Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

What are your most common reasons for losing a fort?

Dwarven Selection
- 113 (6.3%)
Wildlife
- 58 (3.2%)
Ambushes
- 154 (8.6%)
Sieges
- 207 (11.5%)
Undeads
- 118 (6.6%)
Forgotten Beasts
- 110 (6.1%)
Megabeasts
- 42 (2.3%)
The Circus
- 84 (4.7%)
FUN Spiral
- 286 (15.9%)
Dwarven Engineering
- 131 (7.3%)
FPS Death
- 396 (22%)
Other? (please specify)
- 97 (5.4%)

Total Members Voted: 879


Pages: 1 ... 22 23 [24] 25 26 ... 140

Author Topic: [0.34.11v01] Phoebus' Graphic Set (0.34.11's one year anniversary update)  (Read 979480 times)

smariot

  • Bay Watcher
    • View Profile
Re: [0.31.14v01] Phoebus' Graphic Set (Updated & Fixed)
« Reply #345 on: September 26, 2010, 06:07:29 am »

I'm looking for the 31.12 version of the tileset. Does it still exist? Where can I find it?

I was going to say it should be at DFFD, but I can't find it. ???
Logged
Likes schrödinbugs for their reality destroying implications.

Phoebus

  • Bay Watcher
    • View Profile
Re: [0.31.14v01] Phoebus' Graphic Set (Updated & Fixed)
« Reply #346 on: September 26, 2010, 09:19:41 am »

I'm looking for the 31.12 version of the tileset. Does it still exist? Where can I find it?
I've put 31.12 back on the MediaFire mirror.
Logged

Martenzo

  • Bay Watcher
    • View Profile
Re: [0.31.14v01] Phoebus' Graphic Set (Updated & Fixed)
« Reply #347 on: September 27, 2010, 12:48:30 am »

Thanks Phoebus :)
Logged

krenshala

  • Bay Watcher
    • View Profile
Re: [0.31.14v01] Phoebus' Graphic Set (Updated & Fixed)
« Reply #348 on: September 30, 2010, 09:32:05 pm »

Just curious, since I don't have time to dig through the raws right now ...

When I made some olivine doors (via j->m->q->rock door->6) in my current fort they show up as white uncut gems on a green background (the tile of mine you just added to the latest version).  Is that particular tile selection hardcoded into the game?
Logged
Quote from: Haspen
Quote from: phoenixuk
Zepave Dawnhogs the Butterfly of Vales the Marsh Titan ... was taken out by a single novice axedwarf and his pet war kitten. Long Live Domas Etasastesh Adilloram, slayer of the snow butterfly!
Doesn't quite have the ring of heroics to it...
Mother: "...and after the evil snow butterfly was defeated, Domas and his kitten lived happily ever after!"
Kids: "Yaaaay!"

Phoebus

  • Bay Watcher
    • View Profile
Re: [0.31.14v01] Phoebus' Graphic Set (Updated & Fixed)
« Reply #349 on: October 01, 2010, 02:16:44 pm »

Just curious, since I don't have time to dig through the raws right now ...

When I made some olivine doors (via j->m->q->rock door->6) in my current fort they show up as white uncut gems on a green background (the tile of mine you just added to the latest version).  Is that particular tile selection hardcoded into the game?
That's a weird bug with the game I think.
Someone had the same problem a few months ago and I don't think there's any solution to that problem short of not building olivine doors, sorry.
Logged

krenshala

  • Bay Watcher
    • View Profile
Re: [0.31.14v01] Phoebus' Graphic Set (Updated & Fixed)
« Reply #350 on: October 01, 2010, 09:28:46 pm »

Just curious, since I don't have time to dig through the raws right now ...

When I made some olivine doors (via j->m->q->rock door->6) in my current fort they show up as white uncut gems on a green background (the tile of mine you just added to the latest version).  Is that particular tile selection hardcoded into the game?
That's a weird bug with the game I think.
Someone had the same problem a few months ago and I don't think there's any solution to that problem short of not building olivine doors, sorry.
Thank you.  I added a comment to the relevant bug report. ;)
Logged
Quote from: Haspen
Quote from: phoenixuk
Zepave Dawnhogs the Butterfly of Vales the Marsh Titan ... was taken out by a single novice axedwarf and his pet war kitten. Long Live Domas Etasastesh Adilloram, slayer of the snow butterfly!
Doesn't quite have the ring of heroics to it...
Mother: "...and after the evil snow butterfly was defeated, Domas and his kitten lived happily ever after!"
Kids: "Yaaaay!"

smariot

  • Bay Watcher
    • View Profile
Re: [0.31.14v01] Phoebus' Graphic Set (Updated & Fixed)
« Reply #351 on: October 03, 2010, 07:48:56 am »

Something for the people that can't wait; and something for Phoebus to compare with, since we're not likely to have made the exact same mistakes.

http://smariot.no-ip.org/Phoebus_31_15v00_unoffical.7z
Logged
Likes schrödinbugs for their reality destroying implications.

