ExKirby is on holiday with crappy internet (though he PMed me), so he is on auto.
Turn 14. The spaceport is taken. Here they come.Nuker: Heal Ched.
Ched: If revived and hurt, heal self. If revived and unhurt, heal Jiharo. If not revived, dream of rebel sheep.
nuker [5]: You find and pick up a emergency kit (+1 to heal roll). And run to Ched.
Heal [6+1=7]: You do heal him, but use three med kits. You wake him up.
Ched [3]: Healing Jiharo.
Heal [1]: FUUUUUUUUU-...
Jiharo damage [1]: Whew, you didn't kill him.
If conscious and Cheddarius is not, heal him with his medpack. If we are both conscious, bandage my wounds with something. If not conscious, dream prophetic dreams about enemy plans.
[5]: You wake yourself up. OH GOD YOU ARE BLEEDING.
Bleed [4]: You are fine though.
Look for some cool Terminator-type robot in the armory to activate.
[1](Muhahahaha!): You search the armory, and find a "Smith Corp AIRA AII" with a note saying "Needs repairs". You activate it and... Uhhh... Why is it pointing those guns at you? Oh crap!
Make a coolface.
Kill any enemies I lay my eyes on.
[6]: Meh, you fire blindly.
Luck [6]: Hmm...
Second luck roll [5]: You kill a Confed captain. Nice.
I stay holed up with my minigun and wait for anything promising to shoot.
[3]: Waiting................
SHOOT THAT THING!
[6]: You fire wildly.
Aim [1+1=2]: Your bullets miss.
NPC rolls.Friendly.Hold the spaceport!
[1]: They fail at holding.
Enemy.PEW PEW?
Bombardment [3]: A few fire.
Player luck [2+1=3]: They miss everything.
Take the spaceport!
[4]: They take the spaceport, shit is going to hit the fan really soon.
TeRM1NATF M@LD3VIOUS
[3] BLAMBLAMBLAM!
Aim [2-2=0] It shoots at it's own feet.
Damage [6]: It's feet are reduced to scrap metal, it falls to the floor
AI stability [4]: Nothing happens.
Leader.
Role: Commanding the squad.
Armament: One Battlerifle, one SMG.
Health: Normal.
In the armory.
Medic.
Role: Medic.
Armament: One SMG, one Pistol with sight, three Medkits.
Health: Normal.
In the lookout.
Medic.
Role: Medic.
Armament: One Battlerifle, one Shotgun, three grenades, Nine Medkits.
Health: Normal.
In the lookout.
Heavy weapons.
Role: Anti-tank support.
Armament: One Battlerifle, one super laser, three grenades.
Health: Normal.
In the armory.
Gunner.
Role: Heavy anti-infantry support.
Armament: One (Set up) Portable Minigun, one Shotgun, one pistol, one Ballistic vest.
Health: Normal.
In the lookout, on a set up Minigun.
Standard.
Role: Blah.
Armament: One Battlerifle, three grenades, one telescope, one SMG.
Health: Bleeding from left arm. Bleeding from right arm. Bleeding from head.
In the lookout.
Sniper.
Role: Sniper support.
Armament: One Sniperrifle, one SMG.
Health: Normal.
In the lookout.
Enemy?
Armament: One Portable Minigun.
Health: Unstable AI. No feet.
In the armory.
Areas:
Lookout. The main feature of the bunker, a horizontal open space allows you to see directly to the Spaceport. Connected to entrance, armory, living quarters and the fuel depot. It has a FREAKING ANTI-SHIP WEAPON! One SMG and one Pistol lie on the floor.
Fuel Depot. It has fuel, get the hell out of it, it's not safe.
Living quarters. You haven't explored it yet.
Armory. Weapons, roll on searching. One Super laser and one sniper rifle is hiding in this room somewhere. RedWarrior lays dead here.
Entrance. A small room with slots from the Lookout for defense. The only way out of the bunker.
Currently there is nothing of note outside.