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Poll

What should I do?

Start a new game. And end this one.
- 5 (83.3%)
Start a new game. And continue this one.
- 0 (0%)
Continue this game. But don't make a new game.
- 1 (16.7%)

Total Members Voted: 6


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Author Topic: Future Squad RTD (End.)  (Read 21832 times)

Cheddarius

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Re: Future Squad RTD (Turn 5. Blind shots.)
« Reply #120 on: May 14, 2010, 08:17:54 pm »

Of course, you always could. :P
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Maldevious

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Re: Future Squad RTD (Turn 5. Blind shots.)
« Reply #121 on: May 14, 2010, 10:14:11 pm »

I take my time to try and pick out a confederate officer and shoot at him.
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RedWarrior0

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Re: Future Squad RTD (Turn 5. Blind shots.)
« Reply #122 on: May 14, 2010, 11:34:15 pm »

Get back into the bunker and starr shooting Confeds
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Batista

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Re: Future Squad RTD (Turn 5. Blind shots.)
« Reply #123 on: May 15, 2010, 06:09:20 am »

BOOM, HEADSHOT!
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Tarran

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Re: Future Squad RTD (Turn 5. Blind shots.)
« Reply #124 on: May 15, 2010, 03:36:22 pm »

Waiting on nuker w again...
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

nuker w

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Re: Future Squad RTD (Turn 5. Blind shots.)
« Reply #125 on: May 15, 2010, 04:42:12 pm »

Yea, yea ok ok, Look for gear to block the doors/windows again
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Tarran

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Re: Future Squad RTD (Turn 6. Friendly fire.)
« Reply #126 on: May 15, 2010, 09:27:03 pm »

Turn 6. Friendly fire.

Hunker down and shoot any confeds I see.
[4]: Hey, hey! There's one!

Aim [2]: Your shots go wild.

Look for enemies and point them out for my comrades.
[1] You stumble.

Continue fire.
[5]: "I'M A CAN OF WHOP ASS AND YOU ARE GOING TO DIE!" (+1 to aim roll)

Aim [3+1+1=5]: Aiming for the head! (+1 to damage roll)

Damage [1+1=2]: He must have a thick scull to survive that.

Anyways, I fire at the guy who's firing at us.
[5]: Pew pew! (+1 to aim roll)

Aim [2+1+1=4]: On target.

Damage [5]: You kill him! +1 for Cheddarius!

Well shit. I got a little too excited there, it seems. Oh well. "Keep up the fire! Do not let a singe confederate breach the perimeter!"
I continue to defend the bunker from the lookout.
[4]: You search for a target for your SMG, though you cannot see anyone.

Search [3]: You think you see something.

Aim [3-1=2], luck [2] (Two rolls because you can't really see them): You fire, and you miss, damn.

I take my time to try and pick out a confederate officer and shoot at him.
[6]: Not being able to see any officers, or anyone for that matter, you fire randomly.

Luck [1]: You shoot a friendly... :o

Get back into the bunker and starr shooting Confeds
Run [5]: You are so quiet, that no-one notices you got back in! (No-one targets you until you fire yourself)

[1]: You fire at your feet...

Damage [4]: However you suffer no damage. (Note: rolls to damage self are counted as rolls to not damage self)

BOOM, HEADSHOT!
[3] That bush seems like it's moving.

Spot [2]: Uhhh, fire anyway!

Luck [1]: Goddammit, you shot a friendly too. :P

Yea, yea ok ok, Look for gear to block the doors/windows again
[4]: You find several tables.

Bonus luck roll (Just for kicks) [3]: That's all though.

NPC rolls.

Friendly.

Anti-aircraft roll:[4]: They sit around and wait, since there is no-one to shoot.

Enemy.

Droppod roll:[3]: A minor sixth wave comes.

???1 [3]: You hear more noises.

???2 [5]: They fire at Cheddarius!

Aim [1]: Those idiots shoot some of their friends.



Quote from: ExKirby
Leader.
Role: Commanding the squad.
Armament: One Battlerifle, one SMG.
Health: Normal.

In the lookout.

Quote from: RedWarrior0
Sniper.
Role: Sniper support.
Armament: One Sniperrifle, one SMG.
Health: Normal.

In the lookout..

Quote from: nuker w
Medic.
Role: Medic.
Armament: One SMG, one Pistol with sight, Nine Medkits.
Health: Normal.

In the lookout.

Quote from: Cheddarius
Medic.
Role: Medic.
Armament: One SMG, one Pistol, one Battlerifle, Nine Medkits.
Health: Normal.

In the lookout.

Quote from: Maldevious
Heavy weapons.
Role: Anti-tank support.
Armament: One Battlerifle, one super laser.
Health: Normal.

In the lookout.

Quote from: Nimitz
Mechanic.
Role: Does whatever a Mechanic does.
Armament: One Shotgun, one SMG. 3 Grenades.
Health: Normal.

In the lookout.

Quote from: Paranatural
Gunner.
Role: Heavy anti-infantry support.
Armament: One (Set up) Portable Minigun, one Shotgun, one pistol, one Ballistic vest.
Health: Normal.

In the lookout, on a set up Minigun.

Quote from: Jiharo
Standard.
Role: Blah.
Armament: One Battlerifle, one SMG.
Health: Normal.

In the lookout.

Quote from: Batista
Sniper.
Role: Sniper support.
Armament: One Sniperrifle, one SMG.
Health: Normal.

In the lookout.



Areas:
Spoiler: Bunker (click to show/hide)

Spoiler: Outside (click to show/hide)

Wow, three friendly fires in one turn. :P

And Cheddarius, you are damn lucky.
« Last Edit: May 15, 2010, 09:35:21 pm by Tarran »
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

RedWarrior0

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Re: Future Squad RTD (Turn 6. Friendly fire.)
« Reply #127 on: May 15, 2010, 09:50:54 pm »

Kill confederates.
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Cheddarius

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Re: Future Squad RTD (Turn 6. Friendly fire.)
« Reply #128 on: May 15, 2010, 09:56:23 pm »

This is a pretty hard game. Only one person actually hurt anything, and three people shot friendlies.
Fire on the confederates! Call out to the hurt friendlies to enter the lookout where I can help them.
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Tarran

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Re: Future Squad RTD (Turn 6. Friendly fire.)
« Reply #129 on: May 15, 2010, 09:59:55 pm »

This is a pretty hard game. Only one person actually hurt anything, and three people shot friendlies.
You are the only one who can hurt anyone. Heh, and you were complaining about only having a 1/9 chance to hit anyone. :P

Yeah, two [1] luck rolls combined with horrid shooting leads to endless fun.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

nuker w

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Re: Future Squad RTD (Turn 6. Friendly fire.)
« Reply #130 on: May 15, 2010, 10:33:43 pm »

Just a heads up, i've got a week long camp starting tomorow so put me on AI.

Start to cover up the windows with the tables
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Cheddarius

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Re: Future Squad RTD (Turn 6. Friendly fire.)
« Reply #131 on: May 15, 2010, 10:35:58 pm »

Hey, can I control your guy, Nuker?
Tarran?
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Tarran

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Re: Future Squad RTD (Turn 6. Friendly fire.)
« Reply #132 on: May 15, 2010, 10:37:17 pm »

Hey, can I control your guy, Nuker?
Tarran?
Why not?

Just remember to say something like "(nuker w)" for his action so I don't end up screwing something over. :P
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

nuker w

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    • View Profile
Re: Future Squad RTD (Turn 6. Friendly fire.)
« Reply #133 on: May 15, 2010, 10:48:31 pm »

Yea, im fine with that. I would like to come back alive though  :P
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Jiharo

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Re: Future Squad RTD (Turn 6. Friendly fire.)
« Reply #134 on: May 16, 2010, 01:52:41 am »

Run to the armory and pick up some kind of spotting device or binoculars.
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All your goblin bone bolts, suddenly rising up in vengeance...
I wonder ... is it smart amunition or dumb amunition?
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