Flintus: Head back to the medical bay and have my wounds treated
Frelock: Find fire extinguishers, then use them to fight spirit of fire.
NoctisVampire: Assist Flintus in getting to medical bay, fight the fire.
Nuker: Do some basic experiments. On chemicals.
Flintus: 2
Noctis drags you to the infirmary, but they just aren't well-staffed enough to deal with all the chaos the party is causing.
Ana orders a medical bot to take care of you. It administers some burn cream to your burns.
Frelock: 6
Seeing the emergency situation unfolding in front of you, you use your magnetic clamps to pull two fire extinguishers from the walls, run twoards the SOF, and bash them together!
Roll for damage: Cold: 1+2 Flame-Supression: 3+2
Roll for damage: Shrapnel: 1-3 Cold: 2 Gas: 3
The foam and C02 from the compressed cylinders completely decimates the Spirit Of Fire. Frelock chokes on the gas a bit, but is otherwise unaffected.
Noctis: 6
Seeing that Frelock is about to do something heroic, you instead grab Flintus and scram.
Nuker: 4+2
Seeing that Frelock has dealt with the SOF, you decide to make a more powerful flame supressant. You make SUPER FIRE EXTINGUISHER, and FLAME-SUPRESSANT ROCKET.
The SUPER FIRE EXTINGUISHER gets a +2 to its intended purpose and deals +3 cold and +5 flame-supression damage.
The FLAME-SUPRESSANT ROCKET deals +1 cold and +2 flame-supression damage.
Text:
Adalf: "Ana and I would appreciate if you did not cause so much trouble. You might make yourselves some more enemies, and that's definitely not what we need at the moment."
Power:
Lightweight Exoskeleton (Toaster)
700/1000 units (12V, rechargable)
Nuclear battery, +50 units per turn
Laser Rifle (Nuker)
2,000 units (24V, rechargable)
Radium Cell (NoctisVampire)
Practically infinite, 200 units available (12V)
Radium Cell (Qwertyuiopas)
Practically infinite, 100 units available (12V)
Flashlight (Noctis)
495 units (2 D-cells, 1.5V)
Flashlight (Toaster)
495 units (2 D-cells, 1.5V)
ColdHeat (Frelock)
49 units (1 AA rechargeable, 1.5V)
ColdHeat (Nuker)
49 units (1 AA rechargeable, 1.5V)
Multifunction Calculator & Battery Charger (Frelock)
Not connected to AC power.
35,000 units, (Rechargeable, 12V)
Nuclear battery, +500 units per turn
Ammo:
Rocket Lawnchair (Nuker)
5 HE rockets (+2 HE)
2 Armor Piercing rockets (+2 AP)
1 Oxidizing rockets (+2 against machines)
2 Gas rockets (Instakill on organics if hit, 5m radius, lasts for 2 turns outdoors, 4 turns indoors)
2 "Dirty" rockets (Gives radiation poisoning, 20m radius, adds 3 grays per second to area)
2 Chlorine Triflouride rockets (25m radius, instakill, lasts for 10 turns, destroys landscape)
3 Flammable Gas Rockets (10m radius, engulfs entire area in flames, lasts for 2 turns)
3 Flame-Supressant Rockets (3m radius, +1 cold, +2 flame-supressant, destroys fire)
Glock 25 (Flintus)
20 mags
Walther P99 (Flintus)
3 mags with 9 bullets each
Flamethrower(Qwertyuiopas)
1 canister with 3 turns of fuel
4 canisters with 4 turns of fuel
Health:
Inventory:
Frelock: Tie, Cellphone, Two pens, multifunction calculator/battery charger, Swiss Army Knife, ColdHeat, Battery, Universal Screwdriver, hand-crank recharger, solar recharger, enormous knife-thing.
+1 Hardware & Network maintenance
+1 Basic Electronics and Soldering
+1 Improvisation
Power Armor (+1 to lifting, renders limb breakage irrelevant, non-AP projectiles autofail)
Armor-mounted minigun (Automatic weapon, roll five times. Consumes 100 units of power & 1/2 turn to spin up. )
Electromagnet attachments (Allows climbing metal walls at the cost of 400 units of power per meter, +1 to lifting metal objects)
Toaster: Tie, Cellphone, Two pens, LV3 LART, power drill, cat5, jar of thermite, speaker wire, compu-helmet, lightweight exoskeleton.
+1 Programming/scripting
+3 Observance (+1 without helmet)
+1 Melee weapons (Includes Luser Attitude Readjustment Tool)
+1 Dodge/Travel
NoctisVampire: Tie, Cellphone, Two pens, Swiss Army Knife(capable of forming any implement the size of a shortsword), radium cell, Blaster Bomb Launcher, 10 bombs.
+1 Programming/Scripting
+1 Improvisation
+1 Charisma/personality
Flintus10: Tie, Cellphone, Two pens, Walther P99, Universal Screwdriver, very old label maker, 20 meters of steel cable, cyborg implants, pointy bit of circut board, Glock 25, 20 Glock 25 mags, sonic b@z00ka, super-PSI-booster.
+1 Lockpicking
+1 Hardware and network maintenance
+1 Handguns
-1 Movement/Dodge
+1 blade resistance, blunt resistance (chest, legs).
+1 unauthorized data access
+1 attacking Migasoft robots
+0 PSI Powers
+1 Drug Resistance
Nuker w: Tie, Cellphone, Two pens, ColdHeat, Battery, Universal Screwdriver, medkit, Anarchist's Home Companion (+1 to explosives mixing), laser rifle, rocket launcher(with scope), various rockets.
+1 Hardware & network maintenance
+1 Programing/scripting
+1 Basic Electronics & Soldering
+2 Basic Chemistry
Qwertyuiopas: Tie, Cellphone, Two pens, Swiss Army Knife, Universal Screwdriver, radium cell, napalm flamethrower, 5 canisters, flaregun, gasmask.
+1 Programming/scripting
+1 Hardware & network maintenance (comes with a Universal Screwdriver)
+1 Improvisation (includes Futuristic Swiss Army Knife)
Leg broken, using external support (-2 to running and dodging)