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Author Topic: RTD: Hell Desk  (Read 43983 times)

Schilcote

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Re: RTD: Hell Desk
« Reply #360 on: September 04, 2010, 08:36:16 pm »

Find some jumpjets to add to my suit.  That keeps the light attack thing going.

How long are we going to screw around here?

There's nothing light about a jet engine.

We're going to be in this base until;
A: Someone decides to leave
or B: I decide to make you leave.
Logged
WHY DID YOU HAVE ME KICK THEM WTF I DID NOT WANT TO BE SHOT AT.
I dunno, you guys have survived Thomas the tank engine, golems, zombies, nuclear explosions, laser whales, and being on the same team as ragnarock.  I don't think something as tame as a world ending rain of lava will even slow you guys down.

qwertyuiopas

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Re: RTD: Hell Desk
« Reply #361 on: September 04, 2010, 09:52:24 pm »

>Accuire or build a weapon that fires air that has been superheated to a plasma and compressed. (I suspect that realistically, such a projectile wouldn't hold together well over long distances(Probably dispersing into a mere cloud of rapidly moving air, maybe still hot enough to melt through steel, although continually dispersing/cooling over distance), and the weapon would likely require a massive power source probably nuclear, and take time to charge after each use, probably in the range of a few turns. Ideally it would store enough power for a few shots and recharge fairly quickly...)

alternatively (whatever one I do this turn, I'll attempt the other next turn.)

>Upgrade proper splint to robo-legs with a nuclear power source.
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Eh?
Eh!

Toaster

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Re: RTD: Hell Desk
« Reply #362 on: September 04, 2010, 10:54:02 pm »

There's nothing light about a jet engine.

I meant the personal jetpack type of jumpjets.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

nuker w

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Re: RTD: Hell Desk
« Reply #363 on: September 04, 2010, 11:13:46 pm »

Hmm. Lets try to make that glove one more time.
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Schilcote

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Re: RTD: Hell Desk
« Reply #364 on: September 06, 2010, 09:29:45 am »

Frelock: Work on making that remote control better, preferably with a virtual-reality controller.
Flintus: If Biological enchancments are a no-go here then I shall further improve my bionic cababilities.
Toaster: Find some jumpjets to add to my suit.
Qwertyuiopas: Accuire or build a weapon that fires air that has been superheated to a plasma and compressed.
Nuker: Hmm. Lets try to make that glove one more time.

Frelock: 1

That sort of technology just isn't available here. VR requires either millions of dollars worth of sensors and stuff or a VR brain probe, and that technology isn't out of the prototyping phase yet.

Flintus: 2

There really isn't much you can do here either. Your bionic enhancements are already made from higher-performance components than those available here.

Toaster: 2

You make a jet-pack thingy, but it just doesn't have enough thrust to do anything.

Qwertyuiopas: 2

You could build something like that, but it'd be too big and power-hungry to be useful for anything larger than a battleship.

Nuker: 5

You make STEEL GAUNTLETS.
PWNAGE.
I guess you just have to set your sights low to get results.

Text:

An alarm blares, and red spinny-lights do their spinny-light thing.
"We've got hostiles!"

Adalf: "Uh oh. I don't think they'll be able to repel a force that large, expecially with air support. There's about twenty high-grade warbots up there. You'd better get out of here. I don't think there's anything we can do."

Power:

Lightweight Exoskeleton (Toaster)
850/1000 units (12V, rechargable)
Nuclear battery, +50 units per turn

Laser Rifle (Nuker)
2,000 units (24V, rechargable)

Radium Cell (NoctisVampire)
Practically infinite, 200 units available (12V)

Radium Cell (Qwertyuiopas)
Practically infinite, 100 units available (12V)

Flashlight (Noctis)
495 units (2 D-cells, 1.5V)

Flashlight (Toaster)
495 units (2 D-cells, 1.5V)

ColdHeat (Frelock)
49 units (1 AA rechargeable, 1.5V)

ColdHeat (Nuker)
49 units (1 AA rechargeable, 1.5V)

Multifunction Calculator & Battery Charger (Frelock)

Not connected to AC power.
35,000 units, (Rechargeable, 12V)
Nuclear battery, +500 units per turn


Ammo:

