Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 42 43 [44] 45 46 ... 128

Author Topic: Fallout: New Vegas  (Read 216662 times)

Rakonas

  • Bay Watcher
    • View Profile
Re: Fallout: New Vegas
« Reply #645 on: November 04, 2010, 01:01:28 am »

Go get implants :) I wasted... 20'000 caps I think.

Where at?
Clinic east of crimson caravan. 4k per +1 to a special.
Logged

kcwong

  • Bay Watcher
    • View Profile
Re: Fallout: New Vegas
« Reply #646 on: November 04, 2010, 01:44:42 am »

Go get implants :) I wasted... 20'000 caps I think.

Where at?
Clinic east of crimson caravan. 4k per +1 to a special.

One implant allowed per point of Endurance. I'm not sure if +1 Endurance implant is a free implant or not... probably not.

There's also a dermal implant (8K) for less damage received, and a regenerative implant (12K) for slow regeneration.
Logged

buckets

  • Bay Watcher
    • View Profile
Re: Fallout: New Vegas
« Reply #647 on: November 04, 2010, 04:59:42 am »

Been playing this. It's so fun compared to three and that's because I loved three actually.

Been sneaking around pewing legion guys with Boone. Pew pew headshot pew.
Does he ever not get a headshot? He kills everything before I even see it. I ended up sending him home so I could have Cass in my party.

I got me a robot doggy! And I gave him a new brain! whee!

You can get a robot dog? I was wondering what that brain was for...
Logged

kcwong

  • Bay Watcher
    • View Profile
Re: Fallout: New Vegas
« Reply #648 on: November 04, 2010, 08:42:43 am »

You can get a robot dog? I was wondering what that brain was for...

The robot dog is in
Spoiler (click to show/hide)
. The robot dog highlights containers with usable (weapon, armor, ammo, books, medicines, etc.) if you zoom-in (right-click) not too far away.
Logged

Astral

  • Bay Watcher
  • [ENTER_TENTACLES:RIBCAGE]
    • View Profile
Re: Fallout: New Vegas
« Reply #649 on: November 04, 2010, 01:04:35 pm »

Can anyone recommend some mods? I always play these types of games first with no mods then with mods to see how much better it is.

PS. Realism mods are always good for me
My current mod list: (This is fairly minimalist for me; Fallout 3 has about 15 and Oblivion clocks in around 25-30, but New Vegas is a much better game right off the bat)
Closer to Fallout - True Threshold http://www.newvegasnexus.com/downloads/file.php?id=34872
FOOK - New Vegas http://www.newvegasnexus.com/downloads/file.php?id=34684
no auto aim http://www.newvegasnexus.com/downloads/file.php?id=34723
Perk Every Level http://www.newvegasnexus.com/downloads/file.php?id=34707
Realistic Headshots http://www.newvegasnexus.com/downloads/file.php?id=35037
Realistic Health http://www.newvegasnexus.com/downloads/file.php?id=34736

As well as the D3D9 performance fix (not technically a mod, but a godsend if you were having stuttering/laggy games despite being able to run Fallout 3 well.
Nvidia version: http://www.newvegasnexus.com/downloads/file.php?id=34778
ATI version: http://www.newvegasnexus.com/downloads/file.php?id=34970
Logged
What Darwin was too polite to say, my friends, is that we came to rule the Earth not because we were the smartest, or even the meanest, but because we have always been the craziest, most murderous motherfuckers in the jungle. -Stephen King's Cell
It's viable to keep a dead rabbit in the glove compartment to take a drink every now and then.

Sergius

  • Bay Watcher
    • View Profile
Re: Fallout: New Vegas
« Reply #650 on: November 04, 2010, 01:50:06 pm »

Perk every level? That sounds really close to a cheat... why not a "+10 skill point every level" mod.
Logged

Simmura McCrea

  • Bay Watcher
    • View Profile
    • My Steam profile
Re: Fallout: New Vegas
« Reply #651 on: November 04, 2010, 01:54:24 pm »

Perk every level? That sounds really close to a cheat... why not a "+10 skill point every level" mod.
I use it with a perk pack. 30 perks sounds a lot, unless you've got the vanilla ones + the 75 (I think) from the pack available.
Logged

Mindmaker

  • Bay Watcher
    • View Profile
Re: Fallout: New Vegas
« Reply #652 on: November 04, 2010, 02:15:49 pm »

Probably restarting and playing with an energy weapon character.