Phoebus

  • Bay Watcher
    • View Profile
[0.31.15v00] Phoebus' Graphic Set (Updated)
« Reply #352 on: October 03, 2010, 12:09:55 pm »

*Updated* 0.31.15v00
Updated to DF 0.31.15
Logged

smariot

  • Bay Watcher
    • View Profile
Re: [0.31.15v00] Phoebus' Graphic Set (Updated)
« Reply #353 on: October 04, 2010, 10:25:09 am »

31.16 hasn't modified any of the raws, so the graphics set for 31.15 will work correctly with it.

Note however that there are two new options in data/init/d_init.txt:

[WALKING_SPREADS_SPATTER_DWF:NO]
[WALKING_SPREADS_SPATTER_ADV:YES]


You'll want to manually add those if you're copying your configuration from 31.15 (or earlier).
« Last Edit: October 04, 2010, 10:31:06 am by smariot »
Logged
Likes schrödinbugs for their reality destroying implications.

Phoebus

  • Bay Watcher
    • View Profile
[0.31.16v00] Phoebus' Graphic Set (Updated... again!)
« Reply #354 on: October 04, 2010, 12:05:33 pm »

*Updated* 0.31.16v00
Updated to DF 0.31.16
Logged

Dohon

  • Bay Watcher
    • View Profile
Re: [0.31.16v00] Phoebus' Graphic Set (Updated... again!)
« Reply #355 on: October 04, 2010, 12:09:06 pm »

By Armok's Beard, you are fast, Phoebus! Thanks!
Logged
Quote from: Lolfail0009
Quote from: GuesssWho
Also, why is there a stray hen having a tantrum?
CLUCK CLUCK MOTHERF***ER

MaximumZero

  • Bay Watcher
  • Stare into the abyss.
    • View Profile
Re: [0.31.16v00] Phoebus' Graphic Set (Updated... again!)
« Reply #356 on: October 04, 2010, 12:25:29 pm »

Lovely.
Logged
  
Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

krenshala

  • Bay Watcher
    • View Profile
Re: [0.31.16v00] Phoebus' Graphic Set (Updated... again!)
« Reply #357 on: October 04, 2010, 12:26:47 pm »

By Armok's Beard, you are fast, Phoebus! Thanks!
Agreed.  I just updated 12 hours ago, and you've already got a newer version ready to go. At this rate I'll never catch up. ;)
Logged
Quote from: Haspen
Quote from: phoenixuk
Zepave Dawnhogs the Butterfly of Vales the Marsh Titan ... was taken out by a single novice axedwarf and his pet war kitten. Long Live Domas Etasastesh Adilloram, slayer of the snow butterfly!
Doesn't quite have the ring of heroics to it...
Mother: "...and after the evil snow butterfly was defeated, Domas and his kitten lived happily ever after!"
Kids: "Yaaaay!"

manboricua

  • Bay Watcher
  • After the 50th Fort, I'm getting the hang of this!
    • View Profile
Re: [0.31.16v00] Phoebus' Graphic Set (Updated... again!)
« Reply #358 on: October 04, 2010, 12:37:33 pm »

Wow! This update came sonic-speed, thanks.
Logged
Loving life every second

veok

  • Bay Watcher
    • View Profile
Re: [0.31.16v00] Phoebus' Graphic Set (Updated... again!)
« Reply #359 on: October 05, 2010, 07:02:51 am »

Just wanted to pop in here with a bug report of sorts. In the .12 and .14 versions of the graphics set at least (Man, I'm never going to keep up to date with the rate Toady keeps pumping out releases...) doors made out of Olivine use the Masterwork/Gem symbol instead of the door symbol, and doors made out of most wood likewise don't resemble doors (though not a recognizable symbol to me).

Is this a bug? Necessary quirk in the way the set is implemented?
Logged
Pages: 1 ... 22 23 [24] 25 26 ... 140