply #164 on: August 22, 2010, 02:41:58 pm »

Hey Im bored. I can make some models. Im gonna go make a sample object.

EDIT:
I made an anvil :)

178 polys

render
Spoiler (click to show/hide)

Texture
Spoiler (click to show/hide)

Normal Map
Spoiler (click to show/hide)

download its in .obj format I hope you can work with that its a fairly common file
http://www.mediafire.com/?mxfvx9dna50n4cw

178 polys? A bit too savy for modern hardware I think. I say you can use about 1 thousand for an anvil, we can degradate geometry to simpler datasets later on.
Logged
I really want that one as a "when". I want "grubs", and "virgin woman" to turn into a dragon. and monkey children to suddenly sprout wings. And I want the Dwarven Mutant Academy to only gain their powers upon reaching puberty. I also have a whole host of odd creatures that only make sense if I divide them into children and adults.

Also, tadpoles.
Pages: 1 ... 9 10 [11] 12 13 ... 15