Toaster: Grab some grenades and get clear of the base.
Flintus: Well if we can't handle the robots then I'll get the hell out of here.
Frelock: For one last modification, add rocket boots to the armor.
Qwertyu: >Grab anything useful on the way out.
Nuker w: Grab some metal crafting gear, electrical wires, solder and soldering iron and 2 small but high powered batteries. Then run like everyone else. Because that seems to be the general plan.
Toaster: 6
GET TO THE CHOPPA POLEESCAH
You grab some 'nades. Ja.
Flintus: 6
You overshoot on a totally mundane non-action. Congratulations.
Frelock: 5
YAY ROCKITZ
You add ion thrusters to your power armor. It costs 50,000 units of power to thrust upward, 25,000 units to hover in the air stationary, and 10,000 units to slow a fall or descend.
Qwertyuiopas: 6
You grab a capacitor bank someone was screwing with. It holds something like 100,000 units of power, though it leaks 10,000 units each turn it isn't charging.
It discharges into your hand as you grab it. Your arm is all tingly and doesn't work now.
Nuker: 2
No. Just no.
Text:
You GET TO THE POLEESCAHs before any nasties show up.
Adalf: "Uhh... Good job... uhh... Take the wheel, I've got something I've got to do real quick (not funny Nuker)."
You get on the highway. You can now choose your destination.
Power:
Capacitor Bank (Qwertyuiopas)
0/100,000 units (12v,capacitor,leaks 10,000 units/turn)
Can charge from AC power.
Lightweight Exoskeleton (Toaster)
900/1000 units (12V, rechargable)
Nuclear battery, +50 units per turn
Laser Rifle (Nuker)
2,000 units (24V, rechargable)
Radium Cell (NoctisVampire)
Practically infinite, 200 units available (12V)
Radium Cell (Qwertyuiopas)
Practically infinite, 100 units available (12V)
Flashlight (Noctis)
495 units (2 D-cells, 1.5V)
Flashlight (Toaster)
495 units (2 D-cells, 1.5V)
ColdHeat (Frelock)
49 units (1 AA rechargeable, 1.5V)
ColdHeat (Nuker)
49 units (1 AA rechargeable, 1.5V)
Multifunction Calculator & Battery Charger (Frelock)
Not connected to AC power.
35,000 units, (Rechargeable, 12V)
Nuclear battery, +500 units per turn
Ammo:
Rocket Lawnchair (Nuker)
5 HE rockets (+2 HE)
2 Armor Piercing rockets (+2 AP)
1 Oxidizing rockets (+2 against machines)
2 Gas rockets (Instakill on organics if hit, 5m radius, lasts for 2 turns outdoors, 4 turns indoors)
2 "Dirty" rockets (Gives radiation poisoning, 20m radius, adds 3 grays per second to area)
2 Chlorine Triflouride rockets (25m radius, instakill, lasts for 10 turns, destroys landscape)
3 Flammable Gas Rockets (10m radius, engulfs entire area in flames, lasts for 2 turns)
3 Flame-Supressant Rockets (3m radius, +1 cold, +2 flame-supressant, destroys fire)
Glock 25 (Flintus)
20 mags
Walther P99 (Flintus)
3 mags with 9 bullets each
Flamethrower(Qwertyuiopas)
1 canister with 3 turns of fuel
4 canisters with 4 turns of fuel
Health:
Inventory:
Frelock: Tie, Cellphone, Two pens, multifunction calculator/battery charger, Swiss Army Knife, ColdHeat, Battery, Universal Screwdriver, hand-crank recharger, solar recharger, enormous knife-thing.
+1 Hardware & Network maintenance
+1 Basic Electronics and Soldering
+1 Improvisation
Power Armor (+1 to lifting, renders limb breakage irrelevant, non-AP projectiles autofail)
Armor-mounted minigun (Automatic weapon, roll five times. Consumes 100 units of power & 1/2 turn to spin up. )
Electromagnet attachments (Allows climbing metal walls at the cost of 400 units of power per meter, +1 to lifting metal objects)
Toaster: Tie, Cellphone, Two pens, LV3 LART, power drill, cat5, jar of thermite, speaker wire, compu-helmet, lightweight exoskeleton, useless jetpack.
+1 Programming/scripting
+3 Observance (+1 without helmet)
+1 Melee weapons (Includes Luser Attitude Readjustment Tool)
+1 Dodge/Travel
+1 Pain Resistance
NoctisVampire: Tie, Cellphone, Two pens, Swiss Army Knife(capable of forming any implement the size of a shortsword), radium cell, Blaster Bomb Launcher, 10 bombs.
+1 Programming/Scripting
+1 Improvisation
+1 Charisma/personality
Flintus10: Tie, Cellphone, Two pens, Walther P99, Universal Screwdriver, very old label maker, 20 meters of steel cable, cyborg implants, pointy bit of circut board, Glock 25, 20 Glock 25 mags, sonic b@z00ka, super-PSI-booster, 5 adrenaline hypos.
+1 Lockpicking
+1 Hardware and network maintenance
+1 Handguns
-1 Movement/Dodge
+1 blade resistance, blunt resistance (chest, legs).
+1 unauthorized data access
+1 attacking Migasoft robots
+0 PSI Powers
+1 Drug Resistance
Nuker w: Tie, Cellphone, Two pens, ColdHeat, Battery, Universal Screwdriver, medkit, Anarchist's Home Companion (+1 to explosives mixing), laser rifle, rocket launcher(with scope), various rockets, steel gauntlets.
+1 Hardware & network maintenance
+1 Programing/scripting
+1 Basic Electronics & Soldering
+2 Basic Chemistry
Qwertyuiopas: Tie, Cellphone, Two pens, Swiss Army Knife, Universal Screwdriver, radium cell, napalm flamethrower, 5 canisters, flaregun, gasmask.
+1 Programming/scripting
+1 Hardware & network maintenance (comes with a Universal Screwdriver)
+1 Improvisation (includes Futuristic Swiss Army Knife)
Leg broken, using external support.
How much power does Frelock's multifunction thingy hold anyway?