I'm sorry guys, but uh, I think I'm gonna drop out. There doesn't seem to be any variety in this. RtD. Sorry, but it's just shoot, shoot, shoot.
Fine.
Turn 7. We need a medic here.Kill confederates.
[3]: You shoot like a rookie.
Aim [3+2=5]: You aim like a commando at 1's head. (+1 to damage)
Damage [3+1=4]: You give him a severe head wound.
I loot his shotgun and fire with that instead.
[5]: You get his gun and his grenade, you are
burdened.
[Autofail]: They are far too far away.
Start to cover up the windows with the tables
[3]: You stick the table on the lookout window, it doesn't really do anything, it is turned into scrap in a few seconds.
Run to the armory and pick up some kind of spotting device or binoculars.
[5]: You must have a scope or something! (+1 to search)
[6+1=7] You find a telescope... At least you found something.
Fire again!
[4]: You don't fire like a rookie.
Aim [6+1=7]: You aim at 1's knees.
Damage [5]:
You blow his legs off!FIRE.
[3]: You shoot like a rookie.
Aim [1+1=2]: Your shot goes wide.
Grab a Thermal Vison scope from the armoury
KILL THEM ALL
[4]: Scope, scope, scope.
Search [1]: You trip on the grenades, maybe someone should clean them up? (-1 to return roll)
Return [1-1=0]: BAD WALL BAD WA-. (Stunned).
Aim carefully for the next round.
[3]: You aim carefully for the next round. That's it though.
NPC rolls.Friendly.Anti-aircraft roll:[6]: They PEW PEW the sixth wave somewhat.
Enemy.Droppod roll:[4]: A large seventh wave comes.
OH GOD MY HEAD AND LEGS! ARGH I NEED A GODDAMN MEDIC.
Survival [4]: The tough S.O.B clings onto life.
Fire!
[6]: He fires randomly!
Luck [1]: They kill a friend.
THOSE IDIOTS. They killed me...
Dead.
Fire!
[6]: He fires randomly too!
Luck [3]: He hits nuker w in the left arm.
Damage [1]: He does not hurt him though.
Fire!
[6]: "You idiots!" He fires randomly too.
Luck [3]: They hit RedWarrior0 in the left arm.
Damage [4]: He's bleeding...
Leader.
Role: Commanding the squad.
Armament: One Battlerifle, one SMG.
Health: Normal.
In the lookout.
Sniper.
Role: Sniper support.
Armament: One Sniperrifle, one SMG.
Health: Bleeding from left arm.
In the lookout..
Medic.
Role: Medic.
Armament: One SMG, one Pistol with sight, Nine Medkits.
Health: Normal.
In the lookout.
Medic.
Role: Medic.
Armament: One SMG, one Pistol, one Battlerifle, one Shotgun, three grenades, Nine Medkits.
Health: Normal.
In the lookout.
Heavy weapons.
Role: Anti-tank support.
Armament: One Battlerifle, one super laser.
Health: Normal.
In the lookout.
Gunner.
Role: Heavy anti-infantry support.
Armament: One (Set up) Portable Minigun, one Shotgun, one pistol, one Ballistic vest.
Health: Normal.
In the lookout, on a set up Minigun.
Standard.
Role: Blah.
Armament: One Battlerifle, one telescope, one SMG.
Health: Normal.
In the armory.
Sniper.
Role: Sniper support.
Armament: One Sniperrifle, one SMG.
Health: Stunned.
In the armory.
Areas:
Lookout. The main feature of the bunker, a horizontal open space allows you to see directly to the Spaceport. Connected to entrance, armory, living quarters and the fuel depot. It has a FREAKING ANTI-SHIP WEAPON!
Fuel Depot. It has fuel, get the hell out of it, it's not safe.
Living quarters. You haven't explored it yet.
Armory. Weapons, roll on searching. One Super laser is hiding in this room somewhere.
Entrance. A small room with slots from the Lookout for defense. The only way out of the bunker.
Currently there is nothing of note outside.