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Poll

What are your most common reasons for losing a fort?

Dwarven Selection
- 113 (6.3%)
Wildlife
- 58 (3.2%)
Ambushes
- 154 (8.6%)
Sieges
- 207 (11.5%)
Undeads
- 118 (6.6%)
Forgotten Beasts
- 110 (6.1%)
Megabeasts
- 42 (2.3%)
The Circus
- 84 (4.7%)
FUN Spiral
- 286 (15.9%)
Dwarven Engineering
- 131 (7.3%)
FPS Death
- 396 (22%)
Other? (please specify)
- 97 (5.4%)

Total Members Voted: 879


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Author Topic: [0.34.11v01] Phoebus' Graphic Set (0.34.11's one year anniversary update)  (Read 979482 times)

Urist Imiknorris

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Re: [0.31.13v00] Phoebus' Graphic Set (Updated & New Tileset)
« Reply #330 on: September 23, 2010, 12:17:23 pm »

Is this currently compatible with 31.14, or should I to wait for an update?
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smariot

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Re: [0.31.13v00] Phoebus' Graphic Set (Updated & New Tileset)
« Reply #331 on: September 23, 2010, 02:27:05 pm »

If you use a world generated from 31.13 or 31.12, it'll be fine, since those worlds will be using the old raws anyway. If you wanted to generate a new world, you should probably wait.
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Punished

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Re: [0.31.13v00] Phoebus' Graphic Set (Updated & New Tileset)
« Reply #332 on: September 23, 2010, 05:29:17 pm »

Waiting on the update :)

Can't wait
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smariot

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Re: [0.31.13v00] Phoebus' Graphic Set (Updated & New Tileset)
« Reply #333 on: September 24, 2010, 12:17:57 am »

Ignore this. I made some mistakes in it anyway; stupidest one was removing the name of copper nuggets.

Here's my attempt at updating the graphics pack for 31.14: Link

The file is on my home computer, so don't be too annoyed by the slow download speed. As usual, this is only the changed files, so copy it over a fresh copy of 31.14 and move /data/init/{init,d_init}.phoebus.txt to /data/init/{init,d_init}.txt; or at least the parts of the files relevant to graphics.
« Last Edit: September 24, 2010, 02:51:12 am by smariot »
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Phoebus

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Re: [0.31.13v00] Phoebus' Graphic Set (Updated & New Tileset)
« Reply #334 on: September 24, 2010, 01:47:34 am »

Sorry about the delay, I'm starting to work on the update now.
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Phoebus

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[0.31.14v00] Phoebus' Graphic Set (Updated)
« Reply #335 on: September 24, 2010, 02:13:06 am »

*Updated* 0.31.14v00
Updated to DF 0.31.14
Updated the custom tileset Kren. (Updated September 16th by krenshala)
Changed the default graphic mode back to 2D, this mode is much slower, but also more stable. Try changing [PRINT_MODE:2D] to [PRINT_MODE:STANDARD] to get the speed boost back.

(Sorry for the delay.)
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smariot

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Re: [0.31.14v00] Phoebus' Graphic Set (Updated)
« Reply #336 on: September 24, 2010, 02:28:25 am »

Was changing the color of slade from your previous version intentional?
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Phoebus

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Re: [0.31.14v00] Phoebus' Graphic Set (Updated)
« Reply #337 on: September 24, 2010, 02:30:14 am »

Was changing the color of slade from your previous version intentional?
FUUUUUUUUUUUUUUUUUUU
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smariot

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Re: [0.31.14v00] Phoebus' Graphic Set (Updated)
« Reply #338 on: September 24, 2010, 02:33:03 am »

Was changing the color of slade from your previous version intentional?
FUUUUUUUUUUUUUUUUUUU

Don't feel bad, you made one mistake versus my three.
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Phoebus

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[0.31.14v01] Phoebus' Graphic Set (Updated & Fixed)
« Reply #339 on: September 24, 2010, 02:43:39 am »

*Updated* 0.31.14v01
Fixed the color of Slade.
Fixed the object symbol for Bituminous Coal and Lignite.
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Punished

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Re: [0.31.14v01] Phoebus' Graphic Set (Updated & Fixed)
« Reply #340 on: September 24, 2010, 06:22:24 am »

YES!!!

Many thanks!
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FleshForge

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Re: [0.31.14v01] Phoebus' Graphic Set (Updated & Fixed)
« Reply #341 on: September 24, 2010, 06:38:17 am »

Nothing to be sorry about, that was pretty quick!
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MaximumZero

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Re: [0.31.14v01] Phoebus' Graphic Set (Updated & Fixed)
« Reply #342 on: September 24, 2010, 11:32:49 am »

Huzzah, I can mod/play again!
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smariot

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Re: [0.31.14v01] Phoebus' Graphic Set (Updated & Fixed)
« Reply #343 on: September 24, 2010, 01:09:39 pm »

I made a slight change to df_savegame_updater.sh so that it would work properly when executed in OSX. Also added a sexy picture of a dorf, because I had too much time on my hands apparently.

Spoiler (click to show/hide)
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Martenzo

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Re: [0.31.14v01] Phoebus' Graphic Set (Updated & Fixed)
« Reply #344 on: September 26, 2010, 05:39:51 am »

I'm looking for the 31.12 version of the tileset. Does it still exist? Where can I find it?
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