Maybe I'll get even the mod which removes perk restrictions, since they are really annoying.
Logged

Sergius

  • Bay Watcher
    • View Profile
Re: Fallout: New Vegas
« Reply #653 on: November 04, 2010, 04:58:33 pm »

Perk every level? That sounds really close to a cheat... why not a "+10 skill point every level" mod.
I use it with a perk pack. 30 perks sounds a lot, unless you've got the vanilla ones + the 75 (I think) from the pack available.

Oh, nvm then, didn't notice one of your mods added tons of extra perks.

Still, the original Fallout only had a perk every 3 levels or so.
Logged

Mindmaker

  • Bay Watcher
    • View Profile
Re: Fallout: New Vegas
« Reply #654 on: November 04, 2010, 05:31:48 pm »

Maybe I'll get even the mod which removes perk restrictions, since they are really annoying.

I can't seem to find it.
Could anyone point me in the right direction, please?
Logged

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: Fallout: New Vegas
« Reply #655 on: November 04, 2010, 07:11:24 pm »

Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

AussieGuy

  • Bay Watcher
  • [Australian]
    • View Profile
Re: Fallout: New Vegas
« Reply #656 on: November 04, 2010, 08:00:32 pm »

Can anyone recommend some mods? I always play these types of games first with no mods then with mods to see how much better it is.

PS. Realism mods are always good for me
My current mod list: (This is fairly minimalist for me; Fallout 3 has about 15 and Oblivion clocks in around 25-30, but New Vegas is a much better game right off the bat)
Closer to Fallout - True Threshold http://www.newvegasnexus.com/downloads/file.php?id=34872
FOOK - New Vegas http://www.newvegasnexus.com/downloads/file.php?id=34684
no auto aim http://www.newvegasnexus.com/downloads/file.php?id=34723
Perk Every Level http://www.newvegasnexus.com/downloads/file.php?id=34707
Realistic Headshots http://www.newvegasnexus.com/downloads/file.php?id=35037
Realistic Health http://www.newvegasnexus.com/downloads/file.php?id=34736

As well as the D3D9 performance fix (not technically a mod, but a godsend if you were having stuttering/laggy games despite being able to run Fallout 3 well.
Nvidia version: http://www.newvegasnexus.com/downloads/file.php?id=34778
ATI version: http://www.newvegasnexus.com/downloads/file.php?id=34970

Thanks, thats a good list, any more suggestions?

Also, is the GECK as easy t use as the elder scrolls construction set?
Logged

Mindmaker

  • Bay Watcher
    • View Profile
Re: Fallout: New Vegas
« Reply #657 on: November 05, 2010, 01:22:32 am »

http://newvegasnexus.com/downloads/file.php?id=35093

The level requirements are fine.
What annoys me are the skill requirements.
Logged

kcwong

  • Bay Watcher
    • View Profile
Re: Fallout: New Vegas
« Reply #658 on: November 05, 2010, 01:29:04 am »

http://newvegasnexus.com/downloads/file.php?id=35093

The level requirements are fine.
What annoys me are the skill requirements.

I see nothing wrong with skill requirements... how could someone with 10 repair skill use the techniques in Jury Rigging?
Logged

Leonon

  • Bay Watcher
    • View Profile
Re: Fallout: New Vegas
« Reply #659 on: November 05, 2010, 02:19:13 am »

Never underestimate the ability of someone with no working knowledge in a subject to do something so stupid that the universe has no choice but to let him get away with it because otherwise it would have to acknowledge that suck stupidity exists.
Logged
Pages: 1 ... 42 43 [44] 45 46 ... 128