> I can't reproduce that bug, so I can't find what triggers it.
When I move through the "tabs" (Citizens, Pets/Livestock, etc.) I see the blackouts at the same locations on each page, if that helps. Same thing for the stocks pages.
That would mean the black tiles aren't usually related to the content that's on that specific page.
i also have the missing text, but I don't remember what settings i created my world.
how about this. on 34.05v1
on my initial screen, the menu. I have continue playing, create new world etc
on "continue playing" ue was missing
if i highlight continue playing by scrolling up or down from another item ue shows up for just a milisecond then it disappears again
i had my windows maximized, not full screen, just maximixed
i unmaximized it to a smaller window so that i could type this, and the ue is back all the time now and stays back no matter the menu item
Did you get that before or after generating the world?
Because if you got the black tiles before generating the world it would mean the raws could not be the cause of the black tiles.
Raws are only loaded when you gen a world or load/start a game; it's even possible to start the game without having a raw folder at all.
Anyone ever got black tiles on the main menu right after starting DF?
I'm getting the weird text bug, too. It seems like a certain distance after every string of text, there's a black square or two. Worse if the text is currently selected. Like, in the 'k' menu over items, for the currently selected item in the list you can't see the purple "D" if it's dumped. It isn't text running over other text (I never see letters on top of each other) but just random black areas over things. It's not so problematic except in the military screen.
Sorry if someone's already mentioned this, I didn't read the whole thread
We've already figured that one, the TTF engine clears an area that's much larger than the TTF displayed; the size of the area cleared is equal to the size of text if written using tiles.
Would Smooth/Clear/Natural Text Settings in the Tileset Assembler have anything to do with this?
That would be extremely unlikely. The Tileset Assembler only changes the pixels of the tileset.