That capitain was alone? The highest ranking guy was ALONE in the battlefield? Well thats smart.
And Ensign Para is pure awesome.
No, you random fired. You got lucky and hit the captain alllllll the way down at the space port.
Para is awesome.
Turn 16. Get out of there!Giggity. I move back to my MiniGun setup and bear down on the ship that landed. I want to mow them down as the exit, Saving Private Ryan style.
[2]:
You're afraid of the fall. The five inch fall! THE HORROR! Your feet are stuck on some imaginary gum.
Shoot at enemies, battlerifle if too far away to use shotgun.
[3]: Shoot'n that Sergeant with the rifle.
Aim [6+1=7]: You're aiming for the arm (why is the arm so attractive?).
Damage [6]: You cleanly sever his left arm off!
I attempt to gun down Confed Sniper.
You attack the
Confed Sniper.Aim [6+1=7]: Arm (everyone will be armless by the end of this war).
Damage [4]: His right arm is a bloody mess.
Bleed [5]: You stop bleeding.
Tell my self to get over the weight and start to snipe some people.
[2]: TOO HEAVYYYYY!
Take cover near the entrance and fire on the confeds!
[4]: Move, move, move!
Aim [1+1=2]: Your shots go wild.
Anyways I will attempt to pierce the skulls of the soldiers who just landed with a bullets fired from mah snaiper raifle, i will focus on killing the medic
[2]: You'd rather sit this out right now...
Get outside and shoot them!
[1]: OOOHHHHHhhh... Face plant. Oh, and a stun to put salt on the wound.
NPC rolls.Friendly.Talky.
"
ATTENTION all rebel forces, fall back! Fall back! You're no good to us dead!"
Enemy.Land da troops!
[5]: They land in record time!
Drop off the troops near the bunker.
[3]: It's too hot to drop them off right next to the bunker, so they drop them off behind the treeline (they will show up next turn).
FIRE BACK DAMMIT!
[4]: FIRE!
Aim [1+1=2]: He hits the bunker walls.
SHIT! Help the sniper! Take cover! SOMETHING!
[2]: He falls into a fetal position and cries.
Argh... Dammit...
[5]: Apparently he takes losing his arm quite well, he fires back!
Aim [4+1=5]: He aims at Batista's head!
Damage [6+1=7]: Batista falls down with a bloody splat!
KICK SOME ASS!
[2]: He's not ready to die yet.
FIRE! FIRE NOW!
[3]: AAAA!
Aim [3+1=4]: He hits Cheddarius in the chest!
Damage [3]: Cheddarius grabs the wound with a shout.
FIRE BACK!
[3]: SHOOOT!
Aim [2+1-
1=2]: He hits the walls.
AAAA!
[1]: He trips and falls down the hill, at least he isn't going to die.
KILL THE REBELS!
[3]: He fires...
Aim [1+1=2]: And misses.
FFFFFFF-
[3]: He attempts to put pressure on his arm.
Pressure [6]: He holds on quite hard.
Bleed [4+1=5]: The bleeding stops.
Leader.
Role: Commanding the squad.
Armament: One Battlerifle, one super laser, one SMG.
Health: Stunned (-1 to most rolls next turn).
In the armory.
Medic.
Role: Medic.
Armament: One SMG, one Pistol with sight, one sniperrifle, six Medkits.
Health: Burdened (-1 to movement rolls).
In the armory.
Medic.
Role: Medic.
Armament: One Battlerifle, one Shotgun, three grenades, seven Medkits.
Health: Bleeding from chest.
In the lookout.
Heavy weapons.
Role: Anti-tank support.
Armament: One Battlerifle, one super laser, three grenades.
Health: Normal.
In the lookout.
Gunner.
Role: Heavy anti-infantry support.
Armament: One Shotgun, one pistol, one Ballistic vest.
Health: Normal.
In the lookout, on the anti-ship gun.
Standard.
Role: Blah.
Armament: One Battlerifle, three grenades, one telescope, one SMG.
Health: Wounded left arm. Wounded right arm.
In the lookout.
Sniper.
Role: Sniper support.
Armament: One Sniperrifle, one SMG.
Health: Horrendous head wound.
In the lookout.
Enemy.
Armament: One Battlerifle, one SMG.
Health: Normal.
Outside the bunker. In the front.
Enemy.
Armament: One SMG, nine med kits, one Pistol.
Health: Normal.
Outside the bunker. In the front.
Enemy.
Armament: One Battlerifle, one SMG.
Health: No left arm (cleanly severed).
Outside the bunker. In the front.
Enemy.
Armament: One Battlerifle, one SMG.
Health: Normal.
Outside the bunker. In the front.
Enemy.
Armament: One Battlerifle, one SMG.
Health: Normal.
Outside the bunker. In the front.
Enemy.
Armament: One Battlerifle, one SMG.
Health: Normal.
Outside the bunker. In the front.
Enemy.
Armament: One Sniperrifle, one SMG.
Health: No right arm (not bleeding).
Outside the bunker. In the front.
Areas:
Lookout. The main feature of the bunker, a horizontal open space allows you to see directly to the Spaceport. Connected to entrance, armory, living quarters and the fuel depot. It has a FREAKING ANTI-SHIP WEAPON! One SMG and one Pistol lie on the floor. Para's Minigun is set up near the opening.
Fuel Depot. It has fuel, get the hell out of it, it's not safe.
Living quarters. You haven't explored it yet.
Armory. Weapons, roll on searching. One Super laser is hiding in this room somewhere. RedWarrior lays dead here.
Entrance. A small room with slots from the Lookout for defense. The only way out of the bunker.
Currently there is nothing of note outside.
This is going to get tough guys, don't stay there for too long.