Rocket Lawnchair (Nuker)
5 HE rockets (+2 HE)
2 Armor Piercing rockets (+2 AP)
1 Oxidizing rockets (+2 against machines)
2 Gas rockets (Instakill on organics if hit, 5m radius, lasts for 2 turns outdoors, 4 turns indoors)
2 "Dirty" rockets (Gives radiation poisoning, 20m radius, adds 3 grays per second to area)
2 Chlorine Triflouride rockets (25m radius, instakill, lasts for 10 turns, destroys landscape)
3 Flammable Gas Rockets (10m radius, engulfs entire area in flames, lasts for 2 turns)
3 Flame-Supressant Rockets (3m radius, +1 cold, +2 flame-supressant, destroys fire)

Glock 25 (Flintus)
20 mags

Walther P99 (Flintus)
3 mags with 9 bullets each

Flamethrower(Qwertyuiopas)
1 canister with 3 turns of fuel
4 canisters with 4 turns of fuel


Health:


Inventory:

Frelock: Tie, Cellphone, Two pens, multifunction calculator/battery charger, Swiss Army Knife, ColdHeat, Battery, Universal Screwdriver, hand-crank recharger, solar recharger, enormous knife-thing.
+1 Hardware & Network maintenance
+1 Basic Electronics and Soldering
+1 Improvisation
Power Armor (+1 to lifting, renders limb breakage irrelevant, non-AP projectiles autofail)
Armor-mounted minigun (Automatic weapon, roll five times. Consumes 100 units of power & 1/2 turn to spin up. )
Electromagnet attachments (Allows climbing metal walls at the cost of 400 units of power per meter, +1 to lifting metal objects)


Toaster: Tie, Cellphone, Two pens, LV3 LART, power drill, cat5, jar of thermite, speaker wire, compu-helmet, lightweight exoskeleton, useless jetpack.
+1 Programming/scripting
+3 Observance (+1 without helmet)
+1 Melee weapons (Includes Luser Attitude Readjustment Tool)
+1 Dodge/Travel
+1 Pain Resistance

NoctisVampire: Tie, Cellphone, Two pens, Swiss Army Knife(capable of forming any implement the size of a shortsword), radium cell, Blaster Bomb Launcher, 10 bombs.
+1 Programming/Scripting
+1 Improvisation
+1 Charisma/personality

Flintus10: Tie, Cellphone, Two pens, Walther P99, Universal Screwdriver, very old label maker, 20 meters of steel cable, cyborg implants, pointy bit of circut board, Glock 25, 20 Glock 25 mags, sonic b@z00ka, super-PSI-booster, 5 adrenaline hypos.
+1 Lockpicking
+1 Hardware and network maintenance
+1 Handguns
-1 Movement/Dodge
+1 blade resistance, blunt resistance (chest, legs).
+1 unauthorized data access
+1 attacking Migasoft robots
+0 PSI Powers
+1 Drug Resistance

Nuker w: Tie, Cellphone, Two pens, ColdHeat, Battery, Universal Screwdriver, medkit, Anarchist's Home Companion (+1 to explosives mixing), laser rifle, rocket launcher(with scope), various rockets, steel gauntlets.
 
+1 Hardware & network maintenance
+1 Programing/scripting
+1 Basic Electronics & Soldering
+2 Basic Chemistry

Qwertyuiopas: Tie, Cellphone, Two pens, Swiss Army Knife, Universal Screwdriver, radium cell, napalm flamethrower, 5 canisters, flaregun, gasmask.
+1 Programming/scripting
+1 Hardware & network maintenance (comes with a Universal Screwdriver)
+1 Improvisation (includes Futuristic Swiss Army Knife)
Leg broken, using external support.
Logged
WHY DID YOU HAVE ME KICK THEM WTF I DID NOT WANT TO BE SHOT AT.
I dunno, you guys have survived Thomas the tank engine, golems, zombies, nuclear explosions, laser whales, and being on the same team as ragnarock.  I don't think something as tame as a world ending rain of lava will even slow you guys down.

Toaster

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Re: RTD: Hell Desk
« Reply #365 on: September 06, 2010, 09:53:11 pm »

Grab some grenades and get clear of the base.
Logged
HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Flintus10

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Re: RTD: Hell Desk
« Reply #366 on: September 07, 2010, 03:36:48 am »

Well if we can't handle the robots then I'll get the hell out of here.
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Frelock

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Re: RTD: Hell Desk
« Reply #367 on: September 08, 2010, 11:24:44 am »

For one last modification, add rocket boots to the armor.
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All generalizations are false....including this one.

