well items arn't important for the first turn so
Turn one:Injections and boring plot stuff The government has called for everyone to report to local hospitals, and shelters to receive mandatory injections, no information has been released has to what the vaccine is for, only that those who don't receive it are fined, or sentenced to jail time. Currently everyone is lined up outside the towns local shelter, the line is very small, and most of the town has already received their shots. The six of you are the last to need shots, when the women handing them out, puts up a sign saying (Closed until further notice) and locks the doors on you. Leaving you standing on the curb, when a homeless man, who was one of the first to get the shots, suddenly starts coughing, and vomiting. By the time you notice, he has died. Another person on the street runs up to the man, and checks his pulse. "Uh this man's dead..." when the homeless man bites down on the mans wrist and tears it right off.
Ochita
name: Tarran.
Starting weapon: Browning 9x19mm Hi-Power.
Clothing: Basic military clothing.
description: Quite strong. Patton type attitude. From nearby military base, gunnery sergeant.
1 starting non-weapon item: Flash bang grenade.
Skills (1 advanced, 2 beginner): Advanced Rifle skill. Basic Pistol skill. Basic Melee skill.
Name: Para
Starting weapon: Fireman's Axe
Clothing: Normal clothing, Fire-resistant Jacket (Nomex/kevlar) Heavy, thick boots, Nomex/Kevlar pants.
description: A fireman from a nearby Fire house. Generally light-hearted. A sci-fi geek in his spare time.
1 starting non-weapon item: First Aid kit.
Skills:
Advanced: Fire Axe use.
Secondary: Fire Hose use, basic First Aid.
Meanmelter
Name: Louey Vergus
Starting weapon: Giraffe femur
Clothing: Street clothes, nerdy+probably useless Adamantium chain shirt
1 starting non-weapon item: Zombie Survival Guide
Skills:
Advanced: Stupid Weapon use
Secondary: Carrying large burdens, Persuasion
Name: John Gummer
Starting weapon: a WW2 M1 Carbine passed from generation.(if ammo is rare than let's just say it was refitted for more common use)
1 starting side-weapon item: a Trench Knife replaced with steel (1917 model). Passed down from gramps who fought in world war 1 (received when John turned 16)
Clothing: A sweat shirt and thick vest with various pouches and heavy duty pants with also pouches. (oh, and a good pair of boots)
Description: John Gummer has never been in war, or shot a person either. But battle has been in his blood ever since the civil war and now the rise of the dead call forth the inner soldier to fight the dead with an old rifle given to him by his father and a six-inch spike of steel.
Skills: Advanced Rifle skill. Basic Melee skill. Basic Pistol.