Toaster

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Re: RTD: Hell Desk
« Reply #368 on: September 08, 2010, 10:17:11 pm »

Copycat.  ;D
Logged
HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

qwertyuiopas

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Re: RTD: Hell Desk
« Reply #369 on: September 08, 2010, 10:21:52 pm »

>Grab anything useful on the way out.
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Eh?
Eh!

nuker w

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Re: RTD: Hell Desk
« Reply #370 on: September 10, 2010, 12:37:08 am »

Grab some metal crafting gear, electrical wires, solder and soldering iron and 2 small but high powered batteries. Then run like everyone else. Because that seems to be the general plan.
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Schilcote

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Re: RTD: Hell Desk
« Reply #371 on: September 10, 2010, 06:25:31 pm »

Toaster: Grab some grenades and get clear of the base.
Flintus: Well if we can't handle the robots then I'll get the hell out of here.
Frelock: For one last modification, add rocket boots to the armor.
Qwertyu: >Grab anything useful on the way out.
Nuker w: Grab some metal crafting gear, electrical wires, solder and soldering iron and 2 small but high powered batteries. Then run like everyone else. Because that seems to be the general plan.

Toaster: 6

GET TO THE CHOPPA POLEESCAH

You grab some 'nades. Ja.

Flintus: 6

You overshoot on a totally mundane non-action. Congratulations.

Frelock: 5

YAY ROCKITZ

You add ion thrusters to your power armor. It costs 50,000 units of power to thrust upward, 25,000 units to hover in the air stationary, and 10,000 units to slow a fall or descend.

Qwertyuiopas: 6

You grab a capacitor bank someone was screwing with. It holds something like 100,000 units of power, though it leaks 10,000 units each turn it isn't charging.
It discharges into your hand as you grab it. Your arm is all tingly and doesn't work now.

Nuker: 2

No. Just no.

Text:

You GET TO THE POLEESCAHs before any nasties show up.

Adalf: "Uhh... Good job... uhh... Take the wheel, I've got something I've got to do real quick (not funny Nuker)."

You get on the highway. You can now choose your destination.

Power:

Capacitor Bank (Qwertyuiopas)
0/100,000 units (12v,capacitor,leaks 10,000 units/turn)
Can charge from AC power.

Lightweight Exoskeleton (Toaster)
900/1000 units (12V, rechargable)
Nuclear battery, +50 units per turn

Laser Rifle (Nuker)
2,000 units (24V, rechargable)

Radium Cell (NoctisVampire)
Practically infinite, 200 units available (12V)

Radium Cell (Qwertyuiopas)
Practically infinite, 100 units available (12V)

Flashlight (Noctis)
495 units (2 D-cells, 1.5V)

Flashlight (Toaster)
495 units (2 D-cells, 1.5V)

ColdHeat (Frelock)
49 units (1 AA rechargeable, 1.5V)

ColdHeat (Nuker)
49 units (1 AA rechargeable, 1.5V)

Multifunction Calculator & Battery Charger (Frelock)

Not connected to AC power.
35,000 units, (Rechargeable, 12V)
Nuclear battery, +500 units per turn


Ammo:

Rocket Lawnchair (Nuker)
5 HE rockets (+2 HE)
2 Armor Piercing rockets (+2 AP)
1 Oxidizing rockets (+2 against machines)
2 Gas rockets (Instakill on organics if hit, 5m radius, lasts for 2 turns outdoors, 4 turns indoors)
2 "Dirty" rockets (Gives radiation poisoning, 20m radius, adds 3 grays per second to area)
2 Chlorine Triflouride rockets (25m radius, instakill, lasts for 10 turns, destroys landscape)
3 Flammable Gas Rockets (10m radius, engulfs entire area in flames, lasts for 2 turns)
3 Flame-Supressant Rockets (3m radius, +1 cold, +2 flame-supressant, destroys fire)

Glock 25 (Flintus)
20 mags

Walther P99 (Flintus)
3 mags with 9 bullets each

Flamethrower(Qwertyuiopas)
1 canister with 3 turns of fuel
4 canisters with 4 turns of fuel


Health:


Inventory:

Frelock: Tie, Cellphone, Two pens, multifunction calculator/battery charger, Swiss Army Knife, ColdHeat, Battery, Universal Screwdriver, hand-crank recharger, solar recharger, enormous knife-thing.
+1 Hardware & Network maintenance
+1 Basic Electronics and Soldering
+1 Improvisation
Power Armor (+1 to lifting, renders limb breakage irrelevant, non-AP projectiles autofail)
Armor-mounted minigun (Automatic weapon, roll five times. Consumes 100 units of power & 1/2 turn to spin up. )
Electromagnet attachments (Allows climbing metal walls at the cost of 400 units of power per meter, +1 to lifting metal objects)


Toaster: Tie, Cellphone, Two pens, LV3 LART, power drill, cat5, jar of thermite, speaker wire, compu-helmet, lightweight exoskeleton, useless jetpack.
+1 Programming/scripting
+3 Observance (+1 without helmet)
+1 Melee weapons (Includes Luser Attitude Readjustment Tool)
+1 Dodge/Travel
+1 Pain Resistance

NoctisVampire: Tie, Cellphone, Two pens, Swiss Army Knife(capable of forming any implement the size of a shortsword), radium cell, Blaster Bomb Launcher, 10 bombs.
+1 Programming/Scripting
+1 Improvisation
+1 Charisma/personality

Flintus10: Tie, Cellphone, Two pens, Walther P99, Universal Screwdriver, very old label maker, 20 meters of steel cable, cyborg implants, pointy bit of circut board, Glock 25, 20 Glock 25 mags, sonic b@z00ka, super-PSI-booster, 5 adrenaline hypos.
+1 Lockpicking
+1 Hardware and network maintenance
+1 Handguns
-1 Movement/Dodge
+1 blade resistance, blunt resistance (chest, legs).
+1 unauthorized data access
+1 attacking Migasoft robots
+0 PSI Powers
+1 Drug Resistance

Nuker w: Tie, Cellphone, Two pens, ColdHeat, Battery, Universal Screwdriver, medkit, Anarchist's Home Companion (+1 to explosives mixing), laser rifle, rocket launcher(with scope), various rockets, steel gauntlets.
 
+1 Hardware & network maintenance
+1 Programing/scripting
+1 Basic Electronics & Soldering
+2 Basic Chemistry

Qwertyuiopas: Tie, Cellphone, Two pens, Swiss Army Knife, Universal Screwdriver, radium cell, napalm flamethrower, 5 canisters, flaregun, gasmask.
+1 Programming/scripting
+1 Hardware & network maintenance (comes with a Universal Screwdriver)
+1 Improvisation (includes Futuristic Swiss Army Knife)
Leg broken, using external support.

How much power does Frelock's multifunction thingy hold anyway?
Logged
WHY DID YOU HAVE ME KICK THEM WTF I DID NOT WANT TO BE SHOT AT.
I dunno, you guys have survived Thomas the tank engine, golems, zombies, nuclear explosions, laser whales, and being on the same team as ragnarock.  I don't think something as tame as a world ending rain of lava will even slow you guys down.

qwertyuiopas

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Re: RTD: Hell Desk
« Reply #372 on: September 10, 2010, 07:42:44 pm »

>Capacitor bank + Radium Cell = +100/turn (and possibly negates leak?)
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Eh?
Eh!

nuker w

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Re: RTD: Hell Desk
« Reply #373 on: September 10, 2010, 07:48:41 pm »

What did I even do, i'm not sure....

Fiddle around with mah lazer, seeing if I can tune it to allow for a tiny lazer with intense heat.
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Schilcote

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Re: RTD: Hell Desk
« Reply #374 on: September 10, 2010, 08:18:40 pm »

What did I even do, i'm not sure....

Fiddle around with mah lazer, seeing if I can tune it to allow for a tiny lazer with intense heat.

As opposed to?!?
Logged
WHY DID YOU HAVE ME KICK THEM WTF I DID NOT WANT TO BE SHOT AT.
I dunno, you guys have survived Thomas the tank engine, golems, zombies, nuclear explosions, laser whales, and being on the same team as ragnarock.  I don't think something as tame as a world ending rain of lava will even slow you guys down